Commit Graph

346 Commits

Author SHA1 Message Date
ipher
3ac569e09f Re-Arranged Game Key window, and cleaned up the source 2005-04-08 00:04:53 +00:00
ipher
1926a43e6a Primary Buffer option shouldn't be reversed anymore (Thanks Jonas Quinn!) 2005-04-05 18:23:06 +00:00
ipher
147af0739d Bordered the 2 new options in Game Keys 2005-04-05 01:01:37 +00:00
ipher
47452a7888 Added "Pause Emulation" and "Incr Frame" options to the Game Keys window... now time for sleep. 2005-04-04 14:05:39 +00:00
grinvader
a102f11b41 Memmapping port step 1 - easier to read, still a lot to do. Power on w/ clear SRAM now works with SA-1 games. Reverted chips/sa1proc.asm to rev 1.42 because all recent work only breaks HnK3 (the SMRPG fix is due to pagefault's subscreen/windowing logic fixes). 2005-04-02 09:18:53 +00:00
ipher
18ee239d33 Fixed Button color in Key Combo window when another window is open 2005-03-31 23:57:06 +00:00
ipher
312c99d838 Changes to Movie and Game Key windows 2005-03-31 19:45:08 +00:00
ipher
94a10267f0 Made the 3 Chapter buttons slightly larger in the Movie window 2005-03-29 00:33:49 +00:00
ipher
447b2f5c90 Added "Start From Power+SRAM Clear" dummy option, and rearranged the Movie window. 2005-03-29 00:30:02 +00:00
ipher
bac0d276dc Added P5 option to Combo box 2005-03-28 17:29:17 +00:00
n-a-c-h
04cdcc2b5e Fixed some issues with old movie playback. 2005-03-27 21:14:58 +00:00
n-a-c-h
8b0b13366e Added ZMV start method radio button. 2005-03-23 16:35:55 +00:00
n-a-c-h
0ee80e81e1 Added show frame toggle during movies. 2005-03-23 09:50:31 +00:00
ipher
78052c0a70 Moved Movie Hotkey options to the Movie Window 2005-03-16 17:11:02 +00:00
ipher
b95bf79c3f Moved Hotkeys for Savestates to the Save Options window, and added "Insert Chapter" "Next Chapter" and "Prev Chapter" dummy hotkey options 2005-03-16 16:02:31 +00:00
ipher
4002e05114 Added "Insert Chapter", "Next Chapter", and "Previous Chapter" dummy options to the Movie window 2005-03-15 16:24:37 +00:00
ipher
ca711a43ab Text within boxes in the Netplay window now have shadows. Cursor shadow still to come! 2005-03-10 21:43:46 +00:00
ipher
1bbdb16393 cleaned up the macro a little, and used macro for Input borders, saves 219 lines of code! 2005-02-24 14:03:29 +00:00
ipher
dee92fc09d Added borders to the "Game Keys" boxes 2005-02-24 13:28:32 +00:00
ipher
34446f2c33 Spaced out the "Game Keys" window a bit, to prepare for borders in the future. 2005-02-24 11:45:50 +00:00
grinvader
5fb5aede6b Moved buttons to fit new click area. 2005-02-23 01:37:45 +00:00
ipher
43be0aa3aa Cleaned up the "Save" menu a little bit. Hopefully. 2005-02-23 01:17:43 +00:00
grinvader
c4fee427ee After a hefty load of hours without eating, movie replay/record is now ported to C, movies/states compatibility is finally restored, uic.c now has a real port of zstart, and video modes have now more room. Now gimme a kitten. 2005-02-19 22:11:38 +00:00
pagefault
e513150533 Minor GUI text placement fix 2005-02-16 04:47:34 +00:00
ipher
d206bbc0de Added "Half Seconds Per Rewind" dummy option to the Save Options. 2005-02-14 00:21:03 +00:00
ipher
3645c2db6d Added "# of rewind states" dummy option to Save Options. 2005-02-09 23:35:50 +00:00
ipher
a3f6f3e5eb Moved "Use Primary Buffer" to Sound Options. 2005-02-09 01:56:08 +00:00
ipher
4d6daffb30 Added "Use Primary Buffer" dummy option to the Win32 port 2005-02-09 00:22:40 +00:00
grinvader
22537a6749 Ports global variables to C (Aerdan, grinvader), restores bilinear behaviour, eats some unused stuff. 2005-02-03 00:53:19 +00:00
pagefault
e485530b2b Renamed "Win32" version to "Win" version since we support Win64 via MSVC 2005-02-03 00:40:44 +00:00
pagefault
fd4a01d556 Give ipher a cookie too 2005-02-03 00:37:01 +00:00
pagefault
f49dfe9c6b Add grinvader to about box 2005-02-03 00:32:52 +00:00
n-a-c-h
2aa4eec761 SRAM load from Save toggle now in effect. 2005-01-31 01:41:26 +00:00
ipher
d9d0fc8d05 Fixed wierd netplay GUI bug 2005-01-19 23:31:06 +00:00
grinvader
20157f69d3 New reminder text, short jump fixes, port of Rewind to C. 2005-01-19 18:49:15 +00:00
ipher
d4bb34da5e Borders added to Netplay menu, also fixed the location of the blinking cursors (was 1 pixel too high on Port and Nickname) 2005-01-18 12:32:24 +00:00
ipher
ca0595fbca Input Window's boxes now have borders. 2005-01-18 10:19:28 +00:00
ipher
80a758e144 Fixed label for Fullscreen/Widescreen options 2005-01-18 09:26:31 +00:00
ipher
588e10e860 Eagle Engine now correctly shows the shortcut as "I" 2005-01-15 15:36:58 +00:00
ipher
a54d7e2f3e Changed "Full Screen" and "Wide Screen" shortcut to "C" 2005-01-15 15:07:42 +00:00
n-a-c-h
91749cbf5c Replaced e-mails with websites, we don't need more spam. 2005-01-14 13:11:43 +00:00
ipher
024f9aa365 fixed typo 2005-01-14 03:27:43 +00:00
ipher
46d83eaf8d Changed "Sidewinder Fix" shortcut to I, so it won't conflict with "Use Small Text" shortcut 2005-01-14 00:39:53 +00:00
pagefault
85afb9ad73 Changed some text in netplay window to be more clear that we are using TCP mode insted of UDP 2005-01-13 20:41:03 +00:00
ipher
aafa52c410 It took 131 men, and meant the slaughter of 11, but The Path is now bordered so that the travellers can find it more easily. 2005-01-12 21:57:44 +00:00
ipher
bdc092927e Touched up the borders around input box in Load menu, around the Frame Rate box in Options, and added a border around the Sampling Rate box. 2005-01-12 20:52:20 +00:00
ipher
51d08609fe Some say "Why? Why add a border to the frame skip box?". I say "Why Not?". 2005-01-12 20:07:18 +00:00
ipher
4fbb42cd13 Fixed underline for Trap Mouse Cursor and hid Savestate+SRAM dummy option 2005-01-12 17:28:07 +00:00
n-a-c-h
d76fd1ee38 Fixed the alternate text in add-on and chip config windows. 2005-01-12 12:59:37 +00:00
ipher
c68f9a34c7 Added "O" flag in Video Modes, instead of just listing OGL. (sdlintrf.asm)
Added "O" flag to Legend in Video Options (guiwindp.inc)
Moved Scanlines options down (for above) (guiwindp.inc, guimouse.inc)
Added 1280x1024 OGL (ODS) Full, for people with LCD Monitors (sdlintrf.asm, sdllink.c)
Fixed 640x480 OGL (ODS) Win (sdllink.c)
Organized the video menu, by res. (sdlintrf.asm, sdllink.c)
Fixed insanely long HQ#x lines in sdlintrf.asm (sdllink.c)
Thank Aerdan and robust for the help with this!
2005-01-12 12:43:02 +00:00