35 lines
1.7 KiB
Plaintext
35 lines
1.7 KiB
Plaintext
Some Issues :
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Windows Port:
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- For some reason DirectDraw runs very slow on 3dfx cards.
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Is this possible to fix? Or maybe implementing a glide mode would fix it.
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DirectDraw blit routines are probably not handled in an optimal way
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- DirectSound in ZSNESw doesn't support the primary sound buffer.
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Unfortunately, this causes 8-bit quality sounds on certain computers.
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- DirectInput seems to cause some systems to really slow down for some
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odd reason. When those systems that are affected disables their joystick
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from the control panel, the framerate suddenenly goes up from choppy to
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smooth.
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- VSync or triple buffering not implemented
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- Glide,OpenGL, or Direct3D support would be nice
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- .ZIPed files seems to not work on certain Win2K configurations
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- Use another (free) compiler for the windows version (cygwin?)
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General
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- Maybe add in Cubic Spline Interpolation to the SNES DSP Sound processor
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(DSPPROC.ASM) since some people like the clarity of it compared to
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Gaussian Interpolation (even though that's the method the real snes uses)
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and also make a variable to select between those interpolations (If
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someone can do this, I'll add an option to switch between them in the
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GUI later)
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- Clean up the makefiles (get rid of this ugly link.win32)
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- ZSNES doesn't compile with nasm 0.98.08 because of problems with
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the way it deals with loops
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Compatibility
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- Game not working - Guikuden 1 (and some more)
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- Graphics Glitches - Uniracers (2p mode), Killer Instinct (couple stages,
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black background), FF3 (some sprite clipping probs), Metal Combat,
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Tactic Ogre (Menus?)
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- Special Chips - DSP1 (60% done), DSP2 (0% done), SA-1 (95% done),
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SDD-1 (decompression left), and others |