1022 lines
22 KiB
C
1022 lines
22 KiB
C
/* Copyright (C) 1997-2002 ZSNES Team
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either
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* version 2 of the License, or (at your option) any later
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* version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*
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*/
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#include "gblhdr.h"
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#include "sw_draw.h"
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#include "gl_draw.h"
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typedef unsigned char BYTE;
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typedef unsigned short WORD;
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typedef unsigned long DWORD;
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typedef Uint32 UINT32;
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typedef long long _int64;
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typedef long long LARGE_INTEGER;
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typedef enum { FALSE = 0, TRUE = 1 } BOOL;
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typedef enum vidstate_e { vid_null, vid_none, vid_soft, vid_gl } vidstate_t;
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// SOUND RELATED VARIABLES
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int SoundEnabled = 1;
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BYTE PrevStereoSound;
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DWORD PrevSoundQuality;
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DWORD BufferLeftOver = 0; /* should we clear these on sound reset? */
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short Buffer[1800 * 2];
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extern BYTE StereoSound;
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extern DWORD SoundQuality;
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extern int DSPBuffer[];
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/* NETWORK RELATED VARIABLES */
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extern int packettimeleft[256];
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extern int PacketCounter;
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extern int CounterA;
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extern int CounterB;
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/* VIDEO VARIABLES */
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SDL_Surface *surface;
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int SurfaceLocking = 0;
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int SurfaceX, SurfaceY;
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static DWORD WindowWidth = 256;
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static DWORD WindowHeight = 224;
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static DWORD FullScreen = 0;
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static vidstate_t sdl_state = vid_null;
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static int UseOpenGL = 0;
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static const int BitDepth = 16;
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DWORD FirstVid = 1;
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extern BYTE GUIWFVID[];
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extern unsigned char cvidmode;
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/* JOYSTICK AND KEYBOARD INPUT */
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SDL_Joystick *JoystickInput[5];
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int shiftptr = 0;
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DWORD numlockptr;
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extern unsigned char pressed[];
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extern int CurKeyPos;
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extern int CurKeyReadPos;
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extern int KeyBuffer[16];
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/* MOUSE INPUT */
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float MouseMinX = 0;
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float MouseMaxX = 256;
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float MouseMinY = 0;
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float MouseMaxY = 223;
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int MouseX, MouseY;
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float MouseMoveX, MouseMoveY;
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int MouseMove2X, MouseMove2Y;
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Uint8 MouseButton;
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float MouseXScale = 1.0;
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float MouseYScale = 1.0;
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DWORD LastUsedPos = 0;
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DWORD CurMode = -1;
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extern BYTE GUIOn2;
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static BYTE IsActivated = 1;
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/* TIMER VARIABLES/MACROS */
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#define UPDATE_TICKS_GAME (1000/59.95) // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL (20)// milliseconds per world update
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#define UPDATE_TICKS_GUI (1000/36.0) // milliseconds per world update
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#define UPDATE_TICKS_UDP (1000/60) // milliseconds per world update
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int T60HZEnabled = 0;
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int T36HZEnabled = 0;
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short SystemTimewHour;
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short SystemTimewMinute;
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short SystemTimewSecond;
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Uint32 end, end2;
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double start, start2;
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double update_ticks_pc, update_ticks_pc2;
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extern unsigned char romispal;
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/* FUNCTION DECLARATIONS */
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void clearwin (void);
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void drawscreenwin(void);
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void initwinvideo();
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void ProcessKeyBuf(int scancode);
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void LinuxExit(void);
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void UpdateSound(void *userdata, Uint8 * stream, int len);
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extern int GUI36hzcall(void);
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extern int Game60hzcall(void);
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extern void SoundProcess();
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#ifdef __OPENGL__
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extern void gl_clearwin(void);
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#endif
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static void adjustMouseXScale(void)
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{
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MouseXScale = (MouseMaxX - MouseMinX) / ((float) WindowWidth);
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}
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static void adjustMouseYScale(void)
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{
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MouseYScale = (MouseMaxY - MouseMinY) / ((float) WindowHeight);
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}
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int Main_Proc(void)
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{
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int j;
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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switch (event.type)
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{
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case SDL_ACTIVEEVENT:
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IsActivated = event.active.gain;
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break;
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case SDL_KEYDOWN:
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if (event.key.keysym.sym == SDLK_LSHIFT ||
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event.key.keysym.sym == SDLK_RSHIFT)
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shiftptr = 1;
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if (event.key.keysym.mod & KMOD_NUM)
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numlockptr = 1;
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else
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numlockptr = 0;
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if (event.key.keysym.scancode - 8 >= 0)
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{
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if (pressed[event.key.keysym.scancode - 8] != 2)
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pressed[event.key.keysym.scancode - 8] = 1;
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ProcessKeyBuf(event.key.keysym.sym);
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}
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break;
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case SDL_KEYUP:
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if (event.key.keysym.sym == SDLK_LSHIFT ||
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event.key.keysym.sym == SDLK_RSHIFT)
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shiftptr = 0;
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if (event.key.keysym.scancode - 8 >= 0)
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pressed[event.key.keysym.scancode - 8] = 0;
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break;
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case SDL_MOUSEMOTION:
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if (FullScreen)
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{
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MouseX += event.motion.xrel;
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MouseY += event.motion.yrel;
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}
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else
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{
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MouseX = ((int) ((float) event.motion.x) * MouseXScale);
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MouseY = ((int) ((float) event.motion.y) * MouseYScale);
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}
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if (MouseX < MouseMinX) MouseX = MouseMinX;
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if (MouseX > MouseMaxX) MouseX = MouseMaxX;
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if (MouseY < MouseMinY) MouseY = MouseMinY;
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if (MouseY > MouseMaxY) MouseY = MouseMaxY;
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break;
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case SDL_MOUSEBUTTONDOWN:
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/*
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button 2 = enter (i.e. select)
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button 4 = mouse wheel up (treat as "up" key)
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button 5 = mouse wheel down (treat as "down" key)
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*/
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switch (event.button.button)
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{
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case 4:
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ProcessKeyBuf(SDLK_UP);
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break;
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case 5:
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ProcessKeyBuf(SDLK_DOWN);
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break;
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case 2:
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ProcessKeyBuf(SDLK_RETURN);
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// Yes, this is intentional - DDOI
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default:
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MouseButton = MouseButton | event.button.button;
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break;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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MouseButton =
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MouseButton & ~event.button.button;
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break;
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case SDL_JOYHATMOTION: // POV hats act as direction pad
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if (event.jhat.hat == 0) // only support the first POV hat for now
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{
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switch (event.jhat.value)
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{
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case SDL_HAT_CENTERED:
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pressed[0x100 + event.jhat.which * 32 + 0] = 0;
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pressed[0x100 + event.jhat.which * 32 + 1] = 0;
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pressed[0x100 + event.jhat.which * 32 + 2] = 0;
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pressed[0x100 + event.jhat.which * 32 + 3] = 0;
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break;
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case SDL_HAT_UP:
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pressed[0x100 + event.jhat.which * 32 + 3] = 1;
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pressed[0x100 + event.jhat.which * 32 + 2] = 0;
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break;
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case SDL_HAT_RIGHTUP:
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pressed[0x100 + event.jhat.which * 32 + 0] = 1;
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pressed[0x100 + event.jhat.which * 32 + 3] = 1;
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pressed[0x100 + event.jhat.which * 32 + 1] = 0;
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pressed[0x100 + event.jhat.which * 32 + 2] = 0;
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break;
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case SDL_HAT_RIGHT:
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pressed[0x100 + event.jhat.which * 32 + 0] = 1;
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pressed[0x100 + event.jhat.which * 32 + 1] = 0;
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break;
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case SDL_HAT_RIGHTDOWN:
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pressed[0x100 + event.jhat.which * 32 + 0] = 1;
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pressed[0x100 + event.jhat.which * 32 + 2] = 1;
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pressed[0x100 + event.jhat.which * 32 + 1] = 0;
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pressed[0x100 + event.jhat.which * 32 + 3] = 0;
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break;
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case SDL_HAT_DOWN:
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pressed[0x100 + event.jhat.which * 32 + 2] = 1;
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pressed[0x100 + event.jhat.which * 32 + 3] = 0;
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break;
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case SDL_HAT_LEFTDOWN:
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pressed[0x100 + event.jhat.which * 32 + 1] = 1;
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pressed[0x100 + event.jhat.which * 32 + 2] = 1;
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pressed[0x100 + event.jhat.which * 32 + 0] = 0;
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pressed[0x100 + event.jhat.which * 32 + 3] = 0;
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break;
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case SDL_HAT_LEFT:
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pressed[0x100 + event.jhat.which * 32 + 1] = 1;
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pressed[0x100 + event.jhat.which * 32 + 0] = 0;
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break;
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case SDL_HAT_LEFTUP:
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pressed[0x100 + event.jhat.which * 32 + 1] = 1;
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pressed[0x100 + event.jhat.which * 32 + 3] = 1;
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pressed[0x100 + event.jhat.which * 32 + 0] = 0;
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pressed[0x100 + event.jhat.which * 32 + 2] = 0;
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break;
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}
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}
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break;
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/*
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joystick trackball code untested; change the test values
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if the motion is too sensitive (or not sensitive enough);
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only the first trackball is supported for now. we could get
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really general here, but this may break the format of 'pressed'
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*/
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case SDL_JOYBALLMOTION:
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//CurrentJoy = event.jball.which;
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if (event.jball.ball == 0)
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{
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if (event.jball.xrel < -100)
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{
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pressed[0x100 + event.jball.which * 32 + 6] = 0;
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pressed[0x100 + event.jball.which * 32 + 7] = 1;
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}
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if (event.jball.xrel > 100)
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{
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pressed[0x100 + event.jball.which * 32 + 6] = 1;
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pressed[0x100 + event.jball.which * 32 + 7] = 0;
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}
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if (event.jball.yrel < -100)
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{
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pressed[0x100 + event.jball.which * 32 + 8] = 0;
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pressed[0x100 + event.jball.which * 32 + 9] = 1;
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}
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if (event.jball.yrel > 100)
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{
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pressed[0x100 + event.jball.which * 32 + 8] = 1;
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pressed[0x100 + event.jball.which * 32 + 9] = 0;
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}
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}
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break;
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case SDL_JOYAXISMOTION:
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for (j = 0; j < 3; j++)
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{
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if (event.jaxis.axis == j)
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{
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if (event.jaxis.value < -16384)
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{
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pressed[0x100 +
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event.jaxis.which * 32 + 2 * j + 1] = 1;
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pressed[0x100 +
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event.jaxis.which * 32 + 2 * j + 0] = 0;
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}
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else if (event.jaxis.value > 16384)
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{
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pressed[0x100 +
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event.jaxis.which * 32 + 2 * j + 0] = 1;
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pressed[0x100 +
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event.jaxis.which * 32 + 2 * j + 1] = 0;
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}
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else
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{
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pressed[0x100 +
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event.jaxis.which * 32 + 2 * j + 0] = 0;
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pressed[0x100 +
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event.jaxis.which * 32 + 2 * j + 1] = 0;
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}
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}
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}
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break;
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case SDL_JOYBUTTONDOWN:
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pressed[0x100 + event.jbutton.which * 32 + 16 +
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event.jbutton.button] = 1;
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break;
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case SDL_JOYBUTTONUP:
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pressed[0x100 + event.jbutton.which * 32 + 16 +
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event.jbutton.button] = 0;
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break;
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case SDL_QUIT:
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LinuxExit();
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break;
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#ifdef __OPENGL__
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case SDL_VIDEORESIZE:
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if(cvidmode != 16) {
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surface = SDL_SetVideoMode(WindowWidth, WindowHeight,
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BitDepth, surface->flags & ~SDL_RESIZABLE);
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adjustMouseXScale();
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adjustMouseYScale();
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break;
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}
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WindowWidth = SurfaceX = event.resize.w;
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WindowHeight = SurfaceY = event.resize.h;
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surface = SDL_SetVideoMode(WindowWidth,
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WindowHeight, BitDepth, surface->flags);
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adjustMouseXScale();
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adjustMouseYScale();
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glViewport(0,0, WindowWidth, WindowHeight);
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glFlush();
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gl_clearwin();
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break;
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#endif
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default:
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break;
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}
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}
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return TRUE;
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}
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void ProcessKeyBuf(int scancode)
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{
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int accept = 0;
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int vkeyval = 0;
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if (((scancode >= 'A') && (scancode <= 'Z')) ||
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((scancode >= 'a') && (scancode <= 'z')) ||
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(scancode == SDLK_ESCAPE) || (scancode == SDLK_SPACE) ||
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(scancode == SDLK_BACKSPACE) || (scancode == SDLK_RETURN) ||
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(scancode == SDLK_TAB))
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{
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accept = 1;
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vkeyval = scancode;
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}
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if ((scancode >= '0') && (scancode <= '9'))
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{
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accept = 1;
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vkeyval = scancode;
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if (shiftptr)
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{
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switch (scancode)
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{
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case '1': vkeyval = '!'; break;
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case '2': vkeyval = '@'; break;
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case '3': vkeyval = '#'; break;
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case '4': vkeyval = '$'; break;
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case '5': vkeyval = '%'; break;
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case '6': vkeyval = '^'; break;
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case '7': vkeyval = '&'; break;
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case '8': vkeyval = '*'; break;
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case '9': vkeyval = '('; break;
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case '0': vkeyval = ')'; break;
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}
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}
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}
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if ((scancode >= SDLK_KP0) && (scancode <= SDLK_KP9))
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{
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if (numlockptr)
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{
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accept = 1;
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vkeyval = scancode - SDLK_KP0 + '0';
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}
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else
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{
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switch (scancode)
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{
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case SDLK_KP9: vkeyval = 256 + 73; accept = 1; break;
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case SDLK_KP8: vkeyval = 256 + 72; accept = 1; break;
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case SDLK_KP7: vkeyval = 256 + 71; accept = 1; break;
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case SDLK_KP6: vkeyval = 256 + 77; accept = 1; break;
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case SDLK_KP5: vkeyval = 256 + 76; accept = 1; break;
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case SDLK_KP4: vkeyval = 256 + 75; accept = 1; break;
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case SDLK_KP3: vkeyval = 256 + 81; accept = 1; break;
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case SDLK_KP2: vkeyval = 256 + 80; accept = 1; break;
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case SDLK_KP1: vkeyval = 256 + 79; accept = 1; break;
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}
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} // end no-numlock
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} // end testing of keypad
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if (!shiftptr)
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{
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switch (scancode)
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{
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case SDLK_MINUS: vkeyval = '-'; accept = 1; break;
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case SDLK_EQUALS: vkeyval = '='; accept = 1; break;
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case SDLK_LEFTBRACKET: vkeyval = '['; accept = 1; break;
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case SDLK_RIGHTBRACKET: vkeyval = ']'; accept = 1; break;
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case SDLK_SEMICOLON: vkeyval = ';'; accept = 1; break;
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case SDLK_COMMA: vkeyval = ','; accept = 1; break;
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case SDLK_PERIOD: vkeyval = '.'; accept = 1; break;
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case SDLK_SLASH: vkeyval = '/'; accept = 1; break;
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case SDLK_QUOTE: vkeyval = '`'; accept = 1; break;
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}
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}
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else
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{
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switch (scancode)
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{
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case SDLK_MINUS: vkeyval = '_'; accept = 1; break;
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case SDLK_EQUALS: vkeyval = '+'; accept = 1; break;
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case SDLK_LEFTBRACKET: vkeyval = '{'; accept = 1; break;
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case SDLK_RIGHTBRACKET: vkeyval = '}'; accept = 1; break;
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case SDLK_SEMICOLON: vkeyval = ':'; accept = 1; break;
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case SDLK_QUOTE: vkeyval = '"'; accept = 1; break;
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case SDLK_COMMA: vkeyval = '<'; accept = 1; break;
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case SDLK_PERIOD: vkeyval = '>'; accept = 1; break;
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case SDLK_SLASH: vkeyval = '?'; accept = 1; break;
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case SDLK_BACKQUOTE: vkeyval = '~'; accept = 1; break;
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case SDLK_BACKSLASH: vkeyval = '|'; accept = 1; break;
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}
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}
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switch (scancode)
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{
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case SDLK_PAGEUP: vkeyval = 256 + 73; accept = 1; break;
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case SDLK_UP: vkeyval = 256 + 72; accept = 1; break;
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case SDLK_HOME: vkeyval = 256 + 71; accept = 1; break;
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case SDLK_RIGHT: vkeyval = 256 + 77; accept = 1; break;
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case SDLK_LEFT: vkeyval = 256 + 75; accept = 1; break;
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case SDLK_PAGEDOWN: vkeyval = 256 + 81; accept = 1; break;
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case SDLK_DOWN: vkeyval = 256 + 80; accept = 1; break;
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case SDLK_END: vkeyval = 256 + 79; accept = 1; break;
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case SDLK_KP_PLUS: vkeyval = '+'; accept = 1; break;
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case SDLK_KP_MINUS: vkeyval = '-'; accept = 1; break;
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case SDLK_KP_MULTIPLY: vkeyval = '*'; accept = 1; break;
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case SDLK_KP_DIVIDE: vkeyval = '/'; accept = 1; break;
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case SDLK_KP_PERIOD: vkeyval = '.'; accept = 1; break;
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}
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|
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if (accept)
|
|
{
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KeyBuffer[CurKeyPos] = vkeyval;
|
|
CurKeyPos++;
|
|
if (CurKeyPos == 16)
|
|
CurKeyPos = 0;
|
|
}
|
|
}
|
|
|
|
int InitSound(void)
|
|
{
|
|
SDL_AudioSpec wanted;
|
|
const int samptab[7] = { 1, 1, 2, 4, 2, 4, 4 };
|
|
const int freqtab[7] = { 8000, 11025, 22050, 44100, 16000, 32000, 48000 };
|
|
|
|
SDL_CloseAudio();
|
|
|
|
if (!SoundEnabled)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
PrevSoundQuality = SoundQuality;
|
|
PrevStereoSound = StereoSound;
|
|
|
|
if (SoundQuality > 6)
|
|
SoundQuality = 1;
|
|
wanted.freq = freqtab[SoundQuality];
|
|
|
|
if (StereoSound)
|
|
{
|
|
wanted.channels = 2;
|
|
}
|
|
else
|
|
{
|
|
wanted.channels = 1;
|
|
}
|
|
|
|
wanted.samples = samptab[SoundQuality] * 128 * wanted.channels;
|
|
wanted.format = AUDIO_S16LSB;
|
|
wanted.userdata = NULL;
|
|
wanted.callback = UpdateSound;
|
|
|
|
if (SDL_OpenAudio(&wanted, NULL) < 0)
|
|
{
|
|
fprintf(stderr, "Sound init failed!\n");
|
|
fprintf(stderr, "freq: %d, channels: %d, samples: %d\n",
|
|
wanted.freq, wanted.channels, wanted.samples);
|
|
SoundEnabled = 0;
|
|
return FALSE;
|
|
}
|
|
SDL_PauseAudio(0);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int ReInitSound(void)
|
|
{
|
|
return InitSound();
|
|
}
|
|
|
|
BOOL InitJoystickInput(void)
|
|
{
|
|
int i, max_num_joysticks;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
JoystickInput[i] = NULL;
|
|
|
|
// If it is possible to use SDL_NumJoysticks
|
|
// before initialising SDL_INIT_JOYSTICK then
|
|
// this call can be replaced with SDL_InitSubSystem
|
|
max_num_joysticks = SDL_NumJoysticks();
|
|
if (!max_num_joysticks)
|
|
{
|
|
printf("ZSNES could not find any joysticks.\n");
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
return FALSE;
|
|
}
|
|
SDL_JoystickEventState(SDL_ENABLE);
|
|
|
|
if (max_num_joysticks > 5) max_num_joysticks = 5;
|
|
for (i = 0; i < max_num_joysticks; i++)
|
|
{
|
|
JoystickInput[i] = SDL_JoystickOpen(i);
|
|
printf("Joystick %i (%i Buttons): %s\n", i,
|
|
SDL_JoystickNumButtons(JoystickInput[i]),
|
|
SDL_JoystickName(i));
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InitInput()
|
|
{
|
|
InitJoystickInput();
|
|
return TRUE;
|
|
}
|
|
|
|
int startgame(void)
|
|
{
|
|
int status;
|
|
|
|
if (sdl_state != vid_null)
|
|
{
|
|
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER |
|
|
SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
|
|
{
|
|
fprintf(stderr, "Could not initialize SDL!\n");
|
|
return FALSE;
|
|
}
|
|
sdl_state = vid_none;
|
|
}
|
|
|
|
if (sdl_state == vid_soft) sw_end();
|
|
#ifdef __OPENGL__
|
|
else if (sdl_state == vid_gl) gl_end();
|
|
|
|
if (UseOpenGL)
|
|
{
|
|
status = gl_start(WindowWidth, WindowHeight, BitDepth, FullScreen);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
status = sw_start(WindowWidth, WindowHeight, BitDepth, FullScreen);
|
|
}
|
|
|
|
if (!status) return FALSE;
|
|
sdl_state = (UseOpenGL ? vid_gl : vid_soft);
|
|
return TRUE;
|
|
}
|
|
|
|
void LinuxExit(void)
|
|
{
|
|
if (sdl_state != vid_null)
|
|
{
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF); // probably redundant
|
|
SDL_Quit();
|
|
}
|
|
exit(0);
|
|
}
|
|
|
|
void endgame()
|
|
{
|
|
LinuxExit();
|
|
}
|
|
|
|
|
|
void Start60HZ(void)
|
|
{
|
|
update_ticks_pc2 = UPDATE_TICKS_UDP;
|
|
if (romispal == 1)
|
|
{
|
|
update_ticks_pc = UPDATE_TICKS_GAMEPAL;
|
|
}
|
|
else
|
|
{
|
|
update_ticks_pc = UPDATE_TICKS_GAME;
|
|
}
|
|
|
|
start = SDL_GetTicks();
|
|
start2 = SDL_GetTicks();
|
|
T36HZEnabled = 0;
|
|
T60HZEnabled = 1;
|
|
}
|
|
|
|
void Stop60HZ(void)
|
|
{
|
|
T60HZEnabled = 0;
|
|
}
|
|
|
|
void Start36HZ(void)
|
|
{
|
|
update_ticks_pc2 = UPDATE_TICKS_UDP;
|
|
update_ticks_pc = UPDATE_TICKS_GUI;
|
|
|
|
start = SDL_GetTicks();
|
|
start2 = SDL_GetTicks();
|
|
T60HZEnabled = 0;
|
|
T36HZEnabled = 1;
|
|
}
|
|
|
|
void Stop36HZ(void)
|
|
{
|
|
T36HZEnabled = 0;
|
|
}
|
|
|
|
void initwinvideo(void)
|
|
{
|
|
DWORD newmode = 0;
|
|
|
|
if (CurMode != cvidmode)
|
|
{
|
|
CurMode = cvidmode;
|
|
newmode = 1;
|
|
WindowWidth = 256;
|
|
WindowHeight = 224;
|
|
|
|
FullScreen = GUIWFVID[cvidmode];
|
|
#ifdef __OPENGL__
|
|
UseOpenGL = 0;
|
|
if (cvidmode > 3)
|
|
UseOpenGL = 1;
|
|
#else
|
|
if (cvidmode > 3)
|
|
cvidmode = 2; // set it to the default 512x448 W
|
|
#endif
|
|
|
|
switch (cvidmode)
|
|
{
|
|
//case 0:
|
|
default:
|
|
WindowWidth = 256;
|
|
WindowHeight = 224;
|
|
break;
|
|
case 1:
|
|
WindowWidth = 320;
|
|
WindowHeight = 240;
|
|
break;
|
|
case 2:
|
|
case 5:
|
|
case 13:
|
|
WindowWidth = 512;
|
|
WindowHeight = 448;
|
|
break;
|
|
case 3:
|
|
case 6:
|
|
case 16:
|
|
WindowWidth = 640;
|
|
WindowHeight = 480;
|
|
break;
|
|
case 7:
|
|
WindowWidth = 640;
|
|
WindowHeight = 576;
|
|
break;
|
|
case 8:
|
|
WindowWidth = 768;
|
|
WindowHeight = 672;
|
|
break;
|
|
case 9:
|
|
WindowWidth = 896;
|
|
WindowHeight = 784;
|
|
break;
|
|
case 10:
|
|
WindowWidth = 1024;
|
|
WindowHeight = 896;
|
|
break;
|
|
case 11:
|
|
case 14:
|
|
WindowWidth = 800;
|
|
WindowHeight = 600;
|
|
break;
|
|
case 12:
|
|
case 15:
|
|
WindowWidth = 1024;
|
|
WindowHeight = 768;
|
|
break;
|
|
}
|
|
adjustMouseXScale();
|
|
adjustMouseYScale();
|
|
}
|
|
|
|
if (startgame() != TRUE)
|
|
{
|
|
/* Exit zsnes if SDL could not be initialized */
|
|
if (sdl_state == vid_null)
|
|
LinuxExit ();
|
|
else
|
|
return;
|
|
}
|
|
|
|
if (newmode == 1)
|
|
clearwin();
|
|
|
|
if (FirstVid == 1)
|
|
{
|
|
FirstVid = 0;
|
|
|
|
InitSound();
|
|
InitInput();
|
|
}
|
|
|
|
if (((PrevStereoSound != StereoSound)
|
|
|| (PrevSoundQuality != SoundQuality)))
|
|
ReInitSound();
|
|
}
|
|
|
|
void CheckTimers(void)
|
|
{
|
|
int i;
|
|
|
|
//QueryPerformanceCounter((LARGE_INTEGER*)&end2);
|
|
end2 = SDL_GetTicks();
|
|
|
|
while ((end2 - start2) >= update_ticks_pc2)
|
|
{
|
|
if (CounterA > 0)
|
|
CounterA--;
|
|
if (CounterB > 0)
|
|
CounterB--;
|
|
if (PacketCounter)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
if (packettimeleft[i] > 0)
|
|
packettimeleft[i]--;
|
|
}
|
|
}
|
|
start2 += update_ticks_pc2;
|
|
}
|
|
|
|
if (T60HZEnabled)
|
|
{
|
|
//QueryPerformanceCounter((LARGE_INTEGER*)&end);
|
|
end = SDL_GetTicks();
|
|
|
|
while ((end - start) >= update_ticks_pc)
|
|
{
|
|
/*
|
|
_asm{
|
|
pushad
|
|
call Game60hzcall
|
|
popad
|
|
}
|
|
*/
|
|
Game60hzcall();
|
|
start += update_ticks_pc;
|
|
}
|
|
}
|
|
|
|
if (T36HZEnabled)
|
|
{
|
|
//QueryPerformanceCounter((LARGE_INTEGER*)&end);
|
|
end = SDL_GetTicks();
|
|
|
|
while ((end - start) >= update_ticks_pc)
|
|
{
|
|
/*
|
|
_asm{
|
|
pushad
|
|
call GUI36hzcall
|
|
popad
|
|
}
|
|
*/
|
|
GUI36hzcall();
|
|
start += update_ticks_pc;
|
|
}
|
|
}
|
|
}
|
|
|
|
void UpdateSound(void *userdata, Uint8 * stream, int len)
|
|
{
|
|
const int SPCSize = 256;
|
|
int DataNeeded;
|
|
int i;
|
|
Uint8 *ptr;
|
|
|
|
len /= 2; /* only 16bit here */
|
|
|
|
ptr = stream;
|
|
DataNeeded = len;
|
|
|
|
/* take care of the things we left behind last time */
|
|
if (BufferLeftOver)
|
|
{
|
|
DataNeeded -= BufferLeftOver;
|
|
|
|
memcpy(ptr, &Buffer[BufferLeftOver],
|
|
(SPCSize - BufferLeftOver) * 2);
|
|
|
|
ptr += (SPCSize - BufferLeftOver) * 2;
|
|
BufferLeftOver = 0;
|
|
}
|
|
|
|
if (len & 255)
|
|
{ /* we'll save the rest first */
|
|
DataNeeded -= 256;
|
|
}
|
|
|
|
while (DataNeeded > 0)
|
|
{
|
|
SoundProcess();
|
|
|
|
for (i = 0; i < SPCSize; i++)
|
|
{
|
|
if (T36HZEnabled)
|
|
{
|
|
Buffer[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
if (DSPBuffer[i] > 32767)
|
|
Buffer[i] = 32767;
|
|
else if (DSPBuffer[i] < -32767)
|
|
Buffer[i] = -32767;
|
|
else
|
|
Buffer[i] = DSPBuffer[i];
|
|
}
|
|
}
|
|
|
|
memcpy(ptr, &Buffer[0], SPCSize * 2);
|
|
ptr += SPCSize * 2;
|
|
|
|
DataNeeded -= SPCSize;
|
|
}
|
|
|
|
if (DataNeeded)
|
|
{
|
|
DataNeeded += 256;
|
|
BufferLeftOver = DataNeeded;
|
|
|
|
SoundProcess();
|
|
|
|
for (i = 0; i < SPCSize; i++)
|
|
{
|
|
if (T36HZEnabled)
|
|
{
|
|
Buffer[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
if (DSPBuffer[i] > 32767)
|
|
Buffer[i] = 32767;
|
|
else if (DSPBuffer[i] < -32767)
|
|
Buffer[i] = -32767;
|
|
else
|
|
Buffer[i] = DSPBuffer[i];
|
|
}
|
|
}
|
|
|
|
memcpy(ptr, &Buffer[0], DataNeeded * 2);
|
|
}
|
|
}
|
|
|
|
void UpdateVFrame(void)
|
|
{
|
|
/* rcg06172001 get menu animations running correctly... */
|
|
/*if (GUIOn2 == 1 && IsActivated == 0) SDL_WaitEvent(NULL);*/
|
|
if (GUIOn2 == 1 && IsActivated == 0)
|
|
SDL_Delay(100); /* spare the CPU a little. */
|
|
|
|
CheckTimers();
|
|
Main_Proc();
|
|
}
|
|
|
|
void clearwin()
|
|
{
|
|
/* If we're vid_null and we get here, there's a problem */
|
|
/* elsewhere - DDOI */
|
|
if (sdl_state == vid_none) return;
|
|
|
|
#ifdef __OPENGL__
|
|
if (UseOpenGL)
|
|
gl_clearwin();
|
|
else
|
|
#endif
|
|
sw_clearwin();
|
|
}
|
|
|
|
void drawscreenwin(void)
|
|
{
|
|
/* Just in case - DDOI */
|
|
if (sdl_state == vid_none) return;
|
|
|
|
#ifdef __OPENGL__
|
|
if (UseOpenGL)
|
|
gl_drawwin();
|
|
else
|
|
#endif
|
|
sw_drawwin();
|
|
}
|
|
|
|
int GetMouseX(void)
|
|
{
|
|
return ((int) MouseX);
|
|
}
|
|
int GetMouseY(void)
|
|
{
|
|
return ((int) MouseY);
|
|
}
|
|
|
|
int GetMouseMoveX(void)
|
|
{
|
|
// InputRead();
|
|
//SDL_GetRelativeMouseState(&MouseMove2X, NULL);
|
|
SDL_GetRelativeMouseState(&MouseMove2X, &MouseMove2Y);
|
|
return (MouseMove2X);
|
|
}
|
|
|
|
int GetMouseMoveY(void)
|
|
{
|
|
return (MouseMove2Y);
|
|
}
|
|
int GetMouseButton(void)
|
|
{
|
|
return ((int) MouseButton);
|
|
}
|
|
|
|
void SetMouseMinX(int MinX)
|
|
{
|
|
MouseMinX = MinX;
|
|
adjustMouseXScale();
|
|
}
|
|
void SetMouseMaxX(int MaxX)
|
|
{
|
|
MouseMaxX = MaxX;
|
|
adjustMouseXScale();
|
|
}
|
|
void SetMouseMinY(int MinY)
|
|
{
|
|
MouseMinY = MinY;
|
|
adjustMouseYScale();
|
|
}
|
|
void SetMouseMaxY(int MaxY)
|
|
{
|
|
MouseMaxY = MaxY;
|
|
adjustMouseYScale();
|
|
}
|
|
void SetMouseX(int X)
|
|
{
|
|
MouseX = X;
|
|
}
|
|
void SetMouseY(int Y)
|
|
{
|
|
MouseY = Y;
|
|
}
|
|
|
|
void GetLocalTime()
|
|
{
|
|
time_t current;
|
|
struct tm *timeptr;
|
|
|
|
time(¤t);
|
|
timeptr = localtime(¤t);
|
|
SystemTimewHour = timeptr->tm_hour;
|
|
SystemTimewMinute = timeptr->tm_min;
|
|
SystemTimewSecond = timeptr->tm_sec;
|
|
}
|