Commit Graph

181 Commits

Author SHA1 Message Date
n-a-c-h
e59917412c Trashed snesmouse, now using devices. pagefault: please look over. 2006-03-24 00:47:31 +00:00
pagefault
f001226b7e Dual mouse working now 2006-03-23 23:37:12 +00:00
n-a-c-h
3d401596f4 We agree with Linus, we don't need someone changing the rules on us. 2006-03-14 03:26:36 +00:00
jbo_85
0b6a01e206 Removed some DOS only code from other ports. 2006-02-15 00:27:53 +00:00
n-a-c-h
ab4fd1cd4f Updated copyrights. 2006-01-01 13:47:21 +00:00
grinvader
0e5094b120 Cleanup (whitespace & useless EXTSYM). 2005-11-05 18:49:07 +00:00
n-a-c-h
b6263c7f61 Fixed small screen extra line issues (fixes Super Metroid annoying line issue, so now that guy who keeps on coming into the channel annoying us about it can rest in peace). 2005-11-05 18:32:50 +00:00
n-a-c-h
b6b65849f1 Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault] 2005-11-05 18:16:34 +00:00
n-a-c-h
a1a0e83a97 Some consolidation. 2005-10-10 00:33:20 +00:00
jbo_85
3226c5115d Removed useless OSExit function. Cleaned up the source a bit. 2005-10-09 14:28:23 +00:00
n-a-c-h
d8cdc933b7 Removed some alignment dependancy, removed some archaic code such as Dracula X hack. 2005-10-07 14:03:15 +00:00
n-a-c-h
f0b0265b7f SPC700 fixes [pagefault]. DMA fix [pagefault]. cleanup [Nach]. 2005-10-07 03:05:04 +00:00
grinvader
4adc74c22c Screen refresh when loading a state/rewind during frame advance disabled for now to remove the (hopefully) last random generation. Testing ensues. 2005-09-06 07:00:41 +00:00
grinvader
9bb7d64292 New tool used. Also, silly variable names removed from source. ^^ 2005-07-16 18:57:32 +00:00
jbo_85
707c6f50c2 Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools. 2005-07-12 14:19:01 +00:00
n-a-c-h
62959c2fd6 Making sure code is in executable sections Round 2. 2005-07-10 13:15:53 +00:00
jbo_85
81aaa7a5f0 Placed extsym for DOS at a better location. 2005-07-06 20:44:34 +00:00
jbo_85
5c0cccf43f Fixed extsym for DOS. 2005-07-06 19:06:57 +00:00
jbo_85
b0c151615b More spaces removed. Removed some dead code and useless macros and variables. 2005-07-06 14:13:32 +00:00
pagefault
4a620c89ed Added more comments. 2005-07-06 13:38:07 +00:00
pagefault
a9546b56ce More housecleaning 2005-07-06 13:33:30 +00:00
pagefault
f10753fdbc Removed old ancient macro that does nothing 2005-07-06 13:32:16 +00:00
pagefault
1ec66e2629 Removed game60hzcall since we have a nifty C port now 2005-07-06 13:30:56 +00:00
pagefault
2d8708b82d Delete a blank line 2005-07-06 10:17:40 +00:00
pagefault
6f2e864f8c Fix stuff before I break it again 2005-07-06 08:14:12 +00:00
pagefault
b8da65069f Disable some stuff, I hope this doesn't break anything 2005-07-06 08:01:12 +00:00
pagefault
ca61e4cf9d Make new Game60hzcall for *nix only 2005-07-05 21:47:54 +00:00
n-a-c-h
57eed11457 Removed unneeded whitespace. 2005-06-02 01:05:50 +00:00
n-a-c-h
7493da7f03 Code cleanup, added position # to RR states, fixes for pause related problems. 2005-05-19 20:13:15 +00:00
grinvader
4a3303231b Emuspeed keyb shortcuts bound, better handling of emu pause/frame increase while throttling, removed some unused EXTSYMs from recent changes, made average FPS calculation work with replay-to-record feature. TODO: fix fastmotion speed, currently 4 times what is asked -_-; 2005-05-19 19:46:02 +00:00
n-a-c-h
42fe56748d Quick commit to fix some pause crashing issues. We'll need a real fix for the screen update issue later. 2005-05-18 18:15:15 +00:00
n-a-c-h
61046ac147 Pause for rewind and state load now work correctly. 2005-05-15 13:24:19 +00:00
n-a-c-h
cc2814c5cf Pause rewind now mostly implemented. 2005-05-14 18:23:16 +00:00
grinvader
23bc512dae Fastforward no longer causes trouble if frame increase is used. 2005-05-13 23:34:21 +00:00
grinvader
886fec7b7d Some comments, first modifications for ZMV format using variable speed code. 2005-05-13 16:13:49 +00:00
grinvader
89a510a977 Rewind interval is now a multiple of 1/5 seconds (default value updated), more trailing spaces removed. 2005-05-11 13:26:31 +00:00
n-a-c-h
713c780a6c Removed some extra external symbols. 2005-05-10 15:14:00 +00:00
n-a-c-h
c17773688d Got F3 working, added an alternate jump which fixes some issues but introduces others. 2005-05-10 15:11:30 +00:00
grinvader
53557bd5ef More code cleanup (and trailing spacesremoval). 2005-05-10 00:18:29 +00:00
n-a-c-h
b1facc3dfe Removed some dead code and an unused variable. 2005-05-09 23:52:44 +00:00
n-a-c-h
6fed231ede Rewind pause not a dummy. 2005-05-09 23:14:02 +00:00
n-a-c-h
8429964f38 Fixed rewind during movie record. 2005-04-19 22:46:24 +00:00
n-a-c-h
8d6a81c288 Removed another useless extsym. 2005-04-10 19:47:01 +00:00
n-a-c-h
2ee4e8184e Selectable amount of rewind states no longer dummy. Fixed loading rewind when none left. Todo: make the state prior loadable too. 2005-04-10 07:29:04 +00:00
grinvader
7a706dcd65 Pruning of ~6 years of useless EXTSYMs *whew*. Better code in zstate.c, should fix the 'dash issue'. 2005-04-10 04:32:59 +00:00
grinvader
991588a89a Netplay code (mostly) removed, still need some help on EXTSYMs and port-dependant stuff. 2005-04-09 08:40:31 +00:00
n-a-c-h
8c03115ba4 Fixed some crashing now and then using pause. 2005-04-07 22:52:21 +00:00
n-a-c-h
a125670665 Fixed jumping mechanism to be more correct. 2005-04-06 22:12:04 +00:00
n-a-c-h
e1a3745a3f Returning from GUI while paused now restores game screen. 2005-04-05 23:46:21 +00:00
n-a-c-h
24dcd1a8c0 Brought back the undesyncability of ZSNES 0.9xx movies! Reset during movies now work. 2005-04-04 17:41:27 +00:00