Commit Graph

391 Commits

Author SHA1 Message Date
n-a-c-h
bd4de66065 Making sure code is in executable sections Round 3. 2005-07-10 13:46:09 +00:00
n-a-c-h
62959c2fd6 Making sure code is in executable sections Round 2. 2005-07-10 13:15:53 +00:00
n-a-c-h
24e881da21 Making sure code is in executable sections Round 1. 2005-07-10 12:53:34 +00:00
n-a-c-h
ea1e34a964 Changed __LINUX__ to __UNIXSDL__. 2005-07-10 02:05:12 +00:00
grinvader
4de178bbd2 Less sourcefiles. Less ASM. Less stupid. ZSNES. 2005-07-06 22:44:31 +00:00
jbo_85
81aaa7a5f0 Placed extsym for DOS at a better location. 2005-07-06 20:44:34 +00:00
jbo_85
5c0cccf43f Fixed extsym for DOS. 2005-07-06 19:06:57 +00:00
grinvader
b75cb07be4 Less useless spaces, spc700 init to ffc0 (byuu), earthbound fix (pagefault). 2005-07-06 15:19:12 +00:00
jbo_85
b0c151615b More spaces removed. Removed some dead code and useless macros and variables. 2005-07-06 14:13:32 +00:00
pagefault
4a620c89ed Added more comments. 2005-07-06 13:38:07 +00:00
pagefault
d07ba175c2 Added comments 2005-07-06 13:35:42 +00:00
pagefault
a9546b56ce More housecleaning 2005-07-06 13:33:30 +00:00
pagefault
f10753fdbc Removed old ancient macro that does nothing 2005-07-06 13:32:16 +00:00
pagefault
1ec66e2629 Removed game60hzcall since we have a nifty C port now 2005-07-06 13:30:56 +00:00
pagefault
2d8708b82d Delete a blank line 2005-07-06 10:17:40 +00:00
pagefault
6f2e864f8c Fix stuff before I break it again 2005-07-06 08:14:12 +00:00
pagefault
b8da65069f Disable some stuff, I hope this doesn't break anything 2005-07-06 08:01:12 +00:00
pagefault
ca61e4cf9d Make new Game60hzcall for *nix only 2005-07-05 21:47:54 +00:00
pagefault
c4e8fb49a6 Typo fix again 2005-07-05 21:46:07 +00:00
pagefault
a55216e3c6 Port over Game60hzcall() 2005-07-05 21:32:52 +00:00
pagefault
7e6b03294f We need to rename the file obviously so we don't have conflicts with the assembly version 2005-07-05 21:20:26 +00:00
pagefault
3f9783e47d Added file to contain new timing code 2005-07-05 21:17:38 +00:00
n-a-c-h
57eed11457 Removed unneeded whitespace. 2005-06-02 01:05:50 +00:00
n-a-c-h
7493da7f03 Code cleanup, added position # to RR states, fixes for pause related problems. 2005-05-19 20:13:15 +00:00
grinvader
4a3303231b Emuspeed keyb shortcuts bound, better handling of emu pause/frame increase while throttling, removed some unused EXTSYMs from recent changes, made average FPS calculation work with replay-to-record feature. TODO: fix fastmotion speed, currently 4 times what is asked -_-; 2005-05-19 19:46:02 +00:00
n-a-c-h
42fe56748d Quick commit to fix some pause crashing issues. We'll need a real fix for the screen update issue later. 2005-05-18 18:15:15 +00:00
n-a-c-h
e8fffc30f2 Killed sound buffer during pause. 2005-05-18 15:31:14 +00:00
n-a-c-h
61046ac147 Pause for rewind and state load now work correctly. 2005-05-15 13:24:19 +00:00
n-a-c-h
cc2814c5cf Pause rewind now mostly implemented. 2005-05-14 18:23:16 +00:00
grinvader
23bc512dae Fastforward no longer causes trouble if frame increase is used. 2005-05-13 23:34:21 +00:00
grinvader
886fec7b7d Some comments, first modifications for ZMV format using variable speed code. 2005-05-13 16:13:49 +00:00
grinvader
89a510a977 Rewind interval is now a multiple of 1/5 seconds (default value updated), more trailing spaces removed. 2005-05-11 13:26:31 +00:00
n-a-c-h
713c780a6c Removed some extra external symbols. 2005-05-10 15:14:00 +00:00
n-a-c-h
c17773688d Got F3 working, added an alternate jump which fixes some issues but introduces others. 2005-05-10 15:11:30 +00:00
grinvader
53557bd5ef More code cleanup (and trailing spacesremoval). 2005-05-10 00:18:29 +00:00
n-a-c-h
b1facc3dfe Removed some dead code and an unused variable. 2005-05-09 23:52:44 +00:00
n-a-c-h
6fed231ede Rewind pause not a dummy. 2005-05-09 23:14:02 +00:00
n-a-c-h
8429964f38 Fixed rewind during movie record. 2005-04-19 22:46:24 +00:00
n-a-c-h
8d6a81c288 Removed another useless extsym. 2005-04-10 19:47:01 +00:00
n-a-c-h
2ee4e8184e Selectable amount of rewind states no longer dummy. Fixed loading rewind when none left. Todo: make the state prior loadable too. 2005-04-10 07:29:04 +00:00
grinvader
7a706dcd65 Pruning of ~6 years of useless EXTSYMs *whew*. Better code in zstate.c, should fix the 'dash issue'. 2005-04-10 04:32:59 +00:00
grinvader
991588a89a Netplay code (mostly) removed, still need some help on EXTSYMs and port-dependant stuff. 2005-04-09 08:40:31 +00:00
n-a-c-h
8c03115ba4 Fixed some crashing now and then using pause. 2005-04-07 22:52:21 +00:00
grinvader
c2af9fb265 SetupROM port and some cleanup. 2005-04-07 16:53:45 +00:00
n-a-c-h
a125670665 Fixed jumping mechanism to be more correct. 2005-04-06 22:12:04 +00:00
n-a-c-h
e1a3745a3f Returning from GUI while paused now restores game screen. 2005-04-05 23:46:21 +00:00
n-a-c-h
24dcd1a8c0 Brought back the undesyncability of ZSNES 0.9xx movies! Reset during movies now work. 2005-04-04 17:41:27 +00:00
n-a-c-h
396325e6b9 Pause and Increment now operation (sorta). 2005-04-04 14:08:28 +00:00
n-a-c-h
009214bdd1 Added pause code, and setup EMUPause variable for ipher. 2005-04-04 13:45:02 +00:00
n-a-c-h
7823b3f056 Added parameter to close ZSNES when movie is closed. 2005-04-04 01:24:32 +00:00