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mirror of https://github.com/ScrelliCopter/tmx2gba.git synced 2025-02-21 03:29:25 +11:00

Added CMake build.

Code changes to support Linux.
Updated documentation & README.md, which were sorely out of date.
Updated copyrights. *yawn*
This commit is contained in:
2018-12-05 23:17:54 +11:00
parent 29b64fffaf
commit 3f8d0d5d2e
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# tmx2gba #
tmx2gba is a simple command line utility that converts Tiled (http://www.mapeditor.org/) .tmx maps to Game Boy Advance compatible charmaps.
Originally developed for my own personal use, I've thrown it up on glorious Github in case this is of use to anyone else.
tmx2gba is a simple command line utility that converts [Tiled](http://www.mapeditor.org/) .tmx maps to Game Boy Advance compatible charmaps.
Originally developed for my own personal use, I've thrown it up on glorious Github/Gitlab/whatever in case this is of use to anyone else.
If you find a bug, please open an issue.
@@ -18,25 +18,40 @@ tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath>
```
Command | Required | Notes
------------|----------|-------------------------------------------------------------
------------|----------|----------------------------------------------------------------------
-h | N/A | Display help & command info.
-l (name) | No | Name of layer to use (default first layer in TMX).
-y (name) | No | Layer for palette mappings.
-c (name) | No | Output a separate 8bit collision map of the specified layer.
-r (offset) | No | Offset tile indices (default 0).
-p (0-15) | No | Select which palette to use for 4-bit tilesets.
-m (name;id)| No | Map an object name to an ID, will enable object exports.
-i (path) | *Yes* | Path to input TMX file.
-o (path) | *Yes* | Path to output files.
-f <file> | No | Command line instructions list for easy integration with buildscripts
### How do I build it? ###
Dependencies for building are CMake 3.x and a C++11 compliant compiler,
all other dependencies are in-tree so you should be able to build with:
```bash
mkdir build && cd build
cmake ..
make
```
Optionally, to make it convenient for my dkp projects:
```bash
sudo cp tmx2gba $DEVKITPRO/tools/bin/tmx2gba
```
### Todo list ###
* Add support for multi-SBB prepared charmaps.
* Test on & write Makefile for Linux.
* Export to C/ASM with width/height info.
* Test CMakeLists for Windows compatibility.
* Check if this works for NDS as well.
* Implement some kind of grit-style parameters file for easy integration into buildscripts.
* Revamp command line arguments.
* Compression support.
* Refactor & Fix bugs.
* Prehaps use GNU style getopt_long?
* Refactor & Fix bugs. *(duh)*
### License ###
tmx2gba is licensed under the zlib license.
@@ -45,7 +60,7 @@ René Nyffenegger's base64.cpp is licensed under the zlib license.
XGetopt & miniz are both public domain software.
```
Copyright (C) 2015 Nicholas Curtis
Copyright (C) 2015-2018 Nicholas Curtis (a dinosaur)
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages