c++11 refactor

This commit is contained in:
2024-04-13 14:36:42 +10:00
parent 54d6226e4a
commit 6532465324

View File

@@ -4,82 +4,70 @@
#else
# include <SDL2_image/SDL_image.h>
#endif
#include <cstdio>
#include <cmath>
#include <memory.h>
#include <cstdint>
#include <cstdlib>
#include <cstdio>
#include <array>
#include <utility>
#define CHARWIDTH 8
#define CHARHEIGHT 16
constexpr int cellWidth = 8, cellHeight = 16;
enum class EColour : unsigned char
{
BLACK,
BLUE,
GREEN,
CYAN,
RED,
MEGENTA,
BROWN,
LTGREY,
DKGREY,
LTBLUE,
LTGREEN,
LTCYAN,
LTRED,
LTMEGENTA,
YELLOW,
WHITE
BLACK, BLUE, GREEN, CYAN, RED, MEGENTA, BROWN, LTGREY,
DKGREY, LTBLUE, LTGREEN, LTCYAN, LTRED, LTMEGENTA, YELLOW, WHITE
};
SDL_Colour g_aColourTable[] =
static constexpr std::array<SDL_Colour, 16> colourTable =
{
{ 0x00, 0x00, 0x00, 0xFF }, // BLACK
{ 0x00, 0x00, 0xAA, 0xFF }, // BLUE
{ 0x00, 0xAA, 0x00, 0xFF }, // GREEN
{ 0x00, 0xAA, 0xAA, 0xFF }, // CYAN
{ 0xAA, 0x00, 0x00, 0xFF }, // RED
{ 0xAA, 0x00, 0xAA, 0xFF }, // MEGENTA
{ 0xAA, 0x55, 0x00, 0xFF }, // BROWN
{ 0xAA, 0xAA, 0xAA, 0xFF }, // LTGREY
{ 0x55, 0x55, 0x55, 0xFF }, // DKGREY
{ 0x55, 0x55, 0xFF, 0xFF }, // BLUE
{ 0x55, 0xFF, 0x55, 0xFF }, // GREEN
{ 0x55, 0xFF, 0xFF, 0xFF }, // CYAN
{ 0xFF, 0x55, 0x55, 0xFF }, // RED
{ 0xFF, 0x55, 0xFF, 0xFF }, // MEGENTA
{ 0xFF, 0xFF, 0x55, 0xFF }, // YELLOW
{ 0xFF, 0xFF, 0xFF, 0xFF } // WHITE
/* EColour::BLACK */ SDL_Colour{ 0x00, 0x00, 0x00, 0xFF },
/* EColour::BLUE */ SDL_Colour{ 0x00, 0x00, 0xAA, 0xFF },
/* EColour::GREEN */ SDL_Colour{ 0x00, 0xAA, 0x00, 0xFF },
/* EColour::CYAN */ SDL_Colour{ 0x00, 0xAA, 0xAA, 0xFF },
/* EColour::RED */ SDL_Colour{ 0xAA, 0x00, 0x00, 0xFF },
/* EColour::MEGENTA */ SDL_Colour{ 0xAA, 0x00, 0xAA, 0xFF },
/* EColour::BROWN */ SDL_Colour{ 0xAA, 0x55, 0x00, 0xFF },
/* EColour::LTGREY */ SDL_Colour{ 0xAA, 0xAA, 0xAA, 0xFF },
/* EColour::DKGREY */ SDL_Colour{ 0x55, 0x55, 0x55, 0xFF },
/* EColour::LTBLUE */ SDL_Colour{ 0x55, 0x55, 0xFF, 0xFF },
/* EColour::LTGREEN */ SDL_Colour{ 0x55, 0xFF, 0x55, 0xFF },
/* EColour::LTCYAN */ SDL_Colour{ 0x55, 0xFF, 0xFF, 0xFF },
/* EColour::LTRED */ SDL_Colour{ 0xFF, 0x55, 0x55, 0xFF },
/* EColour::LTMEGENTA */ SDL_Colour{ 0xFF, 0x55, 0xFF, 0xFF },
/* EColour::YELLOW */ SDL_Colour{ 0xFF, 0xFF, 0x55, 0xFF },
/* EColour::WHITE */ SDL_Colour{ 0xFF, 0xFF, 0xFF, 0xFF }
};
struct SChar
struct Cell
{
unsigned char character;
EColour bgColour;
EColour fgColour;
EColour bgColour, fgColour;
bool blinking;
};
inline int clampi(int a_iVal, int a_iMin, int a_iMax)
template <typename T> constexpr T clamp(T x, T min, T max)
{
return (a_iVal < a_iMin) ? a_iMin : (a_iVal > a_iMax) ? a_iMax : a_iVal;
return x < min ? min : (x > max ? max : x);
}
static Uint32 TimerCallback(Uint32 a_uiInterval, void* a_pParam)
static Uint32 timerCallback(Uint32 interval, void* param)
{
SDL_Event event;
SDL_UserEvent userEvent;
userEvent.type = SDL_USEREVENT;
userEvent.code = 0;
userEvent.data1 = nullptr;
userEvent.data2 = nullptr;
event.type = SDL_USEREVENT;
event.user = userEvent;
SDL_Event event =
{
.type = SDL_USEREVENT,
.user =
{
.type = SDL_USEREVENT,
.timestamp = SDL_GetTicks(),
.code = 0,
.data1 = nullptr,
.data2 = nullptr
}
};
SDL_PushEvent(&event);
return a_uiInterval;
return interval;
}
int main(int argc, char** argv)
@@ -95,83 +83,86 @@ int main(int argc, char** argv)
return -1;
}
SDL_Window* pWindow = nullptr;
SDL_Renderer* pRenderer = nullptr;
if (SDL_CreateWindowAndRenderer(640, 400, 0, &pWindow, &pRenderer) < 0)
SDL_Window* window = nullptr;
SDL_Renderer* renderer = nullptr;
if (SDL_CreateWindowAndRenderer(640, 400, 0, &window, &renderer) < 0)
{
IMG_Quit();
SDL_Quit();
return -1;
}
SDL_SetWindowTitle(pWindow, "EnDOOMed");
SDL_SetWindowTitle(window, "EnDOOMed");
SDL_Texture* pCodepage = IMG_LoadTexture(pRenderer, "codepage.png");
if (pCodepage == nullptr)
SDL_Texture* codepage = IMG_LoadTexture(renderer, "codepage.png");
if (codepage == nullptr)
{
SDL_DestroyRenderer(pRenderer);
SDL_DestroyWindow(pWindow);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return -1;
}
SChar aDisplay[2000];
memset(aDisplay, 0, sizeof(aDisplay));
std::array<Cell, 2000> display;
std::memset(display.data(), 0, sizeof(Cell) * display.size());
FILE* pFile = fopen("ENDOOM.bin", "rb");
if (pFile == nullptr)
FILE* file = fopen("ENDOOM.bin", "rb");
if (file == nullptr)
{
SDL_DestroyTexture(pCodepage);
SDL_DestroyRenderer(pRenderer);
SDL_DestroyWindow(pWindow);
SDL_DestroyTexture(codepage);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return -1;
}
for (int i = 0; i < 2000; ++i)
for (Cell& currentCharacter : display)
{
SChar& currentCharacter = aDisplay[i];
unsigned char character[2];
fread(character, sizeof(unsigned char), 2, file);
unsigned char ucSpecial;
fread(&currentCharacter.character, sizeof(unsigned char), 1, pFile);
fread(&ucSpecial, sizeof(unsigned char), 1, pFile);
currentCharacter.bgColour = EColour((ucSpecial & 112) >> 4);
currentCharacter.fgColour = EColour(ucSpecial & 15);
currentCharacter.blinking = (ucSpecial & 128 > 0) ? true : false;
currentCharacter =
{
.character = character[0],
.bgColour = EColour((character[1] & 0x70) >> 4),
.fgColour = EColour( character[1] & 0x0F),
.blinking = (character[1] & (0x80 > 1)) ? true : false
};
}
SDL_AddTimer(400, TimerCallback, nullptr);
SDL_AddTimer(400, timerCallback, nullptr);
SChar leftBrush;
leftBrush.character = 219;
leftBrush.bgColour = EColour::BLACK;
leftBrush.fgColour = EColour::LTGREY;
leftBrush.blinking = false;
SChar rightBrush;
rightBrush.character = ' ';
rightBrush.bgColour = EColour::BLACK;
rightBrush.fgColour = EColour::LTGREY;
rightBrush.blinking = false;
bool bMouseLeft = false, bMouseRight = false;
int iMousePrevX = 0, iMousePrevY = 0;
int iMouseX = 0, iMouseY = 0;
bool bMouseInWindow = false;
bool bValidRender = false;
bool bBlinkState = true;
bool bRunning = true;
SDL_Event event;
while (bRunning)
Cell leftBrush =
{
iMousePrevX = iMouseX;
iMousePrevY = iMouseY;
.character = 219,
.bgColour = EColour::BLACK,
.fgColour = EColour::LTGREY,
.blinking = false
};
Cell rightBrush =
{
.character = ' ',
.bgColour = EColour::BLACK,
.fgColour = EColour::LTGREY,
.blinking = false
};
SDL_PumpEvents();
bool mouseLeft = false, mouseRight = false;
int mousePrevX = 0, mousePrevY = 0;
int mouseX = 0, mouseY = 0;
bool mouseInWindow = false;
bool running = true, damage = true;
bool blinkState = true;
do
{
mousePrevX = mouseX;
mousePrevY = mouseY;
SDL_Event event;
if (SDL_WaitEvent(&event))
{
do
@@ -179,44 +170,46 @@ int main(int argc, char** argv)
switch (event.type)
{
case SDL_QUIT:
bRunning = false;
running = false;
break;
case SDL_USEREVENT:
bBlinkState = !bBlinkState;
bValidRender = false;
blinkState = !blinkState;
damage = true;
break;
case SDL_MOUSEBUTTONDOWN:
if (event.button.button == SDL_BUTTON_LEFT)
switch (event.button.button)
{
bMouseLeft = true;
}
else if (event.button.button == SDL_BUTTON_RIGHT)
{
bMouseRight = true;
case SDL_BUTTON_LEFT:
mouseLeft = true;
break;
case SDL_BUTTON_RIGHT:
mouseRight = true;
break;
}
break;
case SDL_MOUSEBUTTONUP:
if (event.button.button == SDL_BUTTON_LEFT)
switch (event.button.button)
{
bMouseLeft = false;
}
else if (event.button.button == SDL_BUTTON_RIGHT)
{
bMouseRight = false;
case SDL_BUTTON_LEFT:
mouseLeft = false;
break;
case SDL_BUTTON_RIGHT:
mouseRight = false;
break;
}
break;
case SDL_MOUSEMOTION:
iMouseX = event.motion.x;
iMouseY = event.motion.y;
mouseX = event.motion.x;
mouseY = event.motion.y;
break;
case SDL_WINDOWEVENT:
switch (event.window.event)
{
case SDL_WINDOWEVENT_LEAVE:
bMouseInWindow = false;
mouseInWindow = false;
break;
case SDL_WINDOWEVENT_ENTER:
bMouseInWindow = true;
mouseInWindow = true;
break;
};
break;
@@ -225,142 +218,105 @@ int main(int argc, char** argv)
while (SDL_PollEvent(&event) > 0);
}
if (bMouseInWindow && (bMouseLeft || bMouseRight))
if (mouseInWindow && (mouseLeft || mouseRight))
{
int iFromX = clampi(iMouseX / CHARWIDTH, 0, 79);
int iFromY = clampi(iMouseY / CHARHEIGHT, 0, 24);
int iToX = clampi(iMousePrevX / CHARWIDTH, 0, 79);
int iToY = clampi(iMousePrevY / CHARHEIGHT, 0, 24);
int fromX = clamp(mouseX / cellWidth, 0, 79);
int fromY = clamp(mouseY / cellHeight, 0, 24);
int toX = clamp(mousePrevX / cellWidth, 0, 79);
int toY = clamp(mousePrevY / cellHeight, 0, 24);
SChar* srcChar = nullptr;
if (bMouseLeft)
auto srcChar = mouseLeft ? leftBrush : rightBrush;
if (toX == fromX && toY == fromY)
{
srcChar = &leftBrush;
}
else if (bMouseRight)
{
srcChar = &rightBrush;
}
if (iToX == iFromX && iToY == iFromY)
{
SChar& dstChar = aDisplay[iToX + iToY * 80];
dstChar.blinking = srcChar->blinking;
dstChar.bgColour = srcChar->bgColour;
dstChar.fgColour = srcChar->fgColour;
dstChar.character = srcChar->character;
display[toX + toY * 80] = srcChar;
}
else
{
int iTemp;
bool bSteep = labs(iToY - iFromY) > labs(iToX - iFromX);
if (bSteep)
bool steep = std::abs(toY - fromY) > std::abs(toX - fromX);
if (steep)
{
iTemp = iFromY;
iFromY = iFromX;
iFromX = iTemp;
iTemp = iToY;
iToY = iToX;
iToX = iTemp;
std::swap(fromY, fromX);
std::swap(toY, toX);
}
if (iFromX > iToX)
if (fromX > toX)
{
iTemp = iToX;
iToX = iFromX;
iFromX = iTemp;
iTemp = iToY;
iToY = iFromY;
iFromY = iTemp;
std::swap(toX, fromX);
std::swap(toY, fromY);
}
int iDeltaX = iToX - iFromX;
int iDeltaY = labs(iToY - iFromY);
int iError = iDeltaX / 2;
int iY = iFromY;
int iYStep = (iFromY < iToY) ? 1 : -1;
for (int iX = iFromX; iX <= iToX; ++iX)
int deltaX = toX - fromX;
int deltaY = std::abs(toY - fromY);
int error = deltaX / 2;
int y = fromY;
int yStep = (fromY < toY) ? 1 : -1;
for (int x = fromX; x <= toX; ++x)
{
if (bSteep)
{
SChar& dstChar = aDisplay[iY + iX * 80];
dstChar.blinking = srcChar->blinking;
dstChar.bgColour = srcChar->bgColour;
dstChar.fgColour = srcChar->fgColour;
dstChar.character = srcChar->character;
}
else
{
SChar& dstChar = aDisplay[iX + iY * 80];
dstChar.blinking = srcChar->blinking;
dstChar.bgColour = srcChar->bgColour;
dstChar.fgColour = srcChar->fgColour;
dstChar.character = srcChar->character;
}
int idx = steep
? y + x * 80
: x + y * 80;
display[idx] = srcChar;
iError -= iDeltaY;
if (iError < 0)
error -= deltaY;
if (error < 0)
{
iY += iYStep;
iError += iDeltaX;
y += yStep;
error += deltaX;
}
}
}
bValidRender = false;
damage = true;
}
if (!bValidRender)
if (damage)
{
SDL_SetRenderDrawColor(pRenderer, 48, 48, 48, 255);
SDL_RenderClear(pRenderer);
SDL_SetRenderDrawColor(renderer, 48, 48, 48, 255);
SDL_RenderClear(renderer);
SDL_Rect src, dst;
src.w = cellWidth;
src.h = cellHeight;
dst.w = cellWidth;
dst.h = cellHeight;
src.w = CHARWIDTH;
src.h = CHARHEIGHT;
dst.w = CHARWIDTH;
dst.h = CHARHEIGHT;
int iX = 0, iY = 0;
for (int i = 0; i < 2000; ++i)
int x = 0, y = 0;
for (const auto& currentCharacter : display)
{
SChar& currentCharacter = aDisplay[i];
SDL_Colour& currentBgColour = g_aColourTable[(unsigned char)aDisplay[i].bgColour];
SDL_Colour& currentFgColour = g_aColourTable[(unsigned char)aDisplay[i].fgColour];
auto currentBgColour = colourTable[static_cast<unsigned char>(currentCharacter.bgColour)];
auto currentFgColour = colourTable[static_cast<unsigned char>(currentCharacter.fgColour)];
src.x = (currentCharacter.character % 32) * CHARWIDTH;
src.y = (currentCharacter.character / 32) * CHARHEIGHT;
dst.x = iX * CHARWIDTH;
dst.y = iY * CHARHEIGHT;
src.x = (currentCharacter.character % 32) * cellWidth;
src.y = (currentCharacter.character / 32) * cellHeight;
dst.x = x * cellWidth;
dst.y = y * cellHeight;
SDL_SetRenderDrawColor(pRenderer, currentBgColour.r, currentBgColour.g, currentBgColour.b, currentBgColour.a);
SDL_RenderFillRect(pRenderer, &dst);
SDL_SetRenderDrawColor(pRenderer, 0, 0, 0, currentFgColour.a);
SDL_SetRenderDrawColor(renderer, currentBgColour.r, currentBgColour.g, currentBgColour.b, currentBgColour.a);
SDL_RenderFillRect(renderer, &dst);
SDL_SetRenderDrawColor(renderer, 0, 0, 0, currentFgColour.a);
if (bBlinkState || !currentCharacter.blinking)
if (blinkState || !currentCharacter.blinking)
{
SDL_SetTextureColorMod(pCodepage, currentFgColour.r, currentFgColour.g, currentFgColour.b);
SDL_RenderCopy(pRenderer, pCodepage, &src, &dst);
SDL_SetTextureColorMod(codepage, currentFgColour.r, currentFgColour.g, currentFgColour.b);
SDL_RenderCopy(renderer, codepage, &src, &dst);
}
if (++iX >= 80)
if (++x >= 80)
{
iX = 0;
++iY;
x = 0;
++y;
}
}
SDL_RenderPresent(pRenderer);
bValidRender = true;
SDL_RenderPresent(renderer);
damage = false;
}
}
while (running);
fclose(pFile);
SDL_DestroyTexture(pCodepage);
SDL_DestroyRenderer(pRenderer);
SDL_DestroyWindow(pWindow);
fclose(file);
SDL_DestroyTexture(codepage);
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
IMG_Quit();
SDL_Quit();
return 0;