mirror of
https://github.com/ScrelliCopter/tmx2gba.git
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Added CMake build.
Code changes to support Linux. Updated documentation & README.md, which were sorely out of date. Updated copyrights. *yawn*
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33
README.md
33
README.md
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# tmx2gba #
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tmx2gba is a simple command line utility that converts Tiled (http://www.mapeditor.org/) .tmx maps to Game Boy Advance compatible charmaps.
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Originally developed for my own personal use, I've thrown it up on glorious Github in case this is of use to anyone else.
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tmx2gba is a simple command line utility that converts [Tiled](http://www.mapeditor.org/) .tmx maps to Game Boy Advance compatible charmaps.
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Originally developed for my own personal use, I've thrown it up on glorious Github/Gitlab/whatever in case this is of use to anyone else.
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If you find a bug, please open an issue.
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@@ -18,25 +18,40 @@ tmx2gba [-h] [-r offset] [-lyc name] [-p 0-15] <-i inpath> <-o outpath>
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```
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Command | Required | Notes
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------------|----------|-------------------------------------------------------------
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------------|----------|----------------------------------------------------------------------
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-h | N/A | Display help & command info.
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-l (name) | No | Name of layer to use (default first layer in TMX).
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-y (name) | No | Layer for palette mappings.
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-c (name) | No | Output a separate 8bit collision map of the specified layer.
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-r (offset) | No | Offset tile indices (default 0).
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-p (0-15) | No | Select which palette to use for 4-bit tilesets.
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-m (name;id)| No | Map an object name to an ID, will enable object exports.
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-i (path) | *Yes* | Path to input TMX file.
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-o (path) | *Yes* | Path to output files.
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-f <file> | No | Command line instructions list for easy integration with buildscripts
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### How do I build it? ###
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Dependencies for building are CMake 3.x and a C++11 compliant compiler,
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all other dependencies are in-tree so you should be able to build with:
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```bash
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mkdir build && cd build
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cmake ..
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make
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```
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Optionally, to make it convenient for my dkp projects:
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```bash
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sudo cp tmx2gba $DEVKITPRO/tools/bin/tmx2gba
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```
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### Todo list ###
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* Add support for multi-SBB prepared charmaps.
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* Test on & write Makefile for Linux.
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* Export to C/ASM with width/height info.
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* Test CMakeLists for Windows compatibility.
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* Check if this works for NDS as well.
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* Implement some kind of grit-style parameters file for easy integration into buildscripts.
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* Revamp command line arguments.
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* Compression support.
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* Refactor & Fix bugs.
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* Prehaps use GNU style getopt_long?
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* Refactor & Fix bugs. *(duh)*
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### License ###
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tmx2gba is licensed under the zlib license.
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@@ -45,7 +60,7 @@ René Nyffenegger's base64.cpp is licensed under the zlib license.
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XGetopt & miniz are both public domain software.
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```
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Copyright (C) 2015 Nicholas Curtis
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Copyright (C) 2015-2018 Nicholas Curtis (a dinosaur)
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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