pagefault
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781e96e2ec
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SuperFX IRQ fixes, this is probably buggy so as usual send all complaints to /dev/null
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2006-02-08 08:07:59 +00:00 |
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pagefault
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abe78d23b7
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Final Fantasy 3 hack removed for the time being, don't seem to need it anymore
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2006-02-06 20:47:46 +00:00 |
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pagefault
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b4466c43d4
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Work around a bug in vmware that causes the VM to sometimes lock up during execution of CPUID instruction
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2006-02-06 20:32:33 +00:00 |
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pagefault
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dd5ac8b9f1
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You can now use gamepad in the background without ZSNES having focus
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2006-02-06 20:29:32 +00:00 |
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pagefault
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f9fddff1b5
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Fixed a really strange crash problem on Windows 2003 systems
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2006-02-04 11:29:18 +00:00 |
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n-a-c-h
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91679ed9c5
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Fixed cosmetic issue.
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2006-01-28 17:28:29 +00:00 |
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n-a-c-h
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d4b34963a5
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Fixed input responsitivity for controllers 3+. [bssteph]
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2006-01-19 16:21:34 +00:00 |
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n-a-c-h
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9da396d4a4
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Fixed video mode selecting via command line for Windows (whoever updated it last didn't change everything he was supposed to). Fixed a variable which was being used improperly.
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2006-01-04 14:53:52 +00:00 |
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n-a-c-h
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78243be7f4
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Missed a date.
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2006-01-01 23:07:24 +00:00 |
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n-a-c-h
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ab4fd1cd4f
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Updated copyrights.
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2006-01-01 13:47:21 +00:00 |
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n-a-c-h
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cfa430c48d
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Fixed pushes and pops for x86-64.
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2006-01-01 11:02:21 +00:00 |
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n-a-c-h
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8a796cd9e4
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Removed DSP-3.
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2005-12-19 00:19:41 +00:00 |
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n-a-c-h
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a010472b31
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Can now compile objects internally if desired. MSVC and GCC handling cleaned up a bit.
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2005-12-13 19:22:16 +00:00 |
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n-a-c-h
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c12d9b422b
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Made cfgparse.o depend on PSR compiler.
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2005-11-29 13:04:56 +00:00 |
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n-a-c-h
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26a95517aa
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Fix for MSVC.
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2005-11-27 00:25:47 +00:00 |
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n-a-c-h
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9b659c927d
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Make most common sound case first. [TRAC]
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2005-11-26 20:53:17 +00:00 |
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n-a-c-h
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b87cc8fa79
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Made audio processing use less overhead.
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2005-11-26 18:52:36 +00:00 |
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n-a-c-h
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cd578b0e73
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Make sound processing use less CPU cycles.
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2005-11-26 17:24:40 +00:00 |
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n-a-c-h
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b80ce23ef6
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Make sound processing use less CPU cycles.
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2005-11-26 17:11:07 +00:00 |
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n-a-c-h
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db6aa710f7
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Removed debug output.
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2005-11-24 18:18:40 +00:00 |
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n-a-c-h
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ac96464783
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Updated comments.
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2005-11-24 00:39:34 +00:00 |
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n-a-c-h
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5ba956cdf6
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NTSC video is now 59.9487437186, thanks Bisqwit for code to get sample generation amount correct.
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2005-11-23 23:45:18 +00:00 |
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n-a-c-h
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65bbc4be2e
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Fixed a bug with the buffer from the last commit.
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2005-11-23 20:40:40 +00:00 |
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n-a-c-h
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7930ecde1d
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Audio writing is now buffered. Video output was changed to 256x224.
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2005-11-23 20:28:10 +00:00 |
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n-a-c-h
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5614eb94e5
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Now using 1068 samples a frame for NTSC. Requires video encoding to be 59.925093633 FPS to sync video to audio.
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2005-11-23 19:52:57 +00:00 |
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n-a-c-h
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12a6220756
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Corrected sample generation for PAL games.
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2005-11-23 16:58:18 +00:00 |
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n-a-c-h
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f9dc41e1b5
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Corrected how movie dumping is handled in various circumstances.
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2005-11-22 23:16:21 +00:00 |
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n-a-c-h
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2deba26206
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Added aditional check to handle raw video failing properly. Added PCM audio dumping (only works at stereo 32000).
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2005-11-22 23:05:23 +00:00 |
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n-a-c-h
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195cbf4694
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Pentium4m was off by a minor version.
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2005-11-15 21:35:06 +00:00 |
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n-a-c-h
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f8de540962
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Added buffer overflow protection to char_array_unpack().
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2005-11-13 17:23:15 +00:00 |
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n-a-c-h
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597c170823
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Moved 3 variables over to packed types. Some optimization
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2005-11-13 16:48:39 +00:00 |
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n-a-c-h
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a74dbfef5a
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Finished support for packed arrays. Fixed a parse bug.
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2005-11-13 16:47:30 +00:00 |
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n-a-c-h
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b3aa66fe32
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Fixed BG latches for modes 2 and 4 to be 13 bit (fixes Star Fox, UN Sqaurdron, and ToP).
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2005-11-08 17:52:29 +00:00 |
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grinvader
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6d03880a72
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Updated BG scroll register behaviour using anomie's formula. Got it done thanks to pagefault, too. Look at that bad-ass ASM, all cute in its macro.
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2005-11-06 01:22:22 +00:00 |
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grinvader
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0e5094b120
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Cleanup (whitespace & useless EXTSYM).
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2005-11-05 18:49:07 +00:00 |
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n-a-c-h
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b6263c7f61
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Fixed small screen extra line issues (fixes Super Metroid annoying line issue, so now that guy who keeps on coming into the channel annoying us about it can rest in peace).
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2005-11-05 18:32:50 +00:00 |
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n-a-c-h
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b6b65849f1
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Fixes for DMA, so we can have the recent improvements without breaking tons of other game. (SSF2, SFA2, FFMQ, TOP, CT, YI, Probably others). [pagefault]
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2005-11-05 18:16:34 +00:00 |
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grinvader
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71ef4571ba
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Typo fix in todo list.
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2005-11-02 03:58:20 +00:00 |
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grinvader
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49d1ad1080
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Architecture detector updated (also necessary cflag added), now should work for everything thrown at it [Nach]. Updated tools compile info and 'make tools' for new tool.
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2005-11-02 03:56:39 +00:00 |
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n-a-c-h
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70dc0095df
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Architecture detection tool which may be used for various purposes.
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2005-11-01 23:28:52 +00:00 |
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n-a-c-h
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36ae24ab78
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SCons updated somewhat, but don't come looking for me (Nach) about it. [Snarius]
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2005-11-01 02:37:23 +00:00 |
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n-a-c-h
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f6834344ef
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Completed support for config file comments @. Updated framework for upcoming goodies.
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2005-10-31 18:02:21 +00:00 |
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n-a-c-h
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968cf3dd24
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Trimmed whitespace.
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2005-10-31 00:18:05 +00:00 |
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n-a-c-h
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c3de610c24
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Added ifndef to preproccessor (for Aerdan). Really cleaned up the source. Added framework for upcoming features. Outputted file is now optimized a bit.
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2005-10-31 00:16:03 +00:00 |
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n-a-c-h
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fa8b3673a1
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More x86-64 fixes.
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2005-10-30 11:55:42 +00:00 |
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n-a-c-h
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5d521104af
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Fixed issues with various K6s.
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2005-10-29 17:41:33 +00:00 |
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grinvader
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a81505b672
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Semantic fix. Should prevent people from whining that their Turion 64 are 'incorrectly' detected as k8. >:|
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2005-10-27 23:00:15 +00:00 |
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grinvader
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69cb866762
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Ok, now we actually check if we can use cpuid before using it. With evil AT&T inlined ASM from ui.asm [Nach]
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2005-10-27 16:18:51 +00:00 |
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n-a-c-h
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ead3840ccd
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Oops was too space happy.
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2005-10-27 14:30:24 +00:00 |
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grinvader
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4d6fe2c29e
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Proofread. Code. FFS. And save the files before commit, that'll help. Not enough sugar, clearly.
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2005-10-27 12:58:03 +00:00 |
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