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ZSNES/zsnes/docs/install.txt

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Compiling the Source Code:
--------------------------
Well, for the moment, zsnes source may be a little hard to compile. Here
is a quick guide (based on my own experience and on a doc written by zsKnight)
explaining how to compile zsnes. With these tools, I can build both dos and
win version, I hope it will also work for you
(slightly updated by stainless)
First, you need the following software:
DOS port:
- NASM v0.98.39 or higher
- DJGPP v2 or higher, (GCC also installed) : http://www.delorie.com/djgpp/
using the zip picker, the default choices are ok if you
check C and C++ in the programming languages.
- zlib : http://www.zlib.net
- libpng : http://www.libpng.org/
Build the static versions of both of these libraries using
DJGPP and do a 'make install' to put them where DJGPP
can find them. Afterwards you can go ahead and delete
the source for them from your hard drive.
Then to build the executable, go to the src directory and type:
make -f makefile.ms PLATFORM=dos
You may also want to compress zsnes.exe with upx (http://upx.sourceforge.net),
it will divide its size by 10.
DOS port cross compiling:
-You need to get the DJGPP cross compiler and everything else mentioned above.
-You might need to edit makefile.ms and change
i386-pc-msdosdjgpp-gcc and i386-pc-msdosdjgpp-g++ to something else.
Then to build the executable, go to the src directory and type:
make -f makefile.ms PLATFORM=dos-cross
If you have any problems we will probably not help you as cross compiling
is an advanced feature only for people who know what they are doing.
Windows port with MSVC:
- GNU Make : http://unxutils.sourceforge.net/
- NASM v0.98.39 : http://nasm.sf.net/
- MSVC++ 6.0 or higher : not freely available, you'll have to buy it
You need to run VCVARS32.BAT. If you get an
out of environment space error, type 'command /e:32768'
(to create a new command.com entity with more
environment space)
I have been able to successfully build ZSNES using the
Intel C++ drop-in replacement for Microsoft's C++ compiler
that comes with MSVC++ 5 and above. Since ZSNES contains
relatively small amounts of C, I don't see how Intel's
compiler could provide any useful optimizations (maybe
for winlink.cpp?).
- DX8.0 SDK or higher : you can get it at microsoft.com. It is quite big.
Also, edit makefile.ms to set the correct path to your
SDK. I also had some problems with vc++ using its own
(old) directx headers instead of the sdk headers. I replaced
these old headers (in the include directory of vc++ dir)
with the newer ones.
- zlib : http://www.zlib.net
you need the Win9x/WinNT static library (the dll version
doesn't seem to work with zsnes). Rename the static version
to zlib.lib and put it somewhere where vc++ will find it
(for example, the lib directory in vc++ dir).
- libpng : http://www.libpng.org/
I'm not sure if the dynamically linked version of libpng
will work with ZSNES. To be safe I would recommend to just
go ahead and build the static version. Rename it to libpng.lib
and put it somewhere where MSVC++ will find it (usually the
lib subdirectory of your main MSVC++ directory).
Then to build the executable, go to the src directory and type:
make -f makefile.ms PLATFORM=msvc
You may also want to compress zsnesw.exe with upx (http://upx.sourceforge.net),
it will divide its size by 10.
Windows port with MinGW:
- GNU Make (don't use included in mingw): http://unxutils.sourceforge.net/
- NASM v0.98.39 : http://nasm.sf.net/
- MinGW : http://www.mingw.org
- Latest Win32API : http://www.mingw.org
- zlib : http://www.zlib.net
- libpng : http://www.libpng.org/
Then to build the executable, go to the src directory and type:
make -f makefile.ms PLATFORM=win32
You may also want to compress zsnesw.exe with upx (http://upx.sourceforge.net),
it will divide its size by 10.
Windows port cross compiling:
-You need to get the MinGW cross compiler and everything else mentioned above.
-You might need to edit makefile.ms and change
i586-mingw32-gcc, i586-mingw32-g++, and i586-mingw32-windres
to something else.
Then to build the executable, go to the src directory and type:
make -f makefile.ms PLATFORM=win32-cross
If you have any problems we will probably not help you as cross compiling
is an advanced feature only for people who know what they are doing.
Linux/SDL/POSIX port:
I assume the standard development tools are installed (gcc, make, ...)
You'll also need :
- SDL (Simple DirectMedia Layer) : check www.libsdl.org to grab SDL 1.2.0 or
later. If you are using rpm packages, don't
forget the -devel package.
- NASM v0.98.39 : http://nasm.sf.net/
- zlib : http://www.zlib.net
it is probably already installed on your
system, maybe you are just missing the
development headers. Check in the
packages available with your distribution
or go to the page above
- libpng : http://www.libpng.org/
You might also need libpng, ZSNES will compile without
PNG support but I have found doing so to make ZSNES
unstable for some weird reason. If you don't have
libpng, either get it and install it or pass the
--without-png option to the 'configure' script.
Then to build the executable, go to the src directory and type:
sh ./autogen.sh && gmake && gmake install
Note: autogen.sh requires automake and autoconf installed. Any parse errors
you recieve about configure.in are due to those not being installed.
Note: you require root to install zsnes to the the default (/usr/local/*)
directory
Also Note: libpng (optional) needs to be recent, or zsnes will not use it
You may also want to compress the zsnes executable with upx
(http://upx.sourceforge.net), it will divide its size by 10.