mirror of
https://github.com/ScrelliCopter/NeHe-SDL_GPU.git
synced 2025-06-19 21:49:17 +10:00
c: (CMake) Copy lesson resources on platforms w/o Xcode bundles
Also lesson09 was copying lesson6 shader by accident, whoops.
This commit is contained in:
@@ -15,28 +15,54 @@ function (add_lesson target)
|
||||
$<$<C_COMPILER_ID:MSVC>:_CRT_SECURE_NO_WARNINGS>)
|
||||
target_link_libraries(${target} SDL3::SDL3)
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} -E copy_if_different
|
||||
# Copy SDL3.dll to target build folder on Windows
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different
|
||||
$<TARGET_FILE:SDL3::SDL3> $<TARGET_FILE_DIR:${target}>)
|
||||
endif()
|
||||
|
||||
target_sources(${target} PRIVATE ${arg_SOURCES})
|
||||
|
||||
if (NOT CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
# Ensure target Data & Data/Shaders folders exist
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E make_directory
|
||||
"$<TARGET_FILE_DIR:${target}>/Data/Shaders")
|
||||
endif()
|
||||
foreach (shader IN LISTS arg_SHADERS)
|
||||
if (shader MATCHES "\\.metal$")
|
||||
set(path "${CMAKE_SOURCE_DIR}/src/shaders/${shader}")
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
# Add compiled Metal shader libraries as bundle resources
|
||||
set(path "${CMAKE_SOURCE_DIR}/data/shaders/${shader}.metallib")
|
||||
set_source_files_properties(${path} PROPERTIES
|
||||
HEADER_FILE_ONLY ON
|
||||
MACOSX_PACKAGE_LOCATION "Resources/Data/Shaders")
|
||||
target_sources(${target} PRIVATE "${path}")
|
||||
unset(path)
|
||||
else()
|
||||
set(path "${CMAKE_SOURCE_DIR}/data/shaders/${shader}")
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Windows")
|
||||
# Copy D3D12 (DXIL) shaders into target shaders folder
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different
|
||||
"${CMAKE_SOURCE_DIR}/data/shaders/${shader}.vtx.dxb"
|
||||
"${CMAKE_SOURCE_DIR}/data/shaders/${shader}.pxl.dxb"
|
||||
"$<TARGET_FILE_DIR:${target}>/Data/Shaders")
|
||||
endif()
|
||||
# Copy Vulkan (SPIR-V) shaders into target shaders folder
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different
|
||||
"${CMAKE_SOURCE_DIR}/data/shaders/${shader}.vtx.spv"
|
||||
"${CMAKE_SOURCE_DIR}/data/shaders/${shader}.frg.spv"
|
||||
"$<TARGET_FILE_DIR:${target}>/Data/Shaders")
|
||||
endif()
|
||||
set_source_files_properties(${path} PROPERTIES
|
||||
HEADER_FILE_ONLY ON
|
||||
MACOSX_PACKAGE_LOCATION "Resources/Data/Shaders")
|
||||
target_sources(${target} PRIVATE "${path}")
|
||||
endforeach()
|
||||
foreach (resource IN LISTS arg_DATA)
|
||||
set(path "${CMAKE_SOURCE_DIR}/data/${resource}")
|
||||
set_source_files_properties(${path} PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources/Data")
|
||||
target_sources(${target} PRIVATE "${path}")
|
||||
foreach (file IN LISTS arg_DATA)
|
||||
set(path "${CMAKE_SOURCE_DIR}/data/${file}")
|
||||
if (CMAKE_SYSTEM_NAME STREQUAL "Darwin")
|
||||
# Add data file to bundle resources
|
||||
set_source_files_properties(${path} PROPERTIES
|
||||
MACOSX_PACKAGE_LOCATION "Resources/Data")
|
||||
target_sources(${target} PRIVATE "${path}")
|
||||
else()
|
||||
# Copy the data file into the target Data folder
|
||||
add_custom_command(TARGET ${target} POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different
|
||||
"${path}" "$<TARGET_FILE_DIR:${target}>/Data")
|
||||
endif()
|
||||
unset(path)
|
||||
endforeach()
|
||||
unset(path)
|
||||
endfunction()
|
||||
|
||||
@@ -1,12 +1,12 @@
|
||||
include(AddLesson)
|
||||
|
||||
add_lesson(lesson01 SOURCES lesson1.c)
|
||||
add_lesson(lesson02 SOURCES lesson2.c SHADERS lesson2.metallib)
|
||||
add_lesson(lesson03 SOURCES lesson3.c SHADERS lesson3.metallib)
|
||||
add_lesson(lesson04 SOURCES lesson4.c SHADERS lesson3.metallib)
|
||||
add_lesson(lesson05 SOURCES lesson5.c SHADERS lesson3.metallib)
|
||||
add_lesson(lesson06 SOURCES lesson6.c SHADERS lesson6.metallib DATA NeHe.bmp)
|
||||
add_lesson(lesson07 SOURCES lesson7.c SHADERS lesson6.metallib lesson7.metallib DATA Crate.bmp)
|
||||
add_lesson(lesson08 SOURCES lesson8.c SHADERS lesson7.metallib lesson8.metallib DATA Glass.bmp)
|
||||
add_lesson(lesson09 SOURCES lesson9.c SHADERS lesson6.metallib lesson9.metallib DATA Star.bmp)
|
||||
add_lesson(lesson10 SOURCES lesson10.c SHADERS lesson6.metallib DATA Mud.bmp World.txt)
|
||||
add_lesson(lesson02 SOURCES lesson2.c SHADERS lesson2)
|
||||
add_lesson(lesson03 SOURCES lesson3.c SHADERS lesson3)
|
||||
add_lesson(lesson04 SOURCES lesson4.c SHADERS lesson3)
|
||||
add_lesson(lesson05 SOURCES lesson5.c SHADERS lesson3)
|
||||
add_lesson(lesson06 SOURCES lesson6.c SHADERS lesson6 DATA NeHe.bmp)
|
||||
add_lesson(lesson07 SOURCES lesson7.c SHADERS lesson6 lesson7 DATA Crate.bmp)
|
||||
add_lesson(lesson08 SOURCES lesson8.c SHADERS lesson7 lesson8 DATA Glass.bmp)
|
||||
add_lesson(lesson09 SOURCES lesson9.c SHADERS lesson9 DATA Star.bmp)
|
||||
add_lesson(lesson10 SOURCES lesson10.c SHADERS lesson6 DATA Mud.bmp World.txt)
|
||||
|
||||
Reference in New Issue
Block a user