Files
ZSNES/zsnes/src/SConstruct

151 lines
2.8 KiB
Python

# SConstruct file for ZSNES
# Run 'scons' in this directory to build.
# Run 'scons -c' in this directory to cleanup.
# Source file list
source_files = Split("""
chips/sfxproc.asm
chips/fxemu2.asm
chips/dsp1proc.asm
chips/fxemu2b.asm
chips/fxemu2c.asm
chips/fxtable.asm
chips/sa1proc.asm
chips/sa1regs.asm
chips/dsp1emu.c
chips/st10proc.asm
chips/seta10.c
chips/dsp2proc.asm
chips/sdd1emu.c
chips/c4emu.c
net/ztcp.c
cpu/addrni.asm
cpu/dma.asm
cpu/dsp.asm
cpu/dspproc.asm
cpu/execute.asm
cpu/irq.asm
cpu/memory.asm
cpu/memtable.c
cpu/spc700.asm
cpu/stable.asm
cpu/table.asm
cpu/tableb.asm
cpu/tablec.asm
dos/debug.asm
dos/joy.asm
dos/modemrtn.asm
dos/vesa2.asm
dos/initvid.asm
dos/sw.asm
dos/gppro.asm
dos/vesa12.asm
effects/burn.c
effects/water.c
effects/smoke.c
gui/gui.asm
gui/menu.asm
video/makev16b.asm
video/makev16t.asm
video/makevid.asm
video/mode716.asm
video/mode716b.asm
video/mode716d.asm
video/mode716e.asm
video/mode716t.asm
video/mode7.asm
video/mode7ext.asm
video/mv16tms.asm
video/newg162.asm
video/newgfx16.asm
video/newgfx2.asm
video/newgfx.asm
video/m716text.asm
video/2xsaiw.asm
video/procvid.asm
video/procvidc.c
video/sw_draw.asm
video/hq2x16.asm
video/hq2x32.asm
video/hq3x16.asm
video/hq3x32.asm
video/hq4x16.asm
video/hq4x32.asm
zip/unzip.c
zip/zpng.c
cfgload.c
endmem.asm
init.asm
initc.c
jma/7zlzma.cpp
jma/crc32.cpp
jma/iiostrm.cpp
jma/inbyte.cpp
jma/jma.cpp
jma/lzma.cpp
jma/lzmadec.cpp
jma/winout.cpp
jma/zsnesjma.cpp
uic.c
patch.c
ui.asm
vcache.asm
version.c
zmovie.c
zstate.c
""")
linux_source_files = Split("""
linux/copyvwin.asm
linux/sdlintrf.asm
linux/sdllink.c
linux/sw_draw.c
linux/zloaderw.c
linux/zipxw.c
linux/zfilew.c
""")
zsnes = Environment ()
platform = zsnes['PLATFORM']
# Setup environment for nasm
zsnes.Replace (AS = 'nasm')
zsnes.Replace (ASFLAGS = '-f elf ')
#sdl_config = Builder (action = 'sdl-config --include')
# Run config tests.
conf = Configure (zsnes)
# Must have SDL to compile
if not conf.CheckLib ('SDL', 'SDL_Init'):
print 'SDL not found! Please install SDL and try again.'
Exit (1)
if not conf.CheckLib ('png'):
print 'libpng not found! Please install libpng and try again.'
Exit (1)
if not conf.CheckLib ('z'):
print 'zlib not found! Please install zlib and try again.'
Exit (1)
# Check for nasm's existence
if not conf.TryCompile ('db __NASM_VER__', '.asm'):
print 'NASM not found! Please install NASM and try again.'
Exit (1)
zsnes = conf.Finish ()
# Perform any platform-specific initialization
if platform == 'posix':
source_files = source_files + linux_source_files
zsnes.Append (CCFLAGS = '-D__LINUX__')
zsnes.Append (ASFLAGS = '-DELF -D__LINUX__')
zsnes.Append (CCFLAGS = '-I.')
zsnes.Append (CCFLAGS = '-I/usr/include/SDL')
# Build the program.
zsnes.Program ('zsnes', source_files)