Add lesson skeletons to README

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2025-06-16 19:38:15 +10:00
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@@ -5,4 +5,18 @@ lessons with SDL3's modern [GPU API](https://wiki.libsdl.org/SDL3/CategoryGPU).
Lessons 1-10 are currently available in several different languages (C99, Rust,
and Swift)
### TODO: Document each lesson here ###
## Lessons [01 - 05](https://nehe.gamedev.net/tutorial/lessons_01__05/22004/) ##
### Lesson 01: [Creating An ~~OpenGL~~ SDL_GPU Window](https://nehe.gamedev.net/tutorial/creating_an_opengl_window_(win32)/13001/) ###
### Lesson 02: [Creating Your First Polygon & Quad](https://nehe.gamedev.net/tutorial/your_first_polygon/13002/) ###
### Lesson 03: [Flat and Smooth Colors](https://nehe.gamedev.net/tutorial/adding_colour/13003/) ###
### Lesson 04: [Rotating A Polygon](https://nehe.gamedev.net/tutorial/rotation/14001/) ###
### Lesson 05: [Solid Objects](https://nehe.gamedev.net/tutorial/3d_shapes/10035/) ###
## Lessons [06 - 10](https://nehe.gamedev.net/tutorial/lessons_06__10/17010/) ##
### Lesson 06: [Texture Mapping](https://nehe.gamedev.net/tutorial/texture_mapping/12038/) ###
### Lesson 07: [Texture Filters, Basic Lighting & Keyboard Control](https://nehe.gamedev.net/tutorial/texture_filters,_lighting_&_keyboard_control/15002/) ###
### Lesson 08: [Blending](https://nehe.gamedev.net/tutorial/blending/16001/) ###
### Lesson 09: [Animated Scenes With Blended Textures](https://nehe.gamedev.net/tutorial/moving_bitmaps_in_3d_space/17001/) ###
### Lesson 10: [Loading And Moving Through A 3D World](https://nehe.gamedev.net/tutorial/loading_and_moving_through_a_3d_world/22003/) ###