n-a-c-h
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bd4de66065
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Making sure code is in executable sections Round 3.
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2005-07-10 13:46:09 +00:00 |
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n-a-c-h
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62959c2fd6
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Making sure code is in executable sections Round 2.
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2005-07-10 13:15:53 +00:00 |
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n-a-c-h
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24e881da21
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Making sure code is in executable sections Round 1.
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2005-07-10 12:53:34 +00:00 |
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n-a-c-h
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ea1e34a964
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Changed __LINUX__ to __UNIXSDL__.
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2005-07-10 02:05:12 +00:00 |
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grinvader
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4de178bbd2
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Less sourcefiles. Less ASM. Less stupid. ZSNES.
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2005-07-06 22:44:31 +00:00 |
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jbo_85
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81aaa7a5f0
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Placed extsym for DOS at a better location.
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2005-07-06 20:44:34 +00:00 |
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jbo_85
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5c0cccf43f
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Fixed extsym for DOS.
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2005-07-06 19:06:57 +00:00 |
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grinvader
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b75cb07be4
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Less useless spaces, spc700 init to ffc0 (byuu), earthbound fix (pagefault).
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2005-07-06 15:19:12 +00:00 |
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jbo_85
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b0c151615b
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More spaces removed. Removed some dead code and useless macros and variables.
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2005-07-06 14:13:32 +00:00 |
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pagefault
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4a620c89ed
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Added more comments.
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2005-07-06 13:38:07 +00:00 |
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pagefault
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d07ba175c2
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Added comments
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2005-07-06 13:35:42 +00:00 |
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pagefault
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a9546b56ce
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More housecleaning
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2005-07-06 13:33:30 +00:00 |
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pagefault
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f10753fdbc
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Removed old ancient macro that does nothing
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2005-07-06 13:32:16 +00:00 |
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pagefault
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1ec66e2629
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Removed game60hzcall since we have a nifty C port now
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2005-07-06 13:30:56 +00:00 |
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pagefault
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2d8708b82d
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Delete a blank line
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2005-07-06 10:17:40 +00:00 |
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pagefault
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6f2e864f8c
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Fix stuff before I break it again
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2005-07-06 08:14:12 +00:00 |
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pagefault
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b8da65069f
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Disable some stuff, I hope this doesn't break anything
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2005-07-06 08:01:12 +00:00 |
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pagefault
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ca61e4cf9d
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Make new Game60hzcall for *nix only
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2005-07-05 21:47:54 +00:00 |
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pagefault
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c4e8fb49a6
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Typo fix again
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2005-07-05 21:46:07 +00:00 |
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pagefault
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a55216e3c6
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Port over Game60hzcall()
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2005-07-05 21:32:52 +00:00 |
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pagefault
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7e6b03294f
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We need to rename the file obviously so we don't have conflicts with the assembly version
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2005-07-05 21:20:26 +00:00 |
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pagefault
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3f9783e47d
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Added file to contain new timing code
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2005-07-05 21:17:38 +00:00 |
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n-a-c-h
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57eed11457
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Removed unneeded whitespace.
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2005-06-02 01:05:50 +00:00 |
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n-a-c-h
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7493da7f03
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Code cleanup, added position # to RR states, fixes for pause related problems.
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2005-05-19 20:13:15 +00:00 |
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grinvader
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4a3303231b
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Emuspeed keyb shortcuts bound, better handling of emu pause/frame increase while throttling, removed some unused EXTSYMs from recent changes, made average FPS calculation work with replay-to-record feature. TODO: fix fastmotion speed, currently 4 times what is asked -_-;
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2005-05-19 19:46:02 +00:00 |
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n-a-c-h
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42fe56748d
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Quick commit to fix some pause crashing issues. We'll need a real fix for the screen update issue later.
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2005-05-18 18:15:15 +00:00 |
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n-a-c-h
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e8fffc30f2
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Killed sound buffer during pause.
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2005-05-18 15:31:14 +00:00 |
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n-a-c-h
|
61046ac147
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Pause for rewind and state load now work correctly.
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2005-05-15 13:24:19 +00:00 |
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n-a-c-h
|
cc2814c5cf
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Pause rewind now mostly implemented.
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2005-05-14 18:23:16 +00:00 |
|
grinvader
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23bc512dae
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Fastforward no longer causes trouble if frame increase is used.
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2005-05-13 23:34:21 +00:00 |
|
grinvader
|
886fec7b7d
|
Some comments, first modifications for ZMV format using variable speed code.
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2005-05-13 16:13:49 +00:00 |
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grinvader
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89a510a977
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Rewind interval is now a multiple of 1/5 seconds (default value updated), more trailing spaces removed.
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2005-05-11 13:26:31 +00:00 |
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n-a-c-h
|
713c780a6c
|
Removed some extra external symbols.
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2005-05-10 15:14:00 +00:00 |
|
n-a-c-h
|
c17773688d
|
Got F3 working, added an alternate jump which fixes some issues but introduces others.
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2005-05-10 15:11:30 +00:00 |
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grinvader
|
53557bd5ef
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More code cleanup (and trailing spacesremoval).
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2005-05-10 00:18:29 +00:00 |
|
n-a-c-h
|
b1facc3dfe
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Removed some dead code and an unused variable.
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2005-05-09 23:52:44 +00:00 |
|
n-a-c-h
|
6fed231ede
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Rewind pause not a dummy.
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2005-05-09 23:14:02 +00:00 |
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n-a-c-h
|
8429964f38
|
Fixed rewind during movie record.
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2005-04-19 22:46:24 +00:00 |
|
n-a-c-h
|
8d6a81c288
|
Removed another useless extsym.
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2005-04-10 19:47:01 +00:00 |
|
n-a-c-h
|
2ee4e8184e
|
Selectable amount of rewind states no longer dummy. Fixed loading rewind when none left. Todo: make the state prior loadable too.
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2005-04-10 07:29:04 +00:00 |
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grinvader
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7a706dcd65
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Pruning of ~6 years of useless EXTSYMs *whew*. Better code in zstate.c, should fix the 'dash issue'.
|
2005-04-10 04:32:59 +00:00 |
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grinvader
|
991588a89a
|
Netplay code (mostly) removed, still need some help on EXTSYMs and port-dependant stuff.
|
2005-04-09 08:40:31 +00:00 |
|
n-a-c-h
|
8c03115ba4
|
Fixed some crashing now and then using pause.
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2005-04-07 22:52:21 +00:00 |
|
grinvader
|
c2af9fb265
|
SetupROM port and some cleanup.
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2005-04-07 16:53:45 +00:00 |
|
n-a-c-h
|
a125670665
|
Fixed jumping mechanism to be more correct.
|
2005-04-06 22:12:04 +00:00 |
|
n-a-c-h
|
e1a3745a3f
|
Returning from GUI while paused now restores game screen.
|
2005-04-05 23:46:21 +00:00 |
|
n-a-c-h
|
24dcd1a8c0
|
Brought back the undesyncability of ZSNES 0.9xx movies! Reset during movies now work.
|
2005-04-04 17:41:27 +00:00 |
|
n-a-c-h
|
396325e6b9
|
Pause and Increment now operation (sorta).
|
2005-04-04 14:08:28 +00:00 |
|
n-a-c-h
|
009214bdd1
|
Added pause code, and setup EMUPause variable for ipher.
|
2005-04-04 13:45:02 +00:00 |
|
n-a-c-h
|
7823b3f056
|
Added parameter to close ZSNES when movie is closed.
|
2005-04-04 01:24:32 +00:00 |
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