Various fixes
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@@ -497,14 +497,14 @@ int startgame(void)
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if (surface == NULL) {
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if (BitDepth)
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fprintf (stderr, "Could not set %dx%dx%d video mode.\n",
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SurfaceX,SurfaceY,BitDepth);
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WindowWidth,WindowHeight,BitDepth);
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else
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fprintf (stderr, "Could not set %dx%d video mode.\n",SurfaceX,
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SurfaceY);
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fprintf (stderr, "Could not set %dx%d video mode.\n",WindowWidth,
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WindowHeight);
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return FALSE;
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}
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SurfaceLocking = SDL_MUSTLOCK(surface);
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SDL_WarpMouse(0,0);
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SDL_WarpMouse(SurfaceX/4,SurfaceY/4);
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// Grab mouse in fullscreen mode
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FullScreen ? SDL_WM_GrabInput(SDL_GRAB_ON) : SDL_WM_GrabInput(SDL_GRAB_OFF);
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@@ -1430,7 +1430,7 @@ void drawscreenwin(void)
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break;
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default:
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UnlockSurface();
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fprintf(stderr, "Mode only available in 16 and 32 bit color.\n");
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fprintf(stderr, "Mode only available in 16 bit color.\n");
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cvidmode=2;
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initwinvideo();
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sleep(1);
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