Commit Graph

211 Commits

Author SHA1 Message Date
grinvader
9afbeacd64 Reverting earthbound fix - needs more testing. 2005-07-06 15:43:59 +00:00
grinvader
b75cb07be4 Less useless spaces, spc700 init to ffc0 (byuu), earthbound fix (pagefault). 2005-07-06 15:19:12 +00:00
jbo_85
e0b39d561f Removed some useless spaces and made code more readable. 2005-07-06 12:57:04 +00:00
n-a-c-h
57eed11457 Removed unneeded whitespace. 2005-06-02 01:05:50 +00:00
pagefault
f6252f8f12 Next time test before you put something in CVS, (slap self) 2005-04-12 23:53:05 +00:00
pagefault
542a13d107 More windowing/subscreen fixes, fixes ToP intro and some other stuff 2005-04-12 23:25:11 +00:00
n-a-c-h
8c9ef568f4 Fixed typo in recently commited code. 2005-04-12 23:20:28 +00:00
pagefault
ee966715fe Bring CVS in sync with work dir 2005-04-12 23:16:14 +00:00
n-a-c-h
8a3e5c1cd4 Worked around odd NASM bug. Thanks MxC and Noxious Ninja. 2005-04-11 23:38:35 +00:00
n-a-c-h
e966a08922 Removed duplicate definitions, ZSNESW compiles again. 2005-04-10 20:29:29 +00:00
grinvader
7a706dcd65 Pruning of ~6 years of useless EXTSYMs *whew*. Better code in zstate.c, should fix the 'dash issue'. 2005-04-10 04:32:59 +00:00
grinvader
991588a89a Netplay code (mostly) removed, still need some help on EXTSYMs and port-dependant stuff. 2005-04-09 08:40:31 +00:00
grinvader
c2af9fb265 SetupROM port and some cleanup. 2005-04-07 16:53:45 +00:00
pagefault
2da78e1866 Removed obsolete code 2005-04-07 15:54:29 +00:00
pagefault
b986002252 Fix for non transparent sprites on a subscreen 2005-04-07 15:35:51 +00:00
pagefault
e9299f754b Clean up code and remove useless crap 2005-04-07 15:34:53 +00:00
pagefault
a5664e01bf Fixed a bug when the background was cleared to a strange color 2005-03-30 06:22:43 +00:00
pagefault
05cc0f4104 Yet another windowing fix, hopefully the last 2005-03-30 06:16:00 +00:00
pagefault
1d8d443ca9 Rewrote crazy code to be sane 2005-03-30 06:04:01 +00:00
pagefault
dfca3fea62 Fix windowing on mode 7 backgrounds 2005-03-30 05:29:35 +00:00
pagefault
b2aca2b1d0 A quick fix for windowing 2005-03-29 00:38:03 +00:00
pagefault
22be254d9a Updated windowing code, fixes for various games. 2005-03-28 22:23:16 +00:00
pagefault
f379b6545f Updated a label name so people can better understand what this code is doing 2005-03-27 22:13:06 +00:00
pagefault
9f1311fbf0 Window logic update, Gradius now working great 2005-03-27 22:07:10 +00:00
pagefault
8a1e0b9011 Some more windowing logic updates. 2005-03-27 20:39:56 +00:00
pagefault
3e596699cc Stupid typo fix 2005-03-26 23:07:24 +00:00
pagefault
8b26326720 Fixed a bug with Energy Breaker using a sprite on a subscreen that conflicted with the previous logic rework of the sprite with subscreen code. 2005-03-26 23:05:47 +00:00
pagefault
0e81f03943 Yeah... removing IRC quotes from the source would be good 2005-03-25 20:43:09 +00:00
pagefault
0b9defee9d Reworked the way sprites are handled under subscreen conditions 2005-03-25 20:41:39 +00:00
pagefault
c6f6c48cdd Proper logic when when drawing sprites while subscreen is present, fixes SMRPG characters disappearing when entering buildings 2005-03-25 20:16:10 +00:00
pagefault
339a2f38c5 Mode 4 offset change overflow fix in rendering code 2005-03-25 19:35:25 +00:00
pagefault
be4f623a03 Top Gear 3000 post-race animation mode 4 graphics now fixed 2005-03-25 19:28:10 +00:00
grinvader
9032322647 Loop count fix. 2005-03-25 09:26:09 +00:00
n-a-c-h
0ee80e81e1 Added show frame toggle during movies. 2005-03-23 09:50:31 +00:00
n-a-c-h
df9d6d096c Some cleanup, fixed some internal chapter errors. 2005-03-21 21:36:51 +00:00
n-a-c-h
74579ba30e Showing frame count during record/playback (we'll make a toggle later). 2005-03-21 12:10:16 +00:00
n-a-c-h
60a87572d4 Fixed F3 used/most recent display. 2005-03-21 11:15:55 +00:00
n-a-c-h
7872433c17 Fixed thumbnails during movies. 2005-03-21 10:51:44 +00:00
pagefault
bfb6d316e6 Major framerate improvement when using new graphics engine 2005-03-13 22:13:03 +00:00
pagefault
911f75c91f Fixed a logic bug in windowing/transparency code 2005-03-01 23:17:23 +00:00
pagefault
72c5c0d5ab Fixed transparency in warp effect in FF3 2005-02-16 04:27:37 +00:00
n-a-c-h
e10ca06be7 This file isn't used. 2005-02-06 19:34:33 +00:00
grinvader
22537a6749 Ports global variables to C (Aerdan, grinvader), restores bilinear behaviour, eats some unused stuff. 2005-02-03 00:53:19 +00:00
n-a-c-h
4f4f71cdda Some source cleanup, removed sound code from video code, trashed unused variable. 2005-02-02 16:30:50 +00:00
n-a-c-h
cc66b807b9 State sizes now calculated on game load. Thumbnail only displayed if in the ZST. 2005-02-01 13:38:19 +00:00
n-a-c-h
233058bf24 New unconditional thumbnail show. 2005-01-31 02:50:38 +00:00
pagefault
07af4d126f Misc formatting adjustment, I am a picky person :) 2005-01-27 01:50:00 +00:00
pagefault
17211d80b1 Fix another alignment problem 2005-01-27 01:49:12 +00:00
grinvader
d19abb9283 Port of statesaver to C, new resolution for SDL port, fixed bilinear filter in GUI 2005-01-26 01:00:54 +00:00
n-a-c-h
91749cbf5c Replaced e-mails with websites, we don't need more spam. 2005-01-14 13:11:43 +00:00