mirror of
https://github.com/ScrelliCopter/Lesson10-SDL3.git
synced 2025-02-21 07:19:26 +11:00
Bump for SDL Main callback API changes
This commit is contained in:
48
Lesson10.c
48
Lesson10.c
@@ -15,7 +15,7 @@
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_opengl.h> // Header File For The OpenGL32 Library
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SDL_Window* win = NULL; // Holds Our Window Handle
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SDL_Window *win = NULL; // Holds Our Window Handle
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SDL_GLContext ctx = NULL; // Permanent Rendering Context
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bool fullscreen = false;
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@@ -63,7 +63,7 @@ typedef struct tagTRIANGLE
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typedef struct tagSECTOR
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{
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int numtriangles;
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TRIANGLE* triangle;
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TRIANGLE *triangle;
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} SECTOR;
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// Our Model Goes Here:
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@@ -397,17 +397,17 @@ bool CreateGLWindow(char *title, int width, int height, int bits, bool fullscree
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return true; // Success
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}
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int SDL_AppEvent(const SDL_Event *event)
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int SDL_AppEvent(void *appstate, const SDL_Event *event)
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{
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switch (event->type)
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{
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case SDL_EVENT_QUIT: // Have we received a quit event?
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return 1; // Exit with success status
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return SDL_APP_SUCCESS; // Exit with success status
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case SDL_EVENT_KEY_DOWN:
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if (event->key.keysym.sym == SDLK_ESCAPE) // Quit on Escape
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{
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return 1; // Exit with success status
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return SDL_APP_SUCCESS; // Exit with success status
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}
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if (!event->key.repeat) // Was a key just pressed?
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{
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@@ -425,7 +425,7 @@ int SDL_AppEvent(const SDL_Event *event)
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glEnable(GL_BLEND);
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glDisable(GL_DEPTH_TEST);
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}
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return 0;
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break;
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case SDLK_f: // F = Cycle texture filtering
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filter += 1;
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@@ -433,40 +433,41 @@ int SDL_AppEvent(const SDL_Event *event)
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{
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filter = 0;
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}
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return 0;
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break;
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case SDLK_F1: // F1 = Toggle Fullscreen / Windowed Mode
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SDL_SetWindowFullscreen(win, !fullscreen);
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return 0;
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break;
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default: return 0;
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default: break;
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}
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}
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return 0;
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break;
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case SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED: // Deal with window resizes
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ReSizeGLScene(event->window.data1, event->window.data2); // data1=Backbuffer Width, data2=Backbuffer Height
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return 0;
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break;
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case SDL_EVENT_WINDOW_ENTER_FULLSCREEN:
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fullscreen = true;
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return 0;
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break;
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case SDL_EVENT_WINDOW_LEAVE_FULLSCREEN:
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fullscreen = false;
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return 0;
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break;
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default: return 0;
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default: break;
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}
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return SDL_APP_CONTINUE;
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}
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int SDL_AppIterate(void)
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int SDL_AppIterate(void *appstate)
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{
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DrawGLScene(); // Draw the scene
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SDL_GL_SwapWindow(win); // Swap buffers (Double buffering)
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// Handle keyboard input
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const Uint8* keys = SDL_GetKeyboardState(NULL);
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const Uint8 *keys = SDL_GetKeyboardState(NULL);
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if (keys[SDL_SCANCODE_PAGEUP])
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{
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@@ -532,12 +533,15 @@ int SDL_AppIterate(void)
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camera.lookupdown += 1.0f;
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}
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return 0;
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return SDL_APP_CONTINUE;
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}
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int SDL_AppInit(int argc, char *argv[])
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int SDL_AppInit(void **appstate, int argc, char *argv[])
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{
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SDL_Init(SDL_INIT_VIDEO);
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if (SDL_Init(SDL_INIT_VIDEO) < 0)
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{
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return SDL_APP_FAILURE;
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}
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// Ask The User Which Screen Mode They Prefer
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const SDL_MessageBoxData msgbox =
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@@ -557,7 +561,7 @@ int SDL_AppInit(int argc, char *argv[])
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const bool wantfullscreen = (bttnid == 0);
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if (!CreateGLWindow("Lionel Brits & NeHe's 3D World Tutorial", 640, 480, 16, wantfullscreen))
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{
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return -1; // Quit If Window Was Not Created
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return SDL_APP_FAILURE; // Quit If Window Was Not Created
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}
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camera = (CAMERA)
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@@ -572,10 +576,10 @@ int SDL_AppInit(int argc, char *argv[])
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.z = 0.0f
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};
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return 0;
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return SDL_APP_CONTINUE;
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}
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void SDL_AppQuit()
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void SDL_AppQuit(void *appstate)
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{
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// Shutdown
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free(sector1.triangle);
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