408 lines
15 KiB
Plaintext
408 lines
15 KiB
Plaintext
_[ ZSNES Windows Frequently Asked Questions ]______________________________
|
|
|
|
[GENERAL ISSUES:]
|
|
|
|
Q: Why does ZSNESw crash and give me an error with dinput.dll?
|
|
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
|
|
Q: Why in the GUI under Config/Options are some of the choices gone?
|
|
Q: How do I use CD-ROMs with ZSNESw?
|
|
Q: Why is netplay choppy/slow?
|
|
|
|
|
|
[SOUND COMPATIBILITY ISSUES:]
|
|
|
|
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
|
|
for me in the DOS version.
|
|
Q: How come I don't get any sound?
|
|
Q: ZSNES Windows tends to have some static when playing games is there any
|
|
way to remove it?
|
|
Q: How come stereo is reversed?
|
|
|
|
|
|
[VIDEO ISSUES:]
|
|
|
|
Q: Why do I get a dark line every quarter inch roughly on my screen when I
|
|
Q: In the Video section where I set my resolution what do those letters
|
|
stand for to the right of the resolution?
|
|
Q: Will ZSNES Windows support a 3DFX graphics mode?
|
|
Q: Are there transparencies in ZSNES?
|
|
Q: How come the graphics are really screwed up?
|
|
|
|
|
|
[GAME COMPATIBILITY ISSUES:]
|
|
|
|
Q: Why doesn't *name of game* work on ZSNES?
|
|
Q: Can you get *name of game* working by the next release?
|
|
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
|
|
working before.
|
|
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
|
|
*name of game with chip* won't run without it.
|
|
Q: This game tells me that it is not compatible with the MultiTap (or an
|
|
external device attached). What should I do?
|
|
Q: How do I improve the compatibility of ZSNES?
|
|
Q: Why am I experiencing problems with Chrono Trigger?
|
|
Q: What games use which DSP chip? How much of the DSP-1 is emulated?
|
|
Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work?
|
|
Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work?
|
|
|
|
|
|
[SPEED ISSUES:]
|
|
|
|
Q: Why is ZSNES slow?
|
|
Q: Can you please make ZSNES faster?
|
|
Q: Can you implement dynamic recompilation into ZSNES?
|
|
Q: Why does the game slow down even though I'm using auto frame rate and
|
|
the FPS is pretty high?
|
|
|
|
|
|
[[KEYBOARD/JOYSTICK ISSUES:]
|
|
|
|
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
|
|
Q: Why can't I press more than 2 keys at a time?
|
|
Q: How come my joystick keeps holding in one direction?
|
|
Q: How do I use both my Keyboard and Joystick for the 1st player?
|
|
|
|
|
|
[CHEAT ISSUES:]
|
|
|
|
Q: How come the game genie codes don't work?
|
|
Q: How do I use .CHT files?
|
|
Q: Why doesn't ZSNES support multi-line codes?
|
|
|
|
|
|
[FREEZING/CRASHING ISSUES:]
|
|
|
|
Q: When I load a ROM, how come ZSNES crashes?
|
|
|
|
|
|
[MISC:]
|
|
|
|
Q: How does the auto .IPS patching feature work?
|
|
Q: What is this sdd1dat.dat file I keep getting?
|
|
Q: Where do I get the games?
|
|
|
|
|
|
_[ GENERAL ISSUES ]________________________________________________________
|
|
|
|
Q: Why does ZSNESw crash and give me an error with dinput.dll?
|
|
|
|
A: If you get this error, download and install the latest version of DirectX
|
|
which is located at www.microsoft.com/directx
|
|
If you already have the newest version of directx installed for
|
|
a while, try re-installing it (and make sure that you're installing
|
|
DirectX v8.0a or higher).
|
|
|
|
Q: Why do I get a black (or corrupted) box when I start up ZSNESw?
|
|
|
|
A: First of all, make sure that you have the latest version of DirectX
|
|
installed (see above question). If that didn't help, then check
|
|
your desktop color settings and make sure that the number of colors
|
|
is set to either 16bit or 32bit (since ZSNESw will only work with those
|
|
modes).
|
|
|
|
Q: Why in the GUI under Config/Options are some of the choices gone?
|
|
|
|
A: Basically they have become obsolete due to the abilities of Windows.
|
|
|
|
Q: How do I use CD-ROMs with ZSNESw?
|
|
|
|
A: You need to define a save directory that points to your hard drive.
|
|
In order to do this, use a text editing program such as wordpad and
|
|
open up zsnesw.cfg, which should be located in the directory where you
|
|
installed ZSNESw in (this will only appear after you run ZSNESw at
|
|
least once). Then look for the line SaveDirectory= and enter
|
|
the directory where you want all the writeable files to be stored.
|
|
|
|
Q: Why is netplay choppy/slow?
|
|
|
|
A: Please read netplay.txt that is included in the original ZSNESw archive.
|
|
|
|
_[ SOUND COMPATIBILITY ISSUES ]____________________________________________
|
|
|
|
Q: Will ZSNES Windows be able to use my sound card now? It wouldn't work
|
|
for me in the DOS version.
|
|
|
|
A: It is very likely that your sound card will in fact work given that your
|
|
card is supported by Windows and Direct Sound from Microsoft's Direct X.
|
|
|
|
|
|
Q: How come I don't get any sound?
|
|
|
|
A: There could be several situations :
|
|
|
|
A: Either you accidently disabled sound (You can enable it through the GUI)
|
|
or you don't have a sound card or the sound drivers aren't properly
|
|
installed in your system.
|
|
|
|
Q: ZSNES Windows tends to have some static when playing games is there any
|
|
way to remove it?
|
|
|
|
A: First of all, make sure that you have the latest sound drivers installed.
|
|
Also, the problem could be in relation to many different variables. The
|
|
emulator uses Direct Sound for audio so it is likely not an issue with
|
|
Windows but most likely a setting in the emulator. The problem could be
|
|
in relation to using a lower khz value than the SNES uses which is
|
|
32000khz. Another more likely reason is that you have one of the
|
|
special sound filters engaged. For higher end cards (better than SB16)
|
|
it appears that the Low Pass Filter can cause static.
|
|
|
|
Q: How come stereo is reversed?
|
|
|
|
A: Turn on 'Reverse Stereo' in the Sound configuration in the GUI.
|
|
|
|
|
|
_[ VIDEO ISSUES ]__________________________________________________________
|
|
|
|
Q: Why do I get a dark line every quarter inch roughly on my screen when I
|
|
use 25/50% scanlines in a full screen stretched video mode?
|
|
|
|
A: This is a video card based issue in which your card does not scale the
|
|
video image properly and that is the result.
|
|
|
|
Q: In the Video section where I set my resolution what do those letters
|
|
stand for to the right of the resolution?
|
|
|
|
A: There are four different sets of letters which are R, S, DR, and DS. R
|
|
stands for ratio as these modes will retain the screen size ratio to the
|
|
output of a real SNES. S stands for stretched, any of these modes will
|
|
stretch the image to the exact size of the resolution you have chosen.
|
|
The D in DR/DS meants high resolution which allows for the use of
|
|
interpolation, 25/50% scanlines, 2xSai, and Super Eagle modes.
|
|
|
|
Q: Will ZSNES Windows support a 3DFX graphics mode?
|
|
|
|
A: Probably not as the author has little interest in adding support for it.
|
|
|
|
|
|
Q: Are there transparencies in ZSNES?
|
|
|
|
A: Yes. Transparencies are in ZSNES. If something is not showing that should,
|
|
try pressing '6', which is the default to turn on all layers.
|
|
|
|
|
|
Q: How come the graphics are really screwed up?
|
|
|
|
A: It's probably a problem with the emulation. You can try running the
|
|
game 80% or 120% execution which can be set in the ZSNESW.CFG through
|
|
the DOS prompt or another editor. It might fix your problem, but then
|
|
again maybe it won't be the solution.
|
|
|
|
|
|
_[ COMPATIBILITY ISSUES ]__________________________________________________
|
|
|
|
Q: Why doesn't *name of game* work on ZSNES?
|
|
|
|
A: Getting the compatibility higher is a very hard task to do. We're
|
|
always trying to get more games working.
|
|
|
|
|
|
Q: Can you get *name of game* working by the next release?
|
|
|
|
A: We're always trying, but we can never guarantee a specific game will be
|
|
working because of the difficulties involved in bug fixing.
|
|
|
|
|
|
Q: Why is *name of game* not working in v.*version #* of ZSNES? It was
|
|
working before.
|
|
|
|
A: Whenever we change something in the emulation, whether it's optimisation
|
|
or bug fixes, it has a good potential to have caused a problem elsewhere.
|
|
Usually, these problems aren't discovered until after a release.
|
|
|
|
|
|
Q: When do you think you will emulate the *DSP/SFX chip? My favorite game
|
|
*name of game with chip* won't run without it.
|
|
|
|
A: We will consider emulating extra chips only if decent information on
|
|
those chips are found. However, even if we find info on them, we
|
|
cannot guarantee to be able to implement them.
|
|
|
|
|
|
Q: This game tells me that it is not compatible with the MultiTap. What
|
|
should I do?
|
|
|
|
A: Set both Player 3, Player 4, and Player 5's input device to 'None'.
|
|
|
|
|
|
Q: How do I improve the compatibility of ZSNES?
|
|
|
|
A: Turning on sound helps a lot here. Also, try in the ZSNES configuration
|
|
file to keep the % of execution at 100%. If a game still doesn't work,
|
|
try tweaking the percentage of execution to both 120% or 80%. If that
|
|
still doesn't work, then it's either a corrupt rom, a game that requires
|
|
a special chip, or a bug in ZSNES.
|
|
|
|
|
|
Q: Why am I experiencing problems with Chrono Trigger?
|
|
|
|
A: If you cannot press the L+R+A seqence, then you would need to assign
|
|
both the L and R key as the same key such as set L and R to PageUp and
|
|
set A to Home, then pressing PageUp+Home will be the same as pressing
|
|
L,R, and A together. This is a hardware limitation of the keyboard,
|
|
not a bug in ZSNES.
|
|
|
|
|
|
Q: What games use which DSP chip? How much of the DSP-1 is emulated?
|
|
|
|
A: Known DSP versions are DSP-1,1A,1b, 2, and 4. Known games for each:
|
|
|
|
DSP1: Pilotwings, Mario Kart
|
|
|
|
DSP1A: Suzuka 8 Hours, Lock On, Michael Andretti's Indy Car Challenge,
|
|
Super Bases Loaded 2
|
|
|
|
DSP1B: Ballz
|
|
|
|
DSP2: Dungeon Master
|
|
|
|
DSP4: Top Gear 3000
|
|
|
|
In addition, there is a SETA DSP chip, which is totally different.
|
|
|
|
Pilotwings and Mario Kart are both compatible with the DSP emulation
|
|
in ZSNES. These routines are not perfect yet, however, and are not
|
|
sufficient to play other games, at the moment.
|
|
|
|
Q: Why doesn't Star Ocean/Street Fighter Alpha 2 work?
|
|
|
|
A: Star Ocean and Street Fighter Alpha 2 both use the SDD-1 chip, which
|
|
uses an unknown compression routine that has to be figured out before
|
|
it can be emulated. Star Ocean is currently supported via a third-party
|
|
decompression pack, and you should follow their directions.
|
|
|
|
|
|
Q: Can you guys get Star Ocean/Street Fighter Alpha 2 to work?
|
|
|
|
A: We have already worked on them to an extent, however, we cannot go much
|
|
further until we gain knowledge on how to get them to work.
|
|
Unfortunately, we are not magicians.
|
|
|
|
|
|
_[ SPEED ISSUES ]__________________________________________________________
|
|
|
|
Q: Why is ZSNES slow?
|
|
|
|
A: For the Windows version, you might want to change your video mode in
|
|
ZSNESWin to different settings until you find the mode that's optimal
|
|
in performance.
|
|
|
|
Emulating a SNES is slow because it is a complex system. Also, ZSNES
|
|
by default uses a tile/line engine which is newly completed in v1.0.
|
|
This engine is faster than the old so if the speed isn't up to par you
|
|
may try a solution below, or your computer just may be too slow.
|
|
|
|
Vsync, by nature of syncing to the monitor is also slower. So if speed
|
|
is paramount to you, Vsync should be disabled.
|
|
|
|
|
|
Q: Can you please make ZSNES faster?
|
|
|
|
A: We're always trying and there are still a lot of room left for
|
|
optimisation, but a lack of time keeps us from implementing them.
|
|
|
|
|
|
Q: Can you implement dynamic recompilation into ZSNES?
|
|
|
|
A: There is no plans to implement it since it doesn't seem necessary. The
|
|
SuperNES only uses a 3mhz cpu compared to say the 93mhz cpu inside the
|
|
Nintendo 64. Implementing a dynamic recompilation engine will be hard
|
|
work and won't improve performance by much.
|
|
|
|
|
|
Q: Why does the game slow down even though I'm using auto frame rate and
|
|
the FPS is pretty high?
|
|
|
|
A: A game slows down like that when it executes its code beyond the speed
|
|
of cpu emulation that ZSNES currently handles. To reduce slowdowns,
|
|
increase the percentage of execution by using editing the ZSNESW.CFG.
|
|
|
|
|
|
_[ KEYBOARD/JOYSTICK ISSUES ]______________________________________________
|
|
|
|
Q: Will ZSNES Windows now be able to use my Windows Joystick/Gamepad?
|
|
|
|
A: Yes, the controls are now handed via Direct Input so all Windows based
|
|
control devices should work within ZSNES Windows.
|
|
|
|
Q: Why can't I press more than 2 keys at a time?
|
|
|
|
A: It's mainly the limitation of the PC Keyboard. If you want to press
|
|
more than 2 keys at a time, either use a joystick or change the keyboard
|
|
keys around until you find a combination where you can press more than
|
|
2 keys at a time. Another technique that works is to set multiple
|
|
buttons to a single key. That way, pressing that key presses multiple
|
|
buttons at the same time.
|
|
|
|
|
|
Q: How come my joystick keeps holding in one direction?
|
|
|
|
A: That happens when you hold a direction when ZSNES Windows starts up.
|
|
If that happens, then exit ZSNES and reload to recalibrate. Clicking on
|
|
SET in the input device window also calibrates the joystick, but it also
|
|
resets the controls to the default joystick settings.
|
|
|
|
|
|
Q: How do I use both my Keyboard and Joystick for the 1st player?
|
|
|
|
A: In the GUI, enter the CONFIG -> OPTIONS menu. Then check 'USE Pl1/2 AS
|
|
Pl3/4'. Once you've done that, Player 3 controls will control Player 1
|
|
so if you have joystick set on Player 1, set Player 3 as keyboard.
|
|
This disables multitap emulation however.
|
|
|
|
|
|
_[ CHEAT ISSUES ]__________________________________________________________
|
|
|
|
Q: How come the game genie codes don't work?
|
|
|
|
A: You probably didn't insert the '-'. Otherwise, try clicking on the FIX
|
|
button once while the highlight is over the code.
|
|
|
|
|
|
Q: How do I use .CHT files?
|
|
|
|
A: Copy the .CHT file to the ROM Directory or if you have a save directory
|
|
defined, copy it to the Save Directory. Then rename the .CHT file if
|
|
necessary so that the filename before the . matches the ROM file.
|
|
|
|
Q: Why doesn't ZSNES support multi-line codes?
|
|
|
|
A: It does. Just enter each line as a code.
|
|
|
|
|
|
_[ FREEZING/CRASHING ISSUES ]______________________________________________
|
|
|
|
|
|
Q: When I load a ROM, how come ZSNES crashes?
|
|
|
|
A: For ZSNESWin, you first might want to see if you have any other major
|
|
program running in the background (eg. WinAMP). If it still crashes
|
|
after you close those programs, you might want to download and install
|
|
the newest version of DirectX which is located at
|
|
www.microsoft.com/directx
|
|
|
|
Odds are, if the emulator crashes as you load a ROM then it is probably
|
|
not compatable with ZSNES Windows due to it being incomplete, a bad
|
|
header, or for some other reason making it broken.
|
|
|
|
|
|
-[ MISC ]__________________________________________________________________
|
|
|
|
Q: How does the auto .IPS patching feature work?
|
|
|
|
A: The auto .IPS feature works by copying the .IPS file to the directory of
|
|
your ROM file or if you have a save directory defined, then the .IPS
|
|
file goes into the save directory. Next, rename the .IPS file so that
|
|
it matches filename (eg. If your ROM filename is THISGAME.SMC, then
|
|
your .IPS filename is THISGAME.IPS.) ZSNES uses the ROM file name, even
|
|
with zipped files. (So TG.ZIP containing THISGAME.SMC is still patched
|
|
by THISGAME.IPS)
|
|
|
|
Q: What is this "sdd1dat.dat" file I keep getting?
|
|
|
|
A: It's the debug log for S-DD1 games. This file is not essential to ZSNES
|
|
and may be removed if you so desire.
|
|
|
|
Q: Where do I get the games?
|
|
|
|
A: The ZSNES Team will *NOT* provide any games or any links to games.
|