35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
Some Issues :
|
||
|
||
Windows Port:
|
||
- For some reason DirectDraw runs very slow on 3dfx cards.
|
||
Is this possible to fix? Or maybe implementing a glide mode would fix it.
|
||
DirectDraw blit routines are probably not handled in an optimal way
|
||
- DirectSound in ZSNESw doesn't support the primary sound buffer.
|
||
Unfortunately, this causes 8-bit quality sounds on certain computers.
|
||
- DirectInput seems to cause some systems to really slow down for some
|
||
odd reason. When those systems that are affected disables their joystick
|
||
from the control panel, the framerate suddenenly goes up from choppy to
|
||
smooth.
|
||
- VSync or triple buffering not implemented
|
||
- Glide,OpenGL, or Direct3D support would be nice
|
||
- .ZIPed files seems to not work on certain Win2K configurations
|
||
- Use another (free) compiler for the windows version (cygwin?)
|
||
|
||
General
|
||
- Maybe add in Cubic Spline Interpolation to the SNES DSP Sound processor
|
||
(DSPPROC.ASM) since some people like the clarity of it compared to
|
||
Gaussian Interpolation (even though that's the method the real snes uses)
|
||
and also make a variable to select between those interpolations (If
|
||
someone can do this, I'll add an option to switch between them in the
|
||
GUI later)
|
||
- Clean up the makefiles (get rid of this ugly link.win32)
|
||
- ZSNES doesn't compile with nasm 0.98.08 because of problems with
|
||
the way it deals with loops
|
||
|
||
Compatibility
|
||
- Game not working - Guikuden 1 (and some more)
|
||
- Graphics Glitches - Uniracers (2p mode), Killer Instinct (couple stages,
|
||
black background), FF3 (some sprite clipping probs), Metal Combat,
|
||
Tactic Ogre (Menus?)
|
||
- Special Chips - DSP1 (60% done), DSP2 (0% done), SA-1 (95% done),
|
||
SDD-1 (decompression left), and others |