'Wrapped is better than duped' (Nach) + typo fix, causing netplay to actually work in SDL ! ^^;

This commit is contained in:
grinvader
2005-02-01 17:55:36 +00:00
parent 146dd7150f
commit fba4816e68
2 changed files with 7 additions and 393 deletions

View File

@@ -954,58 +954,7 @@ extern unsigned char PacketSendArray[2048+256];
int SendDataNop()
{
int retval, dsize=PacketSendSize;
unsigned char *dptr=PacketSendArray;
if (UDPEnable){
/* retval = sendto(ugamesocket,dptr,dsize,0,(struct sockaddr *)&ugameaddress,sizeof(ugameaddress));
if (retval == SOCKET_ERROR)
{
closesocket(gamesocket);
return(-1);
}
return(0); */
if (((packetnum-packetnumhead) & 0xFF) >= 15){
// sprintf(message1,"Packet Overflow.");
// MessageBox (NULL, message1, "Init Error" , MB_ICONERROR );
// wait for receive packet, call JoyRead while waiting
while (((packetnum-packetnumhead) & 0xFF) >= 15){
PacketResend();
PacketReceive();
UpdateVFrame();
while ((packetconfirm[packetnumhead]) && (packetnum!=packetnumhead))
packetnumhead=(packetnumhead+1) & 0xFF;
}
}
CopyMemory(&(cpacketdata[2]),dptr,dsize);
CopyMemory(&(packetdata[2048*(packetnum & 0x0F)]),dptr,dsize);
packetsize[packetnum]=dsize;
packetconfirm[packetnum]=0;
cpacketdata[0]=1;
cpacketdata[1]=(char)packetnum;
retval = sendto(ugamesocket,cpacketdata,dsize+2,0,(struct sockaddr *)&ugameaddress,sizeof(ugameaddress));
packettimeleft[packetnum]=60;
if (dsize>512) packettimeleft[packetnum]=90;
packetresent[packetnum]=1;
packetnum=(packetnum+1) & 0xFF;
if (retval == SOCKET_ERROR)
{
closesocket(ugamesocket);
return(-1);
}
return(0);
}
/* send data with the socket */
retval = send(gamesocket,dptr,dsize,0);
if (retval == SOCKET_ERROR)
{
closesocket(gamesocket);
return(-1);
}
return(0);
return (SendData(PacketSendSize,PacketSendArray));
}
@@ -1149,90 +1098,7 @@ char SendBufferSize[256];*/
int SendDataUDPNop()
{
int retval,i;
int packetsize, dsize=PacketSendSize;
unsigned char *dptr=PacketSendArray;
// return (SendData(dsize,dptr));
if (UDPEnable){
/*int SendPtr;
char SendBuffer[256*32];
char SendBufferSize[256];*/
blahblahblah++;
packetsize = 0;
for (i=0;i<dsize;i++)
SendBuffer[SendPtr*32+i]=dptr[i];
SendBufferSize[SendPtr]=dsize;
if ((dsize == 2) && (dptr[0]<=1)){
if (SendRepeated < 32) SendRepeated++;
cpacketdata[0]=4;
cpacketdata[1]=dptr[1];
cpacketdata[2]=(char)SendPtr;
cpacketdata[3]=(char)SendPtr2;
cpacketdata[4]=(char)SendRepeated;
packetsize=5;
packetsize=AttachEnd(packetsize);
PrevSPacket[UDPBackTrace-2]=0;
SendPtr=(SendPtr+1) & 0xFF;
if (!SendPtr) SendPtr2=(SendPtr2+1) & 0xFF;
retval = sendto(ugamesocket,cpacketdata,packetsize,0,(struct sockaddr *)&ugameaddress,sizeof(ugameaddress));
if (retval == SOCKET_ERROR)
{
closesocket(gamesocket);
return(-1);
}
} else {
if (SendRepeated){
PrevSPacket[UDPBackTrace-2]=1;
PrevSSize[UDPBackTrace-2]=3;
PrevSData[(UDPBackTrace-2)*32]=0;
PrevSData[(UDPBackTrace-2)*32+1]=dptr[1];
PrevSData[(UDPBackTrace-2)*32+2]=SendRepeated;
PrevSPtr[UDPBackTrace-2]=(SendPtr-1) & 0xFF;
}
SendRepeated=0;
cpacketdata[0]=5;
cpacketdata[1]=dptr[1];
cpacketdata[2]=SendPtr;
cpacketdata[3]=SendPtr2;
cpacketdata[4]=dsize;
packetsize=5;
for (i=0;i<dsize;i++)
cpacketdata[i+5]=dptr[i];
packetsize+=dsize;
packetsize=AttachEnd(packetsize);
PrevSPacket[UDPBackTrace-2]=1;
PrevSSize[UDPBackTrace-2]=dsize;
for (i=0;i<dsize;i++)
PrevSData[(UDPBackTrace-2)*32+i]=dptr[i];
PrevSPtr[UDPBackTrace-2]=SendPtr;
SendPtr=(SendPtr+1) & 0xFF;
if (!SendPtr) SendPtr2=(SendPtr2+1) & 0xFF;
retval = sendto(ugamesocket,cpacketdata,packetsize,0,(struct sockaddr *)&ugameaddress,sizeof(ugameaddress));
if (retval == SOCKET_ERROR)
{
closesocket(gamesocket);
return(-1);
}
}
return(0);
}
/* send data with the socket */
retval = sendto(gamesocket,dptr,dsize,0,(struct sockaddr *) &ugameaddress,sizeof(struct sockaddr));
if (retval == SOCKET_ERROR)
{
closesocket(gamesocket);
return(-1);
}
return(0);
return (SendDataUDP(PacketSendSize,PacketSendArray));
}
/**********************************************************\
@@ -1338,65 +1204,7 @@ extern unsigned char PacketRecvArray[2048+256];
int GetDataNop()
{
int retval,i;
int dataleft, dsize=2048;
unsigned char *dptr=PacketRecvArray;
retval=0;
// Temporary UDP routines
if (UDPEnable) {
PacketResend();
PacketReceive();
i=packetrecvhead;
if (packetreceived[i]){
CopyMemory(dptr,&(packetrdata[2048*(i & 0x0F)]),packetreceivesize[i]);
retval = packetreceivesize[i];
packetreceived[(i+128) & 0xFF]=0;
packetrecvhead=(packetrecvhead+1) & 0xFF;
return(retval);
}
i=RecvPtr;
if ((RecvFlags[i]) && (UDPMode2)){
CopyMemory(dptr,&(RecvBuffer[32*i]),RecvBufferSize[i]);
retval = RecvBufferSize[i];
RecvFlags[(i+128) & 0xFF]=0;
RecvPtr=(RecvPtr+1) & 0xFF;
if (!RecvPtr) RecvPtr2=(RecvPtr2+1) & 0xFF;
CounterA=90;
return(retval);
}
if ((CounterA==0) & (UDPMode2)){
// Send 16+RecvPtr
cpacketdata[0]=16;
cpacketdata[1]=RecvPtr;
sendto(ugamesocket,cpacketdata,2,0,(struct sockaddr *)&ugameaddress,sizeof(ugameaddress));
CounterA=90;
return(0);
}
return(0);
}
dataleft=GetLeft();
if(dataleft==0) return(0);
if(dataleft<dsize)
{
dsize=dataleft;
}
/* get data with the socket */
retval = recv(gamesocket,dptr,dsize,0);
if (retval == SOCKET_ERROR)
{
closesocket(gamesocket);
return(-1);
}
return(retval);
return (GetData(2048,PacketRecvArray));
}
void GetHostName()