n-a-c-h
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4459682a02
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Fixed SRAM issue.
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2004-01-13 17:55:23 +00:00 |
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n-a-c-h
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01ba03afd1
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Made handling of base cart paths more logical codewise.
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2004-01-13 12:27:28 +00:00 |
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n-a-c-h
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9986261b35
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BIOS/Base carts now use paths.
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2004-01-11 12:56:42 +00:00 |
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n-a-c-h
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c05fa496e7
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Added support for Sufami Turbo - but only one cart for now.
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2004-01-05 21:33:37 +00:00 |
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n-a-c-h
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e53d8f1dee
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Fixed G-Next pack Checksum calculation.
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2004-01-05 00:32:26 +00:00 |
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n-a-c-h
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3f96861df9
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Fixed checksum and CRC32 on add on ROMs.
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2004-01-04 20:24:46 +00:00 |
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n-a-c-h
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b5dd7e0ae7
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Cleaned up Base+Add on code.
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2004-01-04 19:41:42 +00:00 |
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n-a-c-h
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0c7631c0bd
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Fixed mapping issue. Added support for SD Gundam GX add ons.
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2004-01-04 19:21:20 +00:00 |
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n-a-c-h
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3b82f054ce
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Added support for Same Game add-ons to use Same Game base.
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2004-01-04 17:01:31 +00:00 |
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n-a-c-h
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1482ffd29a
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Put back in FF3 hack :(
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2003-12-21 02:03:23 +00:00 |
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n-a-c-h
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a4187ea3da
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Implemented IPS patching from ZIP files.
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2003-12-21 00:29:10 +00:00 |
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n-a-c-h
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0385aaa96b
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Fixed unzipping ROMs that are 6MB with a header.
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2003-12-18 00:18:14 +00:00 |
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n-a-c-h
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95403f0cb8
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Fixed GZip for Windows, thanks Kode54, and no thanks M$
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2003-12-12 08:20:58 +00:00 |
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n-a-c-h
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bdc2267a4f
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Another fix for Windows.
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2003-11-29 21:02:01 +00:00 |
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n-a-c-h
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57957a22c2
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Fix for Windows.
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2003-11-29 20:52:32 +00:00 |
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n-a-c-h
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72d46efad2
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New NSS loading code.
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2003-11-29 20:47:28 +00:00 |
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n-a-c-h
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418dc55d27
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New loading code.
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2003-11-29 20:21:49 +00:00 |
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ipher
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88e52e34e8
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Removed a useless include (windows.h)
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2003-11-28 06:55:54 +00:00 |
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pagefault
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b37a7ecb5e
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Port % of execution code to C
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2003-11-22 21:30:05 +00:00 |
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pagefault
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85adffda67
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Clean up code and prepare for updated SuperFX core
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2003-11-12 21:06:51 +00:00 |
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n-a-c-h
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2a945754cc
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Better memory init, another hack removed
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2003-11-01 16:20:40 +00:00 |
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pagefault
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6564a89cb9
|
Removed another 3 hacks
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2003-10-31 16:43:03 +00:00 |
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n-a-c-h
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da0a48e65a
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Memory init code ported to C (thanks kode54). SPC RAM hopefully should now be initilized correctly (thanks Overload).
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2003-10-31 13:34:14 +00:00 |
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n-a-c-h
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31f37b2530
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3 more hacks bite the dust.
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2003-10-31 02:20:33 +00:00 |
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n-a-c-h
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99ce12478c
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5 hacks removed
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2003-10-28 17:19:14 +00:00 |
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n-a-c-h
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418b8baca3
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More cleanup
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2003-10-28 15:52:30 +00:00 |
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n-a-c-h
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f2b10a7807
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Fixed and cleaned up recent code ported to C
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2003-10-28 15:45:18 +00:00 |
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mkendora
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52333ba9c8
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Partial C portage of initialization code
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2003-10-28 08:07:51 +00:00 |
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n-a-c-h
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98347b677f
|
Fixed newline issue (mostly for my own sanity)
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2003-10-05 08:34:06 +00:00 |
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n-a-c-h
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5f0914d307
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Fixed force code. Thrown in some casts (thanks MKendora). Possibly fixed up Hi/Lo a bit.
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2003-08-29 10:18:00 +00:00 |
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n-a-c-h
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49853468d4
|
Got in decent ROM mirroring, Demon's Crest now works right. Megaman X no longer needs point hacks. Expanded Megaman X SRAM hack to Rockman X. Checksum calculation now uses new mirroring code. Prevented possible crash when calculating Hi/Lo. And a few misc fixes.
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2003-08-08 10:16:52 +00:00 |
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n-a-c-h
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fe35d7d395
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Expanded ToP interleave detection to DKJM2, minor fix
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2003-07-20 13:08:09 +00:00 |
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n-a-c-h
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6c46cfe346
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Prevent crashing when calculating checksum on messed up ROMs, more code cleanup.
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2003-07-11 08:01:14 +00:00 |
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n-a-c-h
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5dbb414d24
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ToP interleaved loading requirements reduced by 2MB, code cleanup.
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2003-07-10 19:06:36 +00:00 |
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n-a-c-h
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e427bd55ea
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Major updates!
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2003-07-09 21:02:33 +00:00 |
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