Compiling the Source Code: -------------------------- Well, for the moment, zsnes source may be a little hard to compile. Here is a quick guide (based on my own experience and on a doc written by zsKnight) explaining how to compile zsnes. With these tools, I can build both dos and win version, I hope it will also work for you (slightly updated by stainless) First, you need the following software: Dos port : - NASM v0.98 or higher - DJGPP v2 or higher, (GCC also installed) : http://www.delorie.com/djgpp/ using the zip picker, the default choices are ok if you check C and C++ in the programming languages. You also need to get zlib which is available with the full distribution of djgpp. You can get it at : ftp://ftp.simtel.net/pub/simtelnet/gnu/djgpp/v2tk/zlib112b.zip - zlib : http://www.info-zip.org/pub/infozip/zlib/ - libpng : http://www.libpng.org/ Build the static versions of both of these libraries using DJGPP and do a 'make install' to put them where DJGPP can find them. Afterwards you can go ahead and delete the source for them from your hard drive. Then to build the executable, go to the src directory and type: make -f makefile.dos You may also want to compress zsnes.exe with upx (http://upx.sourceforge.net), it will divide its size by 10. Windows port : - GNU Make : it comes with djgpp - NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/ - MSVC++ 6.0 or higher : not freely available, you'll have to buy it You need to run VCVARS32.BAT. If you get an out of environment space error, type 'command /e:32768' (to create a new command.com entity with more environment space) I have been able to successfully build ZSNES using the Intel C++ drop-in replacement for Microsoft's C++ compiler that comes with MSVC++ 5 and above. Since ZSNES contains relatively small amounts of C, I don't see how Intel's compiler could provide any useful optimizations (maybe for winlink.cpp?). - DX8.0 SDK or higher : you can get it at microsoft.com. It is quite big. Also, edit makefile.win to set the correct path to your SDK. I also had some problems with vc++ using its own (old) directx headers instead of the sdk headers. I replaced these old headers (in the include directory of vc++ dir) with the newer ones. - zlib : http://www.info-zip.org/pub/infozip/zlib/ you need the Win9x/WinNT static library (the dll version doesn't seem to work with zsnes). Rename the static version to zlib.lib and put it somewhere where vc++ will find it (for example, the lib directory in vc++ dir). - libpng : http://www.libpng.org/ I'm not sure if the dynamically linked version of libpng will work with ZSNES. To be safe I would recommend to just go ahead and build the static version. Rename it to libpng.lib and put it somewhere where MSVC++ will find it (usually the lib subdirectory of your main MSVC++ directory). Don't forget to set the correct path to the directx sdk in makefile.win! Then to build the executable, go to the src directory and type: make -f makefile.win You may also want to compress zsnesw.exe with upx (http://upx.sourceforge.net), it will divide its size by 10. Linux port: I assume the standard development tools are installed (gcc, make, ...) You'll also need : - SDL (Simple DirectMedia Layer) : check www.libsdl.org to grab SDL 1.2.0 or later. If you are using rpm packages, don't forget the -devel package. - NASM v0.98 : http://www.kernel.org/pub/software/devel/nasm/ the version found on http://nasm.2y.net/ DOES NOT WORK with zsnes sources. When you type nasm -r, you must get 'NASM version 0.98' and not 'NASM version 0.98.08' if you have the correct version - zlib : http://www.info-zip.org/pub/infozip/zlib/ it is probably already installed on your system, maybe you are just missing the development headers. Check in the packages available with your distribution or go to the page above - libpng : http://www.libpng.org/ You might also need libpng, ZSNES will compile without PNG support but I have found doing so to make ZSNES unstable for some weird reason. If you don't have libpng, either get it and install it or pass the --without-png option to the 'configure' script. Then to build the executable, go to the src directory and type: ./configure && gmake && gmake install Note: you require root to install zsnes to the the default (/usr/local/*) directory Also Note: libpng (optional) needs to be recent, or zsnes will not use it You may also want to compress the zsnes executable with upx (http://upx.sourceforge.net), it will divide its size by 10.