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ZSNES/zsnes/INSTALL.txt
2001-05-18 16:25:00 +00:00

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Compiling the Source Code:
--------------------------
Well, for the moment, zsnes sources may be a little hard to compile. Here
is a quick guide (based on my own experience and on a doc written by zsKnight)
explaining how to compile zsnes. With these tools, I can build both dos and
win version, I hope it will also work for you
First, you need the following software:
Dos port :
- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
the version found on http://nasm.2y.net/ DOES NOT WORK
with zsnes sources. When you type nasm -r, you must get
'NASM version 0.98' and not 'NASM version 0.98.08' if you
have the correct version
- DJGPP v2 or higher, (GCC also installed) : http://www.delorie.com/djgpp/
using the zip picker, the default choices are ok if you
check C and C++ in the programming languages. You also need
to get zlib which is available with the full distribution
of djgpp. You can get it at :
ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2tk/zlib112b.zip
Then to build the executable, go to the src directory and type:
make -f makefile.dos
You may also want to compress zsnes.exe with upx (http://upx.sourceforge.net),
it will divide its size by 10.
Windows port :
- GNU Make : it comes with djgpp
- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
- MSVC++ 6.0 or higher : not freely available, you'll have to buy it
You need to run VCVARS32.BAT. If you get an
out of environment space error, type 'command /e:32768'
(to create a new command.com entity with more
environment space)
- DX7.0 SDK or higher : you can get it at microsoft.com. It is quite big.
Also, edit makefile.win to set the correct path to your
SDK. I also had some problems with vc++ using its own
(old) directx headers instead of the sdk headers. I replaced
these old headers (in the include directory of vc++ dir)
with the newer ones.
- zlib : http://www.info-zip.org/pub/infozip/zlib/
you need the Win9x/WinNT static library (the dll version
doesn't seem to work with zsnes). Rename the static version
to zlib.lib and put it somewhere where vc++ will find it
(for example, the lib directory in vc++ dir).
Don't forget to set the correct path to the directx sdk in makefile.win!
Then to build the executable, go to the src directory and type:
make -f makefile.win
You may also want to compress zsnesw.exe with upx (http://upx.sourceforge.net),
it will divide its size by 10.
Linux port:
I assume the standard development tools are installed (gcc, make, ...)
You'll also need :
- SDL (Simple DirectMedia Layer) : check www.libsdl.org to grab SDL 1.2.0 or
later. If you are using rpm packages, don't
forget the -devel package.
- NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/
the version found on http://nasm.2y.net/ DOES NOT WORK
with zsnes sources. When you type nasm -r, you must get
'NASM version 0.98' and not 'NASM version 0.98.08' if you
have the correct version
- zlib : http://www.info-zip.org/pub/infozip/zlib/
it is probably already installed on your
system, maybe you are just missing the
development headers. Check in the
packages available with your distribution
or go to the page above
Then to build the executable, go to the src directory and type:
make -f makefile.linux
You may also want to compress the zsnes executable with upx
(http://upx.sourceforge.net), it will divide its size by 10.