1064 lines
23 KiB
C
1064 lines
23 KiB
C
#include <stdio.h>
|
|
#include <stdlib.h>
|
|
#include <string.h>
|
|
#include <unistd.h>
|
|
#include <sys/types.h>
|
|
#include <sys/time.h>
|
|
#include <time.h>
|
|
#include "SDL.h"
|
|
|
|
#include "sw_draw.h"
|
|
#include "gl_draw.h"
|
|
|
|
#ifdef __OPENGL__
|
|
#include <GL/gl.h>
|
|
#endif
|
|
|
|
#define BYTE unsigned char
|
|
#define WORD unsigned short
|
|
#define DWORD unsigned long
|
|
|
|
typedef enum
|
|
{ FALSE = 0, TRUE = !FALSE }
|
|
BOOL;
|
|
typedef Uint32 UINT32;
|
|
typedef long long _int64;
|
|
typedef long long LARGE_INTEGER;
|
|
|
|
#define STUB_FUNCTION fprintf(stderr,"STUB: %s at " __FILE__ ", line %d, thread %d\n",__FUNCTION__,__LINE__,getpid())
|
|
|
|
// SOUND RELATED VARIABLES
|
|
DWORD SoundBufferSize = 1024 * 18;
|
|
DWORD FirstSound = 1;
|
|
int AllowDefault = 0;
|
|
int SoundEnabled = 1;
|
|
BYTE PrevStereoSound;
|
|
DWORD PrevSoundQuality;
|
|
extern BYTE StereoSound;
|
|
extern DWORD SoundQuality;
|
|
|
|
// SDL VIDEO VARIABLES
|
|
SDL_Surface *surface;
|
|
int SurfaceLocking = 0;
|
|
int SurfaceX, SurfaceY;
|
|
|
|
// VIDEO VARIABLES
|
|
static DWORD WindowWidth = 256;
|
|
static DWORD WindowHeight = 224;
|
|
static DWORD FullScreen = 0;
|
|
static int sdl_inited = 0;
|
|
static int UseOpenGL = 0;
|
|
extern unsigned char cvidmode;
|
|
DWORD BitDepth = 0; // Do NOT change this for ANY reason
|
|
|
|
// JOYSTICK AND KEYBOARD INPUT
|
|
SDL_Joystick *JoystickInput[5];
|
|
//DWORD CurrentJoy = 0;
|
|
unsigned char keyboardhit = 0;
|
|
int shiftptr = 0;
|
|
DWORD numlockptr;
|
|
extern unsigned char pressed[];
|
|
extern int CurKeyPos;
|
|
extern int CurKeyReadPos;
|
|
extern int KeyBuffer[16];
|
|
|
|
// MOUSE INPUT
|
|
float MouseMinX = 0;
|
|
float MouseMaxX = 256;
|
|
float MouseMinY = 0;
|
|
float MouseMaxY = 223;
|
|
int MouseX, MouseY;
|
|
float MouseMoveX, MouseMoveY;
|
|
int MouseMove2X, MouseMove2Y;
|
|
Uint8 MouseButton;
|
|
float MouseXScale = 1.0;
|
|
float MouseYScale = 1.0;
|
|
|
|
DWORD LastUsedPos = 0;
|
|
DWORD CurMode = -1;
|
|
extern BYTE GUIOn2;
|
|
static BYTE IsActivated = 1;
|
|
|
|
#define UPDATE_TICKS_GAME (1000.855001760297741789468390082/60.0) // milliseconds per world update
|
|
#define UPDATE_TICKS_GAMEPAL (1000/50.0)// milliseconds per world update
|
|
#define UPDATE_TICKS_GUI (1000/36.0) // milliseconds per world update
|
|
#define UPDATE_TICKS_UDP (1000/60.0) // milliseconds per world update
|
|
|
|
Uint32 end, end2;
|
|
double start, start2;
|
|
double update_ticks_pc, update_ticks_pc2;
|
|
|
|
void drawscreenwin(void);
|
|
void initwinvideo();
|
|
void ProcessKeyBuf(int scancode);
|
|
void LinuxExit(void);
|
|
|
|
#ifdef __OPENGL__
|
|
extern void gl_clearwin();
|
|
#endif
|
|
|
|
static void adjustMouseXScale(void)
|
|
{
|
|
MouseXScale = (MouseMaxX - MouseMinX) / ((float) WindowWidth);
|
|
}
|
|
|
|
static void adjustMouseYScale(void)
|
|
{
|
|
MouseYScale = (MouseMaxY - MouseMinY) / ((float) WindowHeight);
|
|
}
|
|
|
|
int Main_Proc(void)
|
|
{
|
|
int j;
|
|
SDL_Event event;
|
|
//Uint8 JoyButton;
|
|
|
|
while (SDL_PollEvent(&event))
|
|
{
|
|
switch (event.type)
|
|
{
|
|
case SDL_ACTIVEEVENT:
|
|
IsActivated = event.active.gain;
|
|
break;
|
|
case SDL_KEYDOWN:
|
|
if (event.key.keysym.sym == SDLK_LSHIFT ||
|
|
event.key.keysym.sym == SDLK_RSHIFT)
|
|
shiftptr = 1;
|
|
if (event.key.keysym.mod & KMOD_NUM)
|
|
numlockptr = 1;
|
|
else
|
|
numlockptr = 0;
|
|
if (event.key.keysym.scancode - 8 >= 0)
|
|
{
|
|
if (pressed[event.key.keysym.scancode - 8] != 2)
|
|
pressed[event.key.keysym.scancode - 8] = 1;
|
|
ProcessKeyBuf(event.key.keysym.sym);
|
|
}
|
|
break;
|
|
|
|
case SDL_KEYUP:
|
|
if (event.key.keysym.sym == SDLK_LSHIFT ||
|
|
event.key.keysym.sym == SDLK_RSHIFT)
|
|
shiftptr = 0;
|
|
if (event.key.keysym.scancode - 8 >= 0)
|
|
pressed[event.key.keysym.scancode - 8] = 0;
|
|
break;
|
|
|
|
case SDL_MOUSEMOTION:
|
|
if (FullScreen)
|
|
{
|
|
MouseX += event.motion.xrel;
|
|
MouseY += event.motion.yrel;
|
|
}
|
|
else
|
|
{
|
|
MouseX = ((int) ((float) event.motion.x) * MouseXScale);
|
|
MouseY = ((int) ((float) event.motion.y) * MouseYScale);
|
|
}
|
|
|
|
if (MouseX < MouseMinX) MouseX = MouseMinX;
|
|
if (MouseX > MouseMaxX) MouseX = MouseMaxX;
|
|
if (MouseY < MouseMinY) MouseY = MouseMinY;
|
|
if (MouseY > MouseMaxY) MouseY = MouseMaxY;
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONDOWN:
|
|
/*
|
|
button 2 = enter (i.e. select)
|
|
button 4 = mouse wheel up (treat as "up" key)
|
|
button 5 = mouse wheel down (treat as "down" key)
|
|
*/
|
|
switch (event.button.button)
|
|
{
|
|
case 4:
|
|
ProcessKeyBuf(SDLK_UP);
|
|
break;
|
|
case 5:
|
|
ProcessKeyBuf(SDLK_DOWN);
|
|
break;
|
|
case 2:
|
|
ProcessKeyBuf(SDLK_RETURN);
|
|
// Yes, this is intentional - DDOI
|
|
default:
|
|
MouseButton = MouseButton | event.button.button;
|
|
break;
|
|
}
|
|
|
|
break;
|
|
|
|
case SDL_MOUSEBUTTONUP:
|
|
MouseButton =
|
|
MouseButton & ~event.button.button;
|
|
break;
|
|
|
|
case SDL_JOYHATMOTION: // POV hats act as direction pad
|
|
if (event.jhat.hat == 0) // only support the first POV hat for now
|
|
{
|
|
switch (event.jhat.value)
|
|
{
|
|
case SDL_HAT_CENTERED:
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 0;
|
|
break;
|
|
case SDL_HAT_UP:
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 0;
|
|
break;
|
|
case SDL_HAT_RIGHTUP:
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 0;
|
|
break;
|
|
case SDL_HAT_RIGHT:
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 0;
|
|
break;
|
|
case SDL_HAT_RIGHTDOWN:
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 0;
|
|
break;
|
|
case SDL_HAT_DOWN:
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 0;
|
|
break;
|
|
case SDL_HAT_LEFTDOWN:
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 0;
|
|
break;
|
|
case SDL_HAT_LEFT:
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 0;
|
|
break;
|
|
case SDL_HAT_LEFTUP:
|
|
pressed[0x100 + event.jhat.which * 32 + 1] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 3] = 1;
|
|
pressed[0x100 + event.jhat.which * 32 + 0] = 0;
|
|
pressed[0x100 + event.jhat.which * 32 + 2] = 0;
|
|
break;
|
|
}
|
|
}
|
|
break;
|
|
|
|
/*
|
|
joystick trackball code untested; change the test values
|
|
if the motion is too sensitive (or not sensitive enough);
|
|
only the first trackball is supported for now. we could get
|
|
really general here, but this may break the format of 'pressed'
|
|
*/
|
|
case SDL_JOYBALLMOTION:
|
|
//CurrentJoy = event.jball.which;
|
|
if (event.jball.ball == 0)
|
|
{
|
|
if (event.jball.xrel < -100)
|
|
{
|
|
pressed[0x100 + event.jball.which * 32 + 6] = 0;
|
|
pressed[0x100 + event.jball.which * 32 + 7] = 1;
|
|
}
|
|
if (event.jball.xrel > 100)
|
|
{
|
|
pressed[0x100 + event.jball.which * 32 + 6] = 1;
|
|
pressed[0x100 + event.jball.which * 32 + 7] = 0;
|
|
}
|
|
if (event.jball.yrel < -100)
|
|
{
|
|
pressed[0x100 + event.jball.which * 32 + 8] = 0;
|
|
pressed[0x100 + event.jball.which * 32 + 9] = 1;
|
|
}
|
|
if (event.jball.yrel > 100)
|
|
{
|
|
pressed[0x100 + event.jball.which * 32 + 8] = 1;
|
|
pressed[0x100 + event.jball.which * 32 + 9] = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_JOYAXISMOTION:
|
|
//CurrentJoy = event.jaxis.which;
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
if (event.jaxis.axis == j)
|
|
{
|
|
if (event.jaxis.value < -16384)
|
|
{
|
|
pressed[0x100 +
|
|
event.jaxis.which * 32 + 2 * j + 1] = 1;
|
|
pressed[0x100 +
|
|
event.jaxis.which * 32 + 2 * j + 0] = 0;
|
|
}
|
|
else if (event.jaxis.value > 16384)
|
|
{
|
|
pressed[0x100 +
|
|
event.jaxis.which * 32 + 2 * j + 0] = 1;
|
|
pressed[0x100 +
|
|
event.jaxis.which * 32 + 2 * j + 1] = 0;
|
|
}
|
|
else
|
|
{
|
|
pressed[0x100 +
|
|
event.jaxis.which * 32 + 2 * j + 0] = 0;
|
|
pressed[0x100 +
|
|
event.jaxis.which * 32 + 2 * j + 1] = 0;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case SDL_JOYBUTTONDOWN:
|
|
//CurrentJoy = event.jbutton.which;
|
|
//JoyButton = event.jbutton.button;
|
|
pressed[0x100 + event.jbutton.which * 32 + 16 +
|
|
event.jbutton.button] = 1;
|
|
break;
|
|
|
|
case SDL_JOYBUTTONUP:
|
|
//CurrentJoy = event.jbutton.which;
|
|
//JoyButton = event.jbutton.button;
|
|
pressed[0x100 + event.jbutton.which * 32 + 16 +
|
|
event.jbutton.button] = 0;
|
|
break;
|
|
case SDL_QUIT:
|
|
LinuxExit();
|
|
break;
|
|
#ifdef __OPENGL__
|
|
case SDL_VIDEORESIZE:
|
|
if(cvidmode != 16) {
|
|
surface = SDL_SetVideoMode(WindowWidth, WindowHeight,
|
|
BitDepth, surface->flags & ~SDL_RESIZABLE);
|
|
adjustMouseXScale();
|
|
adjustMouseYScale();
|
|
break;
|
|
}
|
|
WindowWidth = SurfaceX = event.resize.w;
|
|
WindowHeight = SurfaceY = event.resize.h;
|
|
surface = SDL_SetVideoMode(WindowWidth,
|
|
WindowHeight, BitDepth, surface->flags);
|
|
adjustMouseXScale();
|
|
adjustMouseYScale();
|
|
glViewport(0,0, WindowWidth, WindowHeight);
|
|
glFlush();
|
|
gl_clearwin();
|
|
break;
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* TODO - fix this later
|
|
if(pressed[0x38]!=0&&pressed[0x3E]!=0)
|
|
LinuxExit();
|
|
if(pressed[0x38]!=0&&pressed[0x1c]!=0)
|
|
SwitchFullScreen();
|
|
*/
|
|
return TRUE;
|
|
}
|
|
|
|
#define true 1
|
|
|
|
void ProcessKeyBuf(int scancode)
|
|
{
|
|
int accept = 0;
|
|
int vkeyval = 0;
|
|
|
|
if (((scancode >= 'A') && (scancode <= 'Z')) ||
|
|
((scancode >= 'a') && (scancode <= 'z')) ||
|
|
(scancode == SDLK_ESCAPE) || (scancode == SDLK_SPACE) ||
|
|
(scancode == SDLK_BACKSPACE) || (scancode == SDLK_RETURN) ||
|
|
(scancode == SDLK_TAB))
|
|
{
|
|
accept = true;
|
|
vkeyval = scancode;
|
|
}
|
|
if ((scancode >= '0') && (scancode <= '9'))
|
|
{
|
|
accept = 1;
|
|
vkeyval = scancode;
|
|
if (shiftptr)
|
|
{
|
|
switch (scancode)
|
|
{
|
|
case '1': vkeyval = '!'; break;
|
|
case '2': vkeyval = '@'; break;
|
|
case '3': vkeyval = '#'; break;
|
|
case '4': vkeyval = '$'; break;
|
|
case '5': vkeyval = '%'; break;
|
|
case '6': vkeyval = '^'; break;
|
|
case '7': vkeyval = '&'; break;
|
|
case '8': vkeyval = '*'; break;
|
|
case '9': vkeyval = '('; break;
|
|
case '0': vkeyval = ')'; break;
|
|
}
|
|
}
|
|
}
|
|
if ((scancode >= SDLK_KP0) && (scancode <= SDLK_KP9))
|
|
{
|
|
if (numlockptr)
|
|
{
|
|
accept = true;
|
|
vkeyval = scancode - SDLK_KP0 + '0';
|
|
}
|
|
else
|
|
{
|
|
|
|
switch (scancode)
|
|
{
|
|
case SDLK_KP9: vkeyval = 256 + 73; accept = true; break;
|
|
case SDLK_KP8: vkeyval = 256 + 72; accept = true; break;
|
|
case SDLK_KP7: vkeyval = 256 + 71; accept = true; break;
|
|
case SDLK_KP6: vkeyval = 256 + 77; accept = true; break;
|
|
case SDLK_KP5: vkeyval = 256 + 76; accept = true; break;
|
|
case SDLK_KP4: vkeyval = 256 + 75; accept = true; break;
|
|
case SDLK_KP3: vkeyval = 256 + 81; accept = true; break;
|
|
case SDLK_KP2: vkeyval = 256 + 80; accept = true; break;
|
|
case SDLK_KP1: vkeyval = 256 + 79; accept = true; break;
|
|
}
|
|
} // end no-numlock
|
|
} // end testing of keypad
|
|
if (!shiftptr)
|
|
{
|
|
switch (scancode)
|
|
{
|
|
case SDLK_MINUS: vkeyval = '-'; accept = true; break;
|
|
case SDLK_EQUALS: vkeyval = '='; accept = true; break;
|
|
case SDLK_LEFTBRACKET: vkeyval = '['; accept = true; break;
|
|
case SDLK_RIGHTBRACKET: vkeyval = ']'; accept = true; break;
|
|
case SDLK_SEMICOLON: vkeyval = ';'; accept = true; break;
|
|
// ??? - DDOI
|
|
//case 222: vkeyval=39; accept = true; break;
|
|
//case 220: vkeyval=92; accept = true; break;
|
|
case SDLK_COMMA: vkeyval = ','; accept = true; break;
|
|
case SDLK_PERIOD: vkeyval = '.'; accept = true; break;
|
|
case SDLK_SLASH: vkeyval = '/'; accept = true; break;
|
|
case SDLK_QUOTE: vkeyval = '`'; accept = true; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
switch (scancode)
|
|
{
|
|
case SDLK_MINUS: vkeyval = '_'; accept = true; break;
|
|
case SDLK_EQUALS: vkeyval = '+'; accept = true; break;
|
|
case SDLK_LEFTBRACKET: vkeyval = '{'; accept = true; break;
|
|
case SDLK_RIGHTBRACKET: vkeyval = '}'; accept = true; break;
|
|
case SDLK_SEMICOLON: vkeyval = ':'; accept = true; break;
|
|
case SDLK_QUOTE: vkeyval = '"'; accept = true; break;
|
|
case SDLK_COMMA: vkeyval = '<'; accept = true; break;
|
|
case SDLK_PERIOD: vkeyval = '>'; accept = true; break;
|
|
case SDLK_SLASH: vkeyval = '?'; accept = true; break;
|
|
case SDLK_BACKQUOTE: vkeyval = '~'; accept = true; break;
|
|
case SDLK_BACKSLASH: vkeyval = '|'; accept = true; break;
|
|
}
|
|
}
|
|
// TODO Figure out what the rest these are supposed to be - DDOI
|
|
switch (scancode)
|
|
{
|
|
case SDLK_PAGEUP: vkeyval = 256 + 73; accept = true; break;
|
|
case SDLK_UP: vkeyval = 256 + 72; accept = true; break;
|
|
case SDLK_HOME: vkeyval = 256 + 71; accept = true; break;
|
|
case SDLK_RIGHT: vkeyval = 256 + 77; accept = true; break;
|
|
//case 12: vkeyval = 256+76; accept = true; break;
|
|
case SDLK_LEFT: vkeyval = 256 + 75; accept = true; break;
|
|
case SDLK_PAGEDOWN: vkeyval = 256 + 81; accept = true; break;
|
|
case SDLK_DOWN: vkeyval = 256 + 80; accept = true; break;
|
|
case SDLK_END: vkeyval = 256 + 79; accept = true; break;
|
|
case SDLK_KP_PLUS: vkeyval = '+'; accept = true; break;
|
|
case SDLK_KP_MINUS: vkeyval = '-'; accept = true; break;
|
|
case SDLK_KP_MULTIPLY: vkeyval = '*'; accept = true; break;
|
|
case SDLK_KP_DIVIDE: vkeyval = '/'; accept = true; break;
|
|
case SDLK_KP_PERIOD: vkeyval = '.'; accept = true; break;
|
|
}
|
|
|
|
if (accept)
|
|
{
|
|
KeyBuffer[CurKeyPos] = vkeyval;
|
|
CurKeyPos++;
|
|
if (CurKeyPos == 16)
|
|
CurKeyPos = 0;
|
|
}
|
|
}
|
|
|
|
void UpdateSound(void *userdata, Uint8 * stream, int len);
|
|
|
|
int InitSound(void)
|
|
{
|
|
SDL_AudioSpec wanted;
|
|
const int freqtab[7] =
|
|
{ 8000, 11025, 22050, 44100, 16000, 32000, 48000 };
|
|
const int samptab[7] = { 64, 64, 128, 256, 128, 256, 256 };
|
|
|
|
SDL_CloseAudio();
|
|
|
|
if (!SoundEnabled)
|
|
{
|
|
return FALSE;
|
|
}
|
|
|
|
PrevSoundQuality = SoundQuality;
|
|
PrevStereoSound = StereoSound;
|
|
|
|
if (SoundQuality > 6)
|
|
SoundQuality = 1;
|
|
wanted.freq = freqtab[SoundQuality];
|
|
|
|
if (StereoSound)
|
|
{
|
|
wanted.channels = 2;
|
|
}
|
|
else
|
|
{
|
|
wanted.channels = 1;
|
|
}
|
|
|
|
//wanted.samples = (wanted.freq / 60) * 2 * wanted.channels;
|
|
wanted.samples = samptab[SoundQuality] * 2 * wanted.channels;
|
|
wanted.format = AUDIO_S16LSB;
|
|
wanted.userdata = NULL;
|
|
wanted.callback = UpdateSound;
|
|
|
|
if (SDL_OpenAudio(&wanted, NULL) < 0)
|
|
{
|
|
fprintf(stderr, "Sound init failed!\n");
|
|
fprintf(stderr, "freq: %d, channels: %d, samples: %d\n",
|
|
wanted.freq, wanted.channels, wanted.samples);
|
|
SoundEnabled = 0;
|
|
return FALSE;
|
|
}
|
|
SDL_PauseAudio(0);
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
int ReInitSound(void)
|
|
{
|
|
return InitSound();
|
|
}
|
|
|
|
BOOL InitJoystickInput(void)
|
|
{
|
|
int i; int max_num_joysticks;
|
|
|
|
for (i = 0; i < 5; i++)
|
|
JoystickInput[i] = NULL;
|
|
// If it is possible to use SDL_NumJoysticks
|
|
// before initialising SDL_INIT_JOYSTICK then
|
|
// this call can be replaced with SDL_InitSubSystem
|
|
max_num_joysticks = SDL_NumJoysticks();
|
|
if (!max_num_joysticks)
|
|
{
|
|
printf("ZSNES could not find any joysticks.\n");
|
|
SDL_QuitSubSystem(SDL_INIT_JOYSTICK);
|
|
return FALSE;
|
|
}
|
|
SDL_JoystickEventState(SDL_ENABLE);
|
|
if (max_num_joysticks > 5) max_num_joysticks = 5;
|
|
for (i = 0; i < max_num_joysticks; i++)
|
|
{
|
|
JoystickInput[i] = SDL_JoystickOpen(i);
|
|
printf("Joystick %i (%i Buttons): %s\n", i,
|
|
SDL_JoystickNumButtons(JoystickInput[i]),
|
|
SDL_JoystickName(i));
|
|
}
|
|
|
|
return TRUE;
|
|
}
|
|
|
|
BOOL InitInput()
|
|
{
|
|
InitJoystickInput();
|
|
return TRUE;
|
|
}
|
|
|
|
int startgame(void)
|
|
{
|
|
int status;
|
|
|
|
if (!sdl_inited)
|
|
{
|
|
if (SDL_Init(SDL_INIT_AUDIO | SDL_INIT_TIMER |
|
|
SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
|
|
{
|
|
fprintf(stderr, "Could not initialize SDL!\n");
|
|
return FALSE;
|
|
}
|
|
sdl_inited = -1;
|
|
}
|
|
|
|
BitDepth = (UseOpenGL ? 16 : 0);
|
|
|
|
if (sdl_inited == 1) sw_end();
|
|
#ifdef __OPENGL__
|
|
else if (sdl_inited == 2) gl_end();
|
|
|
|
if (UseOpenGL)
|
|
{
|
|
status = gl_start(WindowWidth, WindowHeight, BitDepth, FullScreen);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
status = sw_start(WindowWidth, WindowHeight, BitDepth, FullScreen);
|
|
}
|
|
|
|
if (!status) return FALSE;
|
|
sdl_inited = UseOpenGL + 1;
|
|
return TRUE;
|
|
}
|
|
|
|
void LinuxExit(void)
|
|
{
|
|
if (sdl_inited)
|
|
{
|
|
SDL_WM_GrabInput(SDL_GRAB_OFF); // probably redundant
|
|
SDL_Quit();
|
|
}
|
|
exit(0);
|
|
}
|
|
|
|
void endgame()
|
|
{
|
|
LinuxExit();
|
|
}
|
|
|
|
int i;
|
|
int count, x, count2;
|
|
DWORD Temp1;
|
|
DWORD SurfBufD;
|
|
DWORD CurrentPos;
|
|
DWORD WritePos;
|
|
DWORD SoundBufD;
|
|
DWORD SoundBufD2;
|
|
DWORD T60HZEnabled = 0;
|
|
DWORD T36HZEnabled = 0;
|
|
short *Sound;
|
|
|
|
//void WinUpdateDevices(); function removed since it was empty
|
|
extern unsigned char romispal;
|
|
|
|
void Start60HZ(void)
|
|
{
|
|
update_ticks_pc2 = UPDATE_TICKS_UDP;
|
|
if (romispal == 1)
|
|
{
|
|
update_ticks_pc = UPDATE_TICKS_GAMEPAL;
|
|
}
|
|
else
|
|
{
|
|
update_ticks_pc = UPDATE_TICKS_GAME;
|
|
}
|
|
|
|
start = SDL_GetTicks();
|
|
start2 = SDL_GetTicks();
|
|
// QueryPerformanceCounter((LARGE_INTEGER*)&start);
|
|
// QueryPerformanceCounter((LARGE_INTEGER*)&start2);
|
|
T36HZEnabled = 0;
|
|
T60HZEnabled = 1;
|
|
}
|
|
|
|
void Stop60HZ(void)
|
|
{
|
|
T60HZEnabled = 0;
|
|
}
|
|
|
|
void Start36HZ(void)
|
|
{
|
|
update_ticks_pc2 = UPDATE_TICKS_UDP;
|
|
update_ticks_pc = UPDATE_TICKS_GUI;
|
|
// QueryPerformanceCounter((LARGE_INTEGER*)&start);
|
|
// QueryPerformanceCounter((LARGE_INTEGER*)&start2);
|
|
|
|
start = SDL_GetTicks();
|
|
start2 = SDL_GetTicks();
|
|
T60HZEnabled = 0;
|
|
T36HZEnabled = 1;
|
|
}
|
|
|
|
void Stop36HZ(void)
|
|
{
|
|
T36HZEnabled = 0;
|
|
}
|
|
|
|
DWORD FirstVid = 1;
|
|
DWORD FirstFull = 1;
|
|
extern BYTE GUIWFVID[];
|
|
extern BYTE BlackAndWhite;
|
|
extern BYTE V8Mode;
|
|
void clearwin();
|
|
|
|
void initwinvideo(void)
|
|
{
|
|
DWORD newmode = 0;
|
|
|
|
if (BlackAndWhite == 1)
|
|
V8Mode = 1;
|
|
else
|
|
V8Mode = 0;
|
|
|
|
if (CurMode != cvidmode)
|
|
{
|
|
CurMode = cvidmode;
|
|
newmode = 1;
|
|
WindowWidth = 256;
|
|
WindowHeight = 224;
|
|
|
|
FullScreen = GUIWFVID[cvidmode];
|
|
#ifdef __OPENGL__
|
|
UseOpenGL = 0;
|
|
if (cvidmode > 3)
|
|
UseOpenGL = 1;
|
|
#else
|
|
if (cvidmode > 3)
|
|
cvidmode = 2; // set it to the default 512x448 W
|
|
#endif
|
|
|
|
switch (cvidmode)
|
|
{
|
|
//case 0:
|
|
default:
|
|
WindowWidth = 256;
|
|
WindowHeight = 224;
|
|
break;
|
|
case 1:
|
|
WindowWidth = 320;
|
|
WindowHeight = 240;
|
|
break;
|
|
case 2:
|
|
case 5:
|
|
case 13:
|
|
WindowWidth = 512;
|
|
WindowHeight = 448;
|
|
break;
|
|
case 3:
|
|
case 6:
|
|
case 16:
|
|
WindowWidth = 640;
|
|
WindowHeight = 480;
|
|
break;
|
|
case 7:
|
|
WindowWidth = 640;
|
|
WindowHeight = 576;
|
|
break;
|
|
case 8:
|
|
WindowWidth = 768;
|
|
WindowHeight = 672;
|
|
break;
|
|
case 9:
|
|
WindowWidth = 896;
|
|
WindowHeight = 784;
|
|
break;
|
|
case 10:
|
|
WindowWidth = 1024;
|
|
WindowHeight = 896;
|
|
break;
|
|
case 11:
|
|
case 14:
|
|
WindowWidth = 800;
|
|
WindowHeight = 600;
|
|
break;
|
|
case 12:
|
|
case 15:
|
|
WindowWidth = 1024;
|
|
WindowHeight = 768;
|
|
break;
|
|
}
|
|
adjustMouseXScale();
|
|
adjustMouseYScale();
|
|
}
|
|
|
|
if (startgame() != TRUE)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (newmode == 1)
|
|
clearwin();
|
|
|
|
if (FirstVid == 1)
|
|
{
|
|
FirstVid = 0;
|
|
|
|
InitSound();
|
|
InitInput();
|
|
}
|
|
|
|
if (((PrevStereoSound != StereoSound)
|
|
|| (PrevSoundQuality != SoundQuality)))
|
|
ReInitSound();
|
|
}
|
|
|
|
extern int DSPBuffer[];
|
|
extern int packettimeleft[256];
|
|
extern int PacketCounter;
|
|
extern int CounterA;
|
|
extern int CounterB;
|
|
extern void SoundProcess();
|
|
extern int GUI36hzcall(void);
|
|
extern int Game60hzcall(void);
|
|
|
|
void CheckTimers(void)
|
|
{
|
|
int i;
|
|
|
|
//QueryPerformanceCounter((LARGE_INTEGER*)&end2);
|
|
end2 = SDL_GetTicks();
|
|
|
|
while ((end2 - start2) >= update_ticks_pc2)
|
|
{
|
|
if (CounterA > 0)
|
|
CounterA--;
|
|
if (CounterB > 0)
|
|
CounterB--;
|
|
if (PacketCounter)
|
|
{
|
|
for (i = 0; i < 256; i++)
|
|
{
|
|
if (packettimeleft[i] > 0)
|
|
packettimeleft[i]--;
|
|
}
|
|
}
|
|
start2 += update_ticks_pc2;
|
|
}
|
|
|
|
if (T60HZEnabled)
|
|
{
|
|
//QueryPerformanceCounter((LARGE_INTEGER*)&end);
|
|
end = SDL_GetTicks();
|
|
|
|
while ((end - start) >= update_ticks_pc)
|
|
{
|
|
/*
|
|
_asm{
|
|
pushad
|
|
call Game60hzcall
|
|
popad
|
|
}
|
|
*/
|
|
Game60hzcall();
|
|
start += update_ticks_pc;
|
|
}
|
|
}
|
|
|
|
if (T36HZEnabled)
|
|
{
|
|
//QueryPerformanceCounter((LARGE_INTEGER*)&end);
|
|
end = SDL_GetTicks();
|
|
|
|
while ((end - start) >= update_ticks_pc)
|
|
{
|
|
/*
|
|
_asm{
|
|
pushad
|
|
call GUI36hzcall
|
|
popad
|
|
}
|
|
*/
|
|
GUI36hzcall();
|
|
start += update_ticks_pc;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* should we clear these on sound reset? */
|
|
DWORD BufferLeftOver = 0;
|
|
short Buffer[1800 * 2];
|
|
|
|
void UpdateSound(void *userdata, Uint8 * stream, int len)
|
|
{
|
|
const int SPCSize = 256;
|
|
int DataNeeded;
|
|
int i;
|
|
Uint8 *ptr;
|
|
|
|
len /= 2; /* only 16bit here */
|
|
|
|
ptr = stream;
|
|
DataNeeded = len;
|
|
|
|
/* take care of the things we left behind last time */
|
|
if (BufferLeftOver)
|
|
{
|
|
DataNeeded -= BufferLeftOver;
|
|
|
|
memcpy(ptr, &Buffer[BufferLeftOver],
|
|
(SPCSize - BufferLeftOver) * 2);
|
|
|
|
ptr += (SPCSize - BufferLeftOver) * 2;
|
|
BufferLeftOver = 0;
|
|
}
|
|
|
|
if (len & 255)
|
|
{ /* we'll save the rest first */
|
|
DataNeeded -= 256;
|
|
}
|
|
|
|
while (DataNeeded > 0)
|
|
{
|
|
SoundProcess();
|
|
|
|
for (i = 0; i < SPCSize; i++)
|
|
{
|
|
if (T36HZEnabled)
|
|
{
|
|
Buffer[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
if (DSPBuffer[i] > 32767)
|
|
Buffer[i] = 32767;
|
|
else if (DSPBuffer[i] < -32767)
|
|
Buffer[i] = -32767;
|
|
else
|
|
Buffer[i] = DSPBuffer[i];
|
|
}
|
|
}
|
|
|
|
memcpy(ptr, &Buffer[0], SPCSize * 2);
|
|
ptr += SPCSize * 2;
|
|
|
|
DataNeeded -= SPCSize;
|
|
}
|
|
|
|
if (DataNeeded)
|
|
{
|
|
DataNeeded += 256;
|
|
BufferLeftOver = DataNeeded;
|
|
|
|
SoundProcess();
|
|
|
|
for (i = 0; i < SPCSize; i++)
|
|
{
|
|
if (T36HZEnabled)
|
|
{
|
|
Buffer[i] = 0;
|
|
}
|
|
else
|
|
{
|
|
if (DSPBuffer[i] > 32767)
|
|
Buffer[i] = 32767;
|
|
else if (DSPBuffer[i] < -32767)
|
|
Buffer[i] = -32767;
|
|
else
|
|
Buffer[i] = DSPBuffer[i];
|
|
}
|
|
}
|
|
|
|
memcpy(ptr, &Buffer[0], DataNeeded * 2);
|
|
}
|
|
}
|
|
|
|
void UpdateVFrame(void)
|
|
{
|
|
/* rcg06172001 get menu animations running correctly... */
|
|
/*if (GUIOn2 == 1 && IsActivated == 0) SDL_WaitEvent(NULL);*/
|
|
if (GUIOn2 == 1 && IsActivated == 0)
|
|
SDL_Delay(100); /* spare the CPU a little. */
|
|
|
|
CheckTimers();
|
|
Main_Proc();
|
|
}
|
|
|
|
void clearwin()
|
|
{
|
|
if (!sdl_inited) return;
|
|
|
|
#ifdef __OPENGL__
|
|
if (UseOpenGL)
|
|
gl_clearwin();
|
|
else
|
|
#endif
|
|
sw_clearwin();
|
|
}
|
|
|
|
void drawscreenwin(void)
|
|
{
|
|
#ifdef __OPENGL__
|
|
if (UseOpenGL)
|
|
gl_drawwin();
|
|
else
|
|
#endif
|
|
sw_drawwin();
|
|
}
|
|
|
|
int GetMouseX(void)
|
|
{
|
|
return ((int) MouseX);
|
|
}
|
|
int GetMouseY(void)
|
|
{
|
|
return ((int) MouseY);
|
|
}
|
|
|
|
int GetMouseMoveX(void)
|
|
{
|
|
// InputRead();
|
|
//SDL_GetRelativeMouseState(&MouseMove2X, NULL);
|
|
SDL_GetRelativeMouseState(&MouseMove2X, &MouseMove2Y);
|
|
return (MouseMove2X);
|
|
}
|
|
|
|
int GetMouseMoveY(void)
|
|
{
|
|
return (MouseMove2Y);
|
|
}
|
|
int GetMouseButton(void)
|
|
{
|
|
return ((int) MouseButton);
|
|
}
|
|
|
|
void SetMouseMinX(int MinX)
|
|
{
|
|
MouseMinX = MinX;
|
|
adjustMouseXScale();
|
|
}
|
|
void SetMouseMaxX(int MaxX)
|
|
{
|
|
MouseMaxX = MaxX;
|
|
adjustMouseXScale();
|
|
}
|
|
void SetMouseMinY(int MinY)
|
|
{
|
|
MouseMinY = MinY;
|
|
adjustMouseYScale();
|
|
}
|
|
void SetMouseMaxY(int MaxY)
|
|
{
|
|
MouseMaxY = MaxY;
|
|
adjustMouseYScale();
|
|
}
|
|
|
|
// we can probably get rid of these functions since they are no
|
|
// longer called in sdlintrf.asm
|
|
void SetMouseX(int X)
|
|
{ /* MouseX=X; */
|
|
}
|
|
void SetMouseY(int Y)
|
|
{ /* MouseY=Y; */
|
|
}
|
|
|
|
void ZsnesPage()
|
|
{
|
|
system("netscape -remote 'openURL(http://www.zsnes.com/)'");
|
|
}
|
|
|
|
short SystemTimewHour;
|
|
short SystemTimewMinute;
|
|
short SystemTimewSecond;
|
|
|
|
void GetLocalTime()
|
|
{
|
|
time_t current;
|
|
struct tm *timeptr;
|
|
|
|
time(¤t);
|
|
timeptr = localtime(¤t);
|
|
SystemTimewHour = timeptr->tm_hour;
|
|
SystemTimewMinute = timeptr->tm_min;
|
|
SystemTimewSecond = timeptr->tm_sec;
|
|
}
|