Files
ZSNES/zsnes/src/mmlib/windows.c
2006-03-23 21:38:05 +00:00

735 lines
20 KiB
C

/*
* Support for Windows via the WM_INPUT message.
*
* Please see the file LICENSE in the source's root directory.
*
* This file written by Ryan C. Gordon.
*/
#if (defined(_WIN32) || defined(__CYGWIN__))
/* WinUser.h won't include rawinput stuff without this... */
#if (_WIN32_WINNT < 0x0501)
#undef _WIN32_WINNT
#define _WIN32_WINNT 0x0501
#endif
#include <windows.h>
#include <malloc.h> /* needed for alloca(). */
/* Cygwin's headers don't have WM_INPUT right now... */
#ifndef WM_INPUT
#define WM_INPUT 0x00FF
#endif
#include "mm.h"
/* that should be enough, knock on wood. */
#define MAX_MICE 32
/*
* Just trying to avoid malloc() here...we statically allocate a buffer
* for events and treat it as a ring buffer.
*/
/* !!! FIXME: tweak this? */
#define MAX_EVENTS 1024
static ManyMouseEvent input_events[MAX_EVENTS];
static volatile int input_events_read = 0;
static volatile int input_events_write = 0;
static int available_mice = 0;
static int did_api_lookup = 0;
static HWND raw_hwnd = NULL;
static const char *class_name = "ManyMouseRawInputCatcher";
static const char *win_name = "ManyMouseRawInputMsgWindow";
static ATOM class_atom = 0;
static CRITICAL_SECTION mutex;
typedef struct
{
HANDLE handle;
char name[256];
} MouseStruct;
static MouseStruct mice[MAX_MICE];
/*
* The RawInput APIs only exist in Windows XP and later, so you want this
* to fail gracefully on earlier systems instead of refusing to start the
* process due to missing symbols. To this end, we do a symbol lookup on
* User32.dll, etc to get the entry points.
*
* A lot of these are available all the way back to the start of win32 in
* Windows 95 and WinNT 3.1, but just so you don't have to track down any
* import libraries, I've added those here, too. That fits well with the
* idea of just adding the sources to your build and going forward.
*/
static UINT (WINAPI *pGetRawInputDeviceList)(
PRAWINPUTDEVICELIST pRawInputDeviceList,
PUINT puiNumDevices,
UINT cbSize
);
/* !!! FIXME: use unicode version */
static UINT (WINAPI *pGetRawInputDeviceInfoA)(
HANDLE hDevice,
UINT uiCommand,
LPVOID pData,
PUINT pcbSize
);
static BOOL (WINAPI *pRegisterRawInputDevices)(
PCRAWINPUTDEVICE pRawInputDevices,
UINT uiNumDevices,
UINT cbSize
);
static LRESULT (WINAPI *pDefRawInputProc)(
PRAWINPUT *paRawInput,
INT nInput,
UINT cbSizeHeader
);
static UINT (WINAPI *pGetRawInputBuffer)(
PRAWINPUT pData,
PUINT pcbSize,
UINT cbSizeHeader
);
static UINT (WINAPI *pGetRawInputData)(
HRAWINPUT hRawInput,
UINT uiCommand,
LPVOID pData,
PUINT pcbSize,
UINT cbSizeHeader
);
static LONG (WINAPI *pRegQueryValueExA)(
HKEY hKey,
LPCTSTR lpValueName,
LPDWORD lpReserved,
LPDWORD lpType,
LPBYTE lpData,
LPDWORD lpcbData
);
static LONG (WINAPI *pRegOpenKeyExA)(
HKEY hKey,
LPCTSTR lpSubKey,
DWORD ulOptions,
REGSAM samDesired,
PHKEY phkResult
);
static LONG (WINAPI *pRegCloseKey)(
HKEY hKey
);
static HWND (WINAPI *pCreateWindowExA)(
DWORD dwExStyle,
LPCTSTR lpClassName,
LPCTSTR lpWindowName,
DWORD dwStyle,
int x,
int y,
int nWidth,
int nHeight,
HWND hWndParent,
HMENU hMenu,
HINSTANCE hInstance,
LPVOID lpParam
);
static ATOM (WINAPI *pRegisterClassExA)(
CONST WNDCLASSEX *lpwcx
);
static LRESULT (WINAPI *pDefWindowProcA)(
HWND hWnd,
UINT Msg,
WPARAM wParam,
LPARAM lParam
);
static BOOL (WINAPI *pUnregisterClassA)(
LPCTSTR lpClassName,
HINSTANCE hInstance
);
static HMODULE (WINAPI *pGetModuleHandleA)(
LPCTSTR lpModuleName
);
static BOOL (WINAPI *pPeekMessageA)(
LPMSG lpMsg,
HWND hWnd,
UINT wMsgFilterMin,
UINT wMsgFilterMax,
UINT wRemoveMsg
);
static BOOL (WINAPI *pTranslateMessage)(
const MSG *lpMsg
);
static LRESULT (WINAPI *pDispatchMessageA)(
const MSG *lpmsg
);
static BOOL (WINAPI *pDestroyWindow)(
HWND hWnd
);
static void (WINAPI *pInitializeCriticalSection)(
LPCRITICAL_SECTION lpCriticalSection
);
static void (WINAPI *pEnterCriticalSection)(
LPCRITICAL_SECTION lpCriticalSection
);
static void (WINAPI *pLeaveCriticalSection)(
LPCRITICAL_SECTION lpCriticalSection
);
static void (WINAPI *pDeleteCriticalSection)(
LPCRITICAL_SECTION lpCriticalSection
);
static int symlookup(HMODULE dll, void **addr, const char *sym)
{
*addr = GetProcAddress(dll, sym);
if (*addr == NULL)
{
FreeLibrary(dll);
return(0);
} /* if */
return(1);
} /* symlookup */
static int find_api_symbols(void)
{
HMODULE dll;
if (did_api_lookup)
return(1);
#define LOOKUP(x) { if (!symlookup(dll, (void **) &p##x, #x)) return(0); }
dll = LoadLibrary("user32.dll");
if (dll == NULL)
return(0);
LOOKUP(GetRawInputDeviceInfoA);
LOOKUP(RegisterRawInputDevices);
LOOKUP(GetRawInputDeviceList);
LOOKUP(DefRawInputProc);
LOOKUP(GetRawInputBuffer);
LOOKUP(GetRawInputData);
LOOKUP(CreateWindowExA);
LOOKUP(RegisterClassExA);
LOOKUP(UnregisterClassA);
LOOKUP(DefWindowProcA);
LOOKUP(PeekMessageA);
LOOKUP(TranslateMessage);
LOOKUP(DispatchMessageA);
LOOKUP(DestroyWindow);
dll = LoadLibrary("advapi32.dll");
if (dll == NULL)
return(0);
LOOKUP(RegOpenKeyExA);
LOOKUP(RegQueryValueExA);
LOOKUP(RegCloseKey);
dll = LoadLibrary("kernel32.dll");
if (dll == NULL)
return(0);
LOOKUP(GetModuleHandleA);
LOOKUP(InitializeCriticalSection);
LOOKUP(EnterCriticalSection);
LOOKUP(LeaveCriticalSection);
LOOKUP(DeleteCriticalSection);
#undef LOOKUP
did_api_lookup = 1;
return(1);
} /* find_api_symbols */
static void queue_event(const ManyMouseEvent *event)
{
/* copy the event info. We'll process it in ManyMouse_PollEvent(). */
CopyMemory(&input_events[input_events_write], event, sizeof (ManyMouseEvent));
input_events_write = ((input_events_write + 1) % MAX_EVENTS);
/* Ring buffer full? Lose oldest event. */
if (input_events_write == input_events_read)
{
/* !!! FIXME: we need to not lose mouse buttons here. */
input_events_read = ((input_events_read + 1) % MAX_EVENTS);
} /* if */
} /* queue_event */
static void queue_from_rawinput(const RAWINPUT *raw)
{
int i;
const RAWINPUTHEADER *header = &raw->header;
const RAWMOUSE *mouse = &raw->data.mouse;
ManyMouseEvent event;
if (raw->header.dwType != RIM_TYPEMOUSE)
return;
for (i = 0; i < available_mice; i++) /* find the device for event. */
{
if (mice[i].handle == header->hDevice)
break;
} /* for */
if (i == available_mice)
return; /* not found?! */
/*
* RAWINPUT packs a bunch of events into one, so we split it up into
* a bunch of ManyMouseEvents here and store them in an internal queue.
* Then ManyMouse_PollEvent() just shuffles items off that queue
* without any complicated processing.
*/
event.device = i;
pEnterCriticalSection(&mutex);
if (mouse->usFlags & MOUSE_MOVE_ABSOLUTE)
{
/* !!! FIXME: How do we get the min and max values for absmotion? */
event.type = MANYMOUSE_EVENT_ABSMOTION;
event.item = 0;
event.value = mouse->lLastX;
queue_event(&event);
event.item = 1;
event.value = mouse->lLastY;
queue_event(&event);
} /* if */
else /*if (mouse->usFlags & MOUSE_MOVE_RELATIVE)*/
{
event.type = MANYMOUSE_EVENT_RELMOTION;
if (mouse->lLastX != 0)
{
event.item = 0;
event.value = mouse->lLastX;
queue_event(&event);
} /* if */
if (mouse->lLastY != 0)
{
event.item = 1;
event.value = mouse->lLastY;
queue_event(&event);
} /* if */
} /* else if */
event.type = MANYMOUSE_EVENT_BUTTON;
#define QUEUE_BUTTON(x) { \
if (mouse->usButtonFlags & RI_MOUSE_BUTTON_##x##_DOWN) { \
event.item = x-1; \
event.value = 1; \
queue_event(&event); \
} \
if (mouse->usButtonFlags & RI_MOUSE_BUTTON_##x##_UP) { \
event.item = x-1; \
event.value = 0; \
queue_event(&event); \
} \
}
QUEUE_BUTTON(1);
QUEUE_BUTTON(2);
QUEUE_BUTTON(3);
QUEUE_BUTTON(4);
QUEUE_BUTTON(5);
#undef QUEUE_BUTTON
if (mouse->usButtonFlags & RI_MOUSE_WHEEL)
{
if (mouse->usButtonData != 0) /* !!! FIXME: can this ever be zero? */
{
event.type = MANYMOUSE_EVENT_SCROLL;
event.item = 0; /* !!! FIXME: horizontal wheel? */
event.value = (mouse->usButtonData > 0) ? 1 : -1;
queue_event(&event);
} /* if */
} /* if */
pLeaveCriticalSection(&mutex);
} /* queue_from_rawinput */
static void wminput_handler(WPARAM wParam, LPARAM lParam)
{
UINT dwSize = 0;
LPBYTE lpb;
pGetRawInputData((HRAWINPUT) lParam, RID_INPUT, NULL, &dwSize,
sizeof (RAWINPUTHEADER));
if (dwSize < sizeof (RAWINPUT))
return; /* unexpected packet? */
lpb = (LPBYTE) alloca(dwSize);
if (lpb == NULL)
return;
if (pGetRawInputData((HRAWINPUT) lParam, RID_INPUT, lpb, &dwSize,
sizeof (RAWINPUTHEADER)) != dwSize)
return;
queue_from_rawinput((RAWINPUT *) lpb);
} /* wminput_handler */
static LRESULT CALLBACK RawWndProc(HWND hWnd, UINT Msg, WPARAM wParam, LPARAM lParam)
{
if (Msg == WM_INPUT)
wminput_handler(wParam, lParam);
else if (Msg == WM_DESTROY)
return(0);
return pDefWindowProcA(hWnd, Msg, wParam, lParam);
} /* RawWndProc */
static int init_event_queue(void)
{
HINSTANCE hInstance = pGetModuleHandleA(NULL);
WNDCLASSEX wce;
RAWINPUTDEVICE rid;
ZeroMemory(input_events, sizeof (input_events));
input_events_read = input_events_write = 0;
ZeroMemory(&wce, sizeof (wce));
wce.cbSize = sizeof(WNDCLASSEX);
wce.lpfnWndProc = RawWndProc;
wce.lpszClassName = class_name;
wce.hInstance = hInstance;
class_atom = pRegisterClassExA(&wce);
if (class_atom == 0)
return(0);
raw_hwnd = pCreateWindowExA(0, class_name, win_name, WS_OVERLAPPEDWINDOW,
CW_USEDEFAULT, CW_USEDEFAULT, CW_USEDEFAULT,
CW_USEDEFAULT, HWND_MESSAGE, NULL, hInstance, NULL);
if (raw_hwnd == NULL)
return(0);
pInitializeCriticalSection(&mutex);
ZeroMemory(&rid, sizeof (rid));
rid.usUsagePage = 1; /* GenericDesktop page */
rid.usUsage = 2; /* GeneralDestop Mouse usage. */
rid.dwFlags = RIDEV_INPUTSINK;
rid.hwndTarget = raw_hwnd;
if (!pRegisterRawInputDevices(&rid, 1, sizeof (rid)))
{
pDeleteCriticalSection(&mutex);
return(0);
} /* if */
return(1);
} /* init_event_queue */
static void cleanup_window(void)
{
if (raw_hwnd)
{
MSG Msg;
pDestroyWindow(raw_hwnd);
while (pPeekMessageA(&Msg, raw_hwnd, 0, 0, PM_REMOVE))
{
pTranslateMessage(&Msg);
pDispatchMessageA(&Msg);
} /* while */
raw_hwnd = 0;
} /* if */
if (class_atom)
{
pUnregisterClassA(class_name, pGetModuleHandleA(NULL));
class_atom = 0;
} /* if */
} /* cleanup_window */
static int accept_device(const RAWINPUTDEVICELIST *dev)
{
const char rdp_ident[] = "\\??\\Root#RDP_MOU#0000#";
char *buf = NULL;
UINT ct = 0;
if (dev->dwType != RIM_TYPEMOUSE)
return(0); /* keyboard or some other fruity thing. */
if (pGetRawInputDeviceInfoA(dev->hDevice, RIDI_DEVICENAME, NULL, &ct) < 0)
return(0);
/* ct == is chars, not bytes, but we used the ASCII version. */
buf = (char *) alloca(ct);
if (buf == NULL)
return(0);
if (pGetRawInputDeviceInfoA(dev->hDevice, RIDI_DEVICENAME, buf, &ct) < 0)
return(0);
/*
* Apparently there's a fake "RDP" device...I guess this is
* "Remote Desktop Protocol" for controlling the system pointer
* remotely via Windows Remote Desktop, but that's just a guess.
* At any rate, we don't want that device, so skip it if detected.
*
* Idea for this found here:
* http://link.mywwwserver.com/~jstookey/arcade/rawmouse/raw_mouse.c
*/
/* avoiding memcmp here so we don't get a C runtime dependency... */
if (ct >= sizeof (rdp_ident) - 1)
{
int i;
for (i = 0; i < sizeof (rdp_ident) - 1; i++)
{
if (buf[i] != rdp_ident[i])
break;
} /* for */
if (i == sizeof (rdp_ident) - 1)
return(0); /* this is an RDP thing. Skip this device. */
} /* if */
return(1); /* we want this device. */
} /* accept_device */
/* !!! FIXME: this code sucks. */
static void get_device_product_name(char *name, size_t namesize,
const RAWINPUTDEVICELIST *dev)
{
const char regkeyroot[] = "System\\CurrentControlSet\\Enum\\";
const char default_device_name[] = "Unidentified input device";
DWORD outsize = namesize;
DWORD regtype = REG_SZ;
char *buf = NULL;
char *ptr = NULL;
char *keyname = NULL;
UINT i = 0;
UINT ct = 0;
LONG rc = 0;
HKEY hkey;
*name = '\0'; /* really insane default. */
if (sizeof (default_device_name) >= namesize)
return;
/* in case we can't stumble upon something better... */
CopyMemory(name, default_device_name, sizeof (default_device_name));
if (pGetRawInputDeviceInfoA(dev->hDevice, RIDI_DEVICENAME, NULL, &ct) < 0)
return;
/* ct == is chars, not bytes, but we used the ASCII version. */
buf = (char *) alloca(ct+1);
keyname = (char *) alloca(ct + sizeof (regkeyroot));
if ((buf == NULL) || (keyname == NULL))
return;
if (pGetRawInputDeviceInfoA(dev->hDevice, RIDI_DEVICENAME, buf, &ct) < 0)
return;
/*
* This string tap dancing gets us a registry keyname in this form:
* SYSTEM\CurrentControlSet\Enum\BUSTYPE\DEVICECLASS\DEVICEID
* (those are my best-guess for the actual elements, but the format
* appears to be sound.)
*/
ct -= 4;
buf += 4; /* skip the "\\??\\" on the front of the string. */
for (i = 0, ptr = buf; i < ct; i++, ptr++) /* convert '#' to '\\' ... */
{
if (*ptr == '#')
*ptr = '\\';
else if (*ptr == '{') /* hit the GUID part of the string. */
break;
} /* for */
*ptr = '\0';
CopyMemory(keyname, regkeyroot, sizeof (regkeyroot) - 1);
CopyMemory(keyname + (sizeof (regkeyroot) - 1), buf, i + 1);
rc = pRegOpenKeyExA(HKEY_LOCAL_MACHINE, keyname, 0, KEY_READ, &hkey);
if (rc != ERROR_SUCCESS)
return;
rc = pRegQueryValueExA(hkey, "DeviceDesc", NULL, &regtype, name, &outsize);
pRegCloseKey(hkey);
if (rc != ERROR_SUCCESS)
{
/* msdn says failure may mangle the buffer, so default it again. */
CopyMemory(name, default_device_name, sizeof (default_device_name));
return;
} /* if */
name[namesize-1] = '\0'; /* just in case. */
} /* get_device_product_name */
static void init_mouse(const RAWINPUTDEVICELIST *dev)
{
MouseStruct *mouse = &mice[available_mice];
if (accept_device(dev))
{
ZeroMemory(mouse, sizeof (MouseStruct));
get_device_product_name(mouse->name, sizeof (mouse->name), dev);
mouse->handle = dev->hDevice;
available_mice++; /* we're good. */
} /* if */
} /* init_mouse */
static int windows_wminput_init(void)
{
RAWINPUTDEVICELIST *devlist = NULL;
UINT ct = 0;
UINT i;
available_mice = 0;
if (!find_api_symbols()) /* only supported on WinXP and later. */
return(0);
pGetRawInputDeviceList(NULL, &ct, sizeof (RAWINPUTDEVICELIST));
if (ct == 0) /* no devices. */
return(0);
devlist = (PRAWINPUTDEVICELIST) alloca(sizeof (RAWINPUTDEVICELIST) * ct);
pGetRawInputDeviceList(devlist, &ct, sizeof (RAWINPUTDEVICELIST));
for (i = 0; i < ct; i++)
init_mouse(&devlist[i]);
if (!init_event_queue())
{
cleanup_window();
available_mice = 0;
} /* if */
return(available_mice);
} /* windows_wminput_init */
static void windows_wminput_quit(void)
{
/* unregister WM_INPUT devices... */
RAWINPUTDEVICE rid;
ZeroMemory(&rid, sizeof (rid));
rid.usUsagePage = 1; /* GenericDesktop page */
rid.usUsage = 2; /* GeneralDestop Mouse usage. */
rid.dwFlags |= RIDEV_REMOVE;
pRegisterRawInputDevices(&rid, 1, sizeof (rid));
cleanup_window();
available_mice = 0;
pDeleteCriticalSection(&mutex);
} /* windows_wminput_quit */
static const char *windows_wminput_name(unsigned int index)
{
if (index < available_mice)
return(mice[index].name);
return(NULL);
} /* windows_wminput_name */
/*
* Windows doesn't send a WM_INPUT event when you unplug a mouse,
* so we try to do a basic query by device handle here; if the
* query fails, we assume the device has vanished and generate a
* disconnect.
*/
static int check_for_disconnects(ManyMouseEvent *ev)
{
/*
* (i) is static so we iterate through all mice round-robin and check
* one mouse per call to ManyMouse_PollEvent(). This makes this test O(1).
*/
static unsigned int i = 0;
MouseStruct *mouse = NULL;
if (++i >= available_mice) /* check first in case of redetect */
i = 0;
mouse = &mice[i];
if (mouse->handle != NULL) /* not NULL == still plugged in. */
{
UINT size = 0;
UINT rc = pGetRawInputDeviceInfoA(mouse->handle, RIDI_DEVICEINFO,
NULL, &size);
if (rc == (UINT) -1) /* failed...probably unplugged... */
{
mouse->handle = NULL;
ev->type = MANYMOUSE_EVENT_DISCONNECT;
ev->device = i;
return(1);
} /* if */
} /* if */
return(0); /* no disconnect event this time. */
} /* check_for_disconnects */
static int windows_wminput_poll(ManyMouseEvent *ev)
{
MSG Msg; /* run the queue for WM_INPUT messages, etc ... */
int found = 0;
/* ...favor existing events in the queue... */
pEnterCriticalSection(&mutex);
if (input_events_read != input_events_write) /* no events if equal. */
{
CopyMemory(ev, &input_events[input_events_read], sizeof (*ev));
input_events_read = ((input_events_read + 1) % MAX_EVENTS);
found = 1;
} /* if */
pLeaveCriticalSection(&mutex);
if (!found)
{
/* pump Windows for new hardware events... */
while (pPeekMessageA(&Msg, raw_hwnd, 0, 0, PM_REMOVE))
{
pTranslateMessage(&Msg);
pDispatchMessageA(&Msg);
} /* while */
/* In case something new came in, give it to the app... */
pEnterCriticalSection(&mutex);
if (input_events_read != input_events_write) /* no events if equal. */
{
CopyMemory(ev, &input_events[input_events_read], sizeof (*ev));
input_events_read = ((input_events_read + 1) % MAX_EVENTS);
found = 1;
} /* if */
pLeaveCriticalSection(&mutex);
} /* if */
/*
* Check for disconnects if queue is totally empty and Windows didn't
* report anything new at this time. This ensures that we don't send a
* disconnect event through ManyMouse and then later give a valid
* event to the app for a device that is now missing.
*/
if (!found)
found = check_for_disconnects(ev);
return(found);
} /* windows_wminput_poll */
ManyMouseDriver ManyMouseDriver_windows =
{
windows_wminput_init,
windows_wminput_quit,
windows_wminput_name,
windows_wminput_poll
};
#endif /* ifdef WINDOWS blocker */
/* end of windows_wminput.c ... */