Fix some typos and small errors

This commit is contained in:
2025-06-10 22:18:55 +10:00
parent f791a1d3d5
commit 99f2c3e9b4
4 changed files with 10 additions and 11 deletions

View File

@@ -110,7 +110,7 @@ def compile_dxil_shaders(shaders: Iterable[Shader], dxc: str | None = None, cwd:
for shader in shaders:
entry, shader_type = {
"vert": ("VertexMain", "vs_6_0"),
"frag": ("FragmentMain", "ps_6_0") }[shader.type]
"frag": ("PixelMain", "ps_6_0") }[shader.type]
cflags = ["-E", entry, "-T", shader_type]
subprocess.run([dxc, *cflags, "-Fo", shader.output, shader.source], cwd=cwd, check=True)
@@ -124,7 +124,7 @@ def compile_dxbc_shaders(shaders: Iterable[Shader], cwd: Path | None = None) ->
for shader in shaders:
entry, shader_type = {
"vert": ("VertexMain", "vs_5_1"),
"frag": ("FragmentMain", "ps_5_1") }[shader.type]
"frag": ("PixelMain", "ps_5_1") }[shader.type]
cflags = ["/E", entry, "/T", shader_type]
subprocess.run(["fxc", *cflags, "/Fo", shader.output, shader.source], cwd=cwd, check=True)

View File

@@ -50,12 +50,12 @@ static const Vertex vertices[] =
static const uint16_t indices[] =
{
0, 1, 2, 2, 3, 0, // Front
4, 5, 6, 6, 7, 4, // Back
8, 9, 10, 10, 11, 8, // Top
12, 13, 14, 14, 15, 12, // Bottom
16, 17, 18, 18, 19, 16, // Right
20, 21, 22, 22, 23, 20 // Left
0, 1, 2, 2, 3, 0, // Front
4, 5, 6, 6, 7, 4, // Back
8, 9, 10, 10, 11, 8, // Top
12, 13, 14, 14, 15, 12, // Bottom
16, 17, 18, 18, 19, 16, // Right
20, 21, 22, 22, 23, 20 // Left
};
@@ -191,7 +191,7 @@ static bool Lesson7_Init(NeHeContext* restrict ctx)
});
SDL_ReleaseGPUShader(ctx->device, fragmentShaderLight);
SDL_ReleaseGPUShader(ctx->device, vertexShaderLight);
if (!psoUnlit)
if (!psoLight)
{
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "SDL_CreateGPUGraphicsPipeline: %s", SDL_GetError());
return false;

View File

@@ -386,7 +386,6 @@ bool NeHe_LoadShaders(NeHeContext* restrict ctx,
SDL_GPUShader** restrict outFragment,
const char* restrict name,
const NeHeShaderProgramCreateInfo* restrict info)
//unsigned vertexUniforms, unsigned fragmentSamplers, unsigned vertexStorage)
{
SDL_GPUShader *vtxShader = NULL, *frgShader = NULL;

View File

@@ -37,7 +37,7 @@ vertex Vertex2Fragment VertexMain(
}
fragment half4 FragmentMain(
Vertex2Fragment in [[stage_in]],
Vertex2Fragment in [[stage_in]],
metal::texture2d<half, metal::access::sample> texture [[texture(0)]],
metal::sampler sampler [[sampler(0)]])
{