grinvader
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9bb7d64292
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New tool used. Also, silly variable names removed from source. ^^
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2005-07-16 18:57:32 +00:00 |
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jbo_85
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707c6f50c2
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Removed useless spaces. Removed addrni.asm from Sconstruct and updated the build instructions for the tools.
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2005-07-12 14:19:01 +00:00 |
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n-a-c-h
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62959c2fd6
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Making sure code is in executable sections Round 2.
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2005-07-10 13:15:53 +00:00 |
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jbo_85
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81aaa7a5f0
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Placed extsym for DOS at a better location.
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2005-07-06 20:44:34 +00:00 |
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jbo_85
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5c0cccf43f
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Fixed extsym for DOS.
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2005-07-06 19:06:57 +00:00 |
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jbo_85
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b0c151615b
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More spaces removed. Removed some dead code and useless macros and variables.
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2005-07-06 14:13:32 +00:00 |
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pagefault
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4a620c89ed
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Added more comments.
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2005-07-06 13:38:07 +00:00 |
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pagefault
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a9546b56ce
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More housecleaning
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2005-07-06 13:33:30 +00:00 |
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pagefault
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f10753fdbc
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Removed old ancient macro that does nothing
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2005-07-06 13:32:16 +00:00 |
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pagefault
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1ec66e2629
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Removed game60hzcall since we have a nifty C port now
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2005-07-06 13:30:56 +00:00 |
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pagefault
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2d8708b82d
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Delete a blank line
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2005-07-06 10:17:40 +00:00 |
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pagefault
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6f2e864f8c
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Fix stuff before I break it again
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2005-07-06 08:14:12 +00:00 |
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pagefault
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b8da65069f
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Disable some stuff, I hope this doesn't break anything
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2005-07-06 08:01:12 +00:00 |
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pagefault
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ca61e4cf9d
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Make new Game60hzcall for *nix only
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2005-07-05 21:47:54 +00:00 |
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n-a-c-h
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57eed11457
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Removed unneeded whitespace.
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2005-06-02 01:05:50 +00:00 |
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n-a-c-h
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7493da7f03
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Code cleanup, added position # to RR states, fixes for pause related problems.
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2005-05-19 20:13:15 +00:00 |
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grinvader
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4a3303231b
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Emuspeed keyb shortcuts bound, better handling of emu pause/frame increase while throttling, removed some unused EXTSYMs from recent changes, made average FPS calculation work with replay-to-record feature. TODO: fix fastmotion speed, currently 4 times what is asked -_-;
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2005-05-19 19:46:02 +00:00 |
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n-a-c-h
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42fe56748d
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Quick commit to fix some pause crashing issues. We'll need a real fix for the screen update issue later.
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2005-05-18 18:15:15 +00:00 |
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n-a-c-h
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61046ac147
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Pause for rewind and state load now work correctly.
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2005-05-15 13:24:19 +00:00 |
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n-a-c-h
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cc2814c5cf
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Pause rewind now mostly implemented.
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2005-05-14 18:23:16 +00:00 |
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grinvader
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23bc512dae
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Fastforward no longer causes trouble if frame increase is used.
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2005-05-13 23:34:21 +00:00 |
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grinvader
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886fec7b7d
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Some comments, first modifications for ZMV format using variable speed code.
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2005-05-13 16:13:49 +00:00 |
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grinvader
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89a510a977
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Rewind interval is now a multiple of 1/5 seconds (default value updated), more trailing spaces removed.
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2005-05-11 13:26:31 +00:00 |
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n-a-c-h
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713c780a6c
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Removed some extra external symbols.
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2005-05-10 15:14:00 +00:00 |
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n-a-c-h
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c17773688d
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Got F3 working, added an alternate jump which fixes some issues but introduces others.
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2005-05-10 15:11:30 +00:00 |
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grinvader
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53557bd5ef
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More code cleanup (and trailing spacesremoval).
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2005-05-10 00:18:29 +00:00 |
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n-a-c-h
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b1facc3dfe
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Removed some dead code and an unused variable.
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2005-05-09 23:52:44 +00:00 |
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n-a-c-h
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6fed231ede
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Rewind pause not a dummy.
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2005-05-09 23:14:02 +00:00 |
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n-a-c-h
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8429964f38
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Fixed rewind during movie record.
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2005-04-19 22:46:24 +00:00 |
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n-a-c-h
|
8d6a81c288
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Removed another useless extsym.
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2005-04-10 19:47:01 +00:00 |
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n-a-c-h
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2ee4e8184e
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Selectable amount of rewind states no longer dummy. Fixed loading rewind when none left. Todo: make the state prior loadable too.
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2005-04-10 07:29:04 +00:00 |
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grinvader
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7a706dcd65
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Pruning of ~6 years of useless EXTSYMs *whew*. Better code in zstate.c, should fix the 'dash issue'.
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2005-04-10 04:32:59 +00:00 |
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grinvader
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991588a89a
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Netplay code (mostly) removed, still need some help on EXTSYMs and port-dependant stuff.
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2005-04-09 08:40:31 +00:00 |
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n-a-c-h
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8c03115ba4
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Fixed some crashing now and then using pause.
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2005-04-07 22:52:21 +00:00 |
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n-a-c-h
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a125670665
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Fixed jumping mechanism to be more correct.
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2005-04-06 22:12:04 +00:00 |
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n-a-c-h
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e1a3745a3f
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Returning from GUI while paused now restores game screen.
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2005-04-05 23:46:21 +00:00 |
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n-a-c-h
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24dcd1a8c0
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Brought back the undesyncability of ZSNES 0.9xx movies! Reset during movies now work.
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2005-04-04 17:41:27 +00:00 |
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n-a-c-h
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396325e6b9
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Pause and Increment now operation (sorta).
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2005-04-04 14:08:28 +00:00 |
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n-a-c-h
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009214bdd1
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Added pause code, and setup EMUPause variable for ipher.
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2005-04-04 13:45:02 +00:00 |
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n-a-c-h
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7823b3f056
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Added parameter to close ZSNES when movie is closed.
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2005-04-04 01:24:32 +00:00 |
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n-a-c-h
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cc9585f992
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Movie being reset sort of working now.
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2005-04-03 00:12:11 +00:00 |
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n-a-c-h
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38aa8aafcd
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Movies can now record reset. Todo: Make reset during movie replay not crash, anyone want to help with this?
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2005-04-02 22:54:28 +00:00 |
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pagefault
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7f53b8b185
|
Add variable to pause emulation
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2005-03-24 20:42:45 +00:00 |
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grinvader
|
abd8936460
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Less stupidity and more testcode removal makes state-less power-on movies a reality.
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2005-03-23 22:06:31 +00:00 |
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grinvader
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80e723c9f9
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Made ZMV store the start method, powercycle ZMVs are now possible, using a power-on state
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2005-03-23 17:56:56 +00:00 |
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grinvader
|
a2b713e60f
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External/internal chapter features now in the box. PARTY ! =D
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2005-03-17 18:42:44 +00:00 |
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grinvader
|
5894703da7
|
Small cleanup, new zmv format basic record/replay features now functionnal.
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2005-03-16 03:06:53 +00:00 |
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n-a-c-h
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0f05c9386f
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Removed movie vars from places where it doesn't belong.
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2005-03-15 15:32:41 +00:00 |
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grinvader
|
c4fee427ee
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After a hefty load of hours without eating, movie replay/record is now ported to C, movies/states compatibility is finally restored, uic.c now has a real port of zstart, and video modes have now more room. Now gimme a kitten.
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2005-02-19 22:11:38 +00:00 |
|
ipher
|
0a0fa14998
|
Oops, theoddone33 forgot a "welcome" EXTSYM
|
2005-02-14 11:36:23 +00:00 |
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