84 lines
4.0 KiB
Plaintext
84 lines
4.0 KiB
Plaintext
Compiling the Source Code:
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--------------------------
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Well, for the moment, zsnes sources may be a little hard to compile. Here
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is a quick guide (based on my own experience and on a doc written by zsKnight)
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explaining how to compile zsnes. With these tools, I can build both dos and
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win version, I hope it will also work for you
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First, you need the following software:
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Dos port :
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- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
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the version found on http://nasm.2y.net/ DOES NOT WORK
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with zsnes sources. When you type nasm -r, you must get
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'NASM version 0.98' and not 'NASM version 0.98.08' if you
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have the correct version
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- DJGPP v2 or higher, (GCC also installed) : http://www.delorie.com/djgpp/
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using the zip picker, the default choices are ok if you
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check C and C++ in the programming languages. You also need
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to get zlib which is available with the full distribution
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of djgpp. You can get it at :
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ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2tk/zlib112b.zip
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Then to build the executable, go to the src directory and type:
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make -f makefile.dos
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You may also want to compress zsnes.exe with upx (http://upx.sourceforge.net),
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it will divide its size by 10.
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Windows port :
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- GNU Make : it comes with djgpp
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- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
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- MSVC++ 6.0 or higher : not freely available, you'll have to buy it
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You need to run VCVARS32.BAT. If you get an
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out of environment space error, type 'command /e:32768'
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(to create a new command.com entity with more
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environment space)
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- DX7.0 SDK or higher : you can get it at microsoft.com. It is quite big.
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Also, edit makefile.win to set the correct path to your
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SDK. I also had some problems with vc++ using its own
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(old) directx headers instead of the sdk headers. I replaced
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these old headers (in the include directory of vc++ dir)
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with the newer ones.
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- zlib : http://www.info-zip.org/pub/infozip/zlib/
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you need the Win9x/WinNT static library (the dll version
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doesn't seem to work with zsnes). Rename the static version
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to zlib.lib and put it somewhere where vc++ will find it
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(for example, the lib directory in vc++ dir).
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Don't forget to set the correct path to the directx sdk in makefile.win!
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Then to build the executable, go to the src directory and type:
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make -f makefile.win
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You may also want to compress zsnesw.exe with upx (http://upx.sourceforge.net),
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it will divide its size by 10.
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Linux port:
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I assume the standard development tools are installed (gcc, make, ...)
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You'll also need :
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- SDL (Simple DirectMedia Layer) : check www.libsdl.org to grab SDL 1.2.0 or
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later. If you are using rpm packages, don't
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forget the -devel package.
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- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
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the version found on http://nasm.2y.net/ DOES NOT WORK
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with zsnes sources. When you type nasm -r, you must get
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'NASM version 0.98' and not 'NASM version 0.98.08' if you
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have the correct version
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- zlib : http://www.info-zip.org/pub/infozip/zlib/
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it is probably already installed on your
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system, maybe you are just missing the
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development headers. Check in the
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packages available with your distribution
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or go to the page above
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Then to build the executable, go to the src directory and type:
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make -f makefile.linux
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You may also want to compress the zsnes executable with upx
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(http://upx.sourceforge.net), it will divide its size by 10.
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