Some Issues : SDL Port: - Low performance due to differences in surface sizes (internal and SDL), make both the same size. Windows Port: - OpenGL, or Direct3D support would be nice (we have the source for OpenGL but it needs to be integrated into the main tree, any takers?) - MingGW support is now added thanks to Nach! But for some reason winlink.cpp will not compile with optimisations. - Auto-detect high/low latency connections and adjust settings accordingly Compatibility - Game not working - Guikuden 1 (and some more) - Graphics Glitches - Uniracers (2p mode), Killer Instinct (couple stages, black background), FF3 (some sprite clipping probs), Metal Combat, Tactic Ogre (Menus?) - Special Chips - DSP1 (95% done), DSP2 (0% done), SA-1 (95% done), SDD-1 (decompression left), and others Timing engine - Convert counter to 32-bit. (assigned to pagefault). - Fix 65816 timing and take into consideration cycle differences in 8/16-bit mode, branches etc. Graphics Engine - Fix some windowing/subscreen sprite problems that are still present in the new graphics engine. Probably pagefault will have to do this.