Initial checkin of snes-ntsc 0.1.1 source

This commit is contained in:
pagefault
2006-03-02 02:20:37 +00:00
parent b8349d5b0d
commit ec67532975
2 changed files with 705 additions and 0 deletions

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zsnes/src/video/ntsc.c Executable file
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/* snes_ntsc 0.1.1. http://www.slack.net/~ant/ */
/* compilable in C or C++; just change the file extension */
#include "ntsc.h"
#include <assert.h>
#include <string.h>
#include <math.h>
#undef BIG_ENDIAN
/* Based on algorithm by NewRisingSun */
/* Copyright (C) 2006 Shay Green. Permission is hereby granted, free of
charge, to any person obtaining a copy of this software module and associated
documentation files (the "Software"), to deal in the Software without
restriction, including without limitation the rights to use, copy, modify,
merge, publish, distribute, sublicense, and/or sell copies of the Software, and
to permit persons to whom the Software is furnished to do so, subject to the
following conditions: The above copyright notice and this permission notice
shall be included in all copies or substantial portions of the Software. THE
SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/* support compilers without restrict keyword */
#ifndef restrict
#define restrict
#endif
enum { burst_count = 3 }; /* different burst phases used */
enum { alignment_count = 3 }; /* different pixel alignments with respect to yiq quads */
enum { composite_border = 6 };
enum { center_offset = 4 }; /* avoids hard edges on some pixels */
/* important to use + and not | since values are signed */
#define MAKE_KRGB( r, g, b ) \
( ((r + 16) >> 5 << 20) + ((g + 16) >> 5 << 10) + ((b + 16) >> 5) )
static float const rgb_unit = 0x1000;
#define MAKE_KMASK( x ) (((x) << 20) | ((x) << 10) | (x))
enum { burst_entry_size = snes_ntsc_entry_size / burst_count };
enum { rgb_kernel_size = burst_entry_size / alignment_count };
enum { composite_size = composite_border + 8 + composite_border };
enum { rgb_pad = (center_offset + composite_border + 7) / 8 * 8 - center_offset - composite_border };
enum { rgb_size = (rgb_pad + composite_size + 7) / 8 * 8 };
enum { rescaled_size = rgb_size / 8 * 7 };
enum { ntsc_kernel_size = composite_size * 2 };
typedef struct ntsc_to_rgb_t
{
float composite [composite_size];
float to_rgb [6];
float decoder_matrix [6];
float brightness;
float contrast;
float sharpness;
float hue_warping;
short rgb [rgb_size] [3];
short rescaled [rescaled_size + 1] [3]; /* extra space for sharpen */
float kernel [ntsc_kernel_size];
} ntsc_to_rgb_t;
static float const pi = 3.14159265358979323846f;
static void rotate_matrix( float const* in, float s, float c, float* out )
{
int n = 3;
while ( n-- )
{
float i = *in++;
float q = *in++;
*out++ = i * c - q * s;
*out++ = i * s + q * c;
}
}
static void ntsc_to_rgb_init( ntsc_to_rgb_t* ntsc, snes_ntsc_setup_t const* setup )
{
static float const to_rgb [6] = { 0.956, 0.621, -0.272, -0.647, -1.105, 1.702 };
static float const gaussian_factor = 1.0; /* 1 = normal, > 1 reduces echoes of bright objects */
int i;
/* ranges need to be scaled a bit to avoid pixels overflowing at extremes */
ntsc->brightness = setup->brightness * (0.4f * rgb_unit);
ntsc->contrast = setup->contrast * 0.4f + 1;
ntsc->sharpness = 1 + (setup->sharpness < 0 ? setup->sharpness * 0.5f : setup->sharpness);
ntsc->hue_warping = setup->hue_warping;
for ( i = 0; i < composite_size; i++ )
ntsc->composite [i] = 0;
/* Generate gaussian kernel, padded with zero */
for ( i = 0; i < ntsc_kernel_size; i++ )
ntsc->kernel [i] = 0;
for ( i = -composite_border; i <= composite_border; i++ )
ntsc->kernel [ntsc_kernel_size / 2 + i] = exp( i * i * (-0.03125f * gaussian_factor) );
/* normalize kernel totals of every fourth sample (at all four phases) to 0.5, otherwise
i/q low-pass will favor one of the four alignments and cause repeating spots */
for ( i = 0; i < 4; i++ )
{
double sum = 0;
float scale;
int x;
for ( x = i; x < ntsc_kernel_size; x += 4 )
sum += ntsc->kernel [x];
scale = 0.5 / sum;
for ( x = i; x < ntsc_kernel_size; x += 4 )
ntsc->kernel [x] *= scale;
}
/* adjust decoder matrix */
{
float hue = setup->hue * pi;
float sat = setup->saturation + 1;
rotate_matrix( to_rgb, sin( hue ) * sat, cos( hue ) * sat, ntsc->decoder_matrix );
}
memset( ntsc->rgb, 0, sizeof ntsc->rgb );
}
/* Convert NTSC composite signal to RGB, where composite signal contains only four
non-zero samples beginning at offset */
static void ntsc_to_rgb( ntsc_to_rgb_t const* ntsc, int offset, short* out )
{
float const* kernel = &ntsc->kernel [ntsc_kernel_size / 2 - offset];
float f0 = ntsc->composite [offset];
float f1 = ntsc->composite [offset + 1];
float f2 = ntsc->composite [offset + 2];
float f3 = ntsc->composite [offset + 3];
int x = 0;
while ( x < composite_size )
{
#define PIXEL( get_y ) { \
float i = kernel [ 0] * f0 + kernel [-2] * f2;\
float q = kernel [-1] * f1 + kernel [-3] * f3;\
float y = get_y;\
float r = y + i * ntsc->to_rgb [0] + q * ntsc->to_rgb [1];\
float g = y + i * ntsc->to_rgb [2] + q * ntsc->to_rgb [3];\
float b = y + i * ntsc->to_rgb [4] + q * ntsc->to_rgb [5];\
kernel++;\
out [0] = (int) r;\
out [1] = (int) g;\
out [2] = (int) b;\
out += 3;\
}
/* to do: these must be rearranged when changing kernel size (composite_border) */
PIXEL( i - ntsc->composite [x + 0] )
PIXEL( q - ntsc->composite [x + 1] )
PIXEL( ntsc->composite [x + 2] - i )
PIXEL( ntsc->composite [x + 3] - q )
x += 4;
#undef PIXEL
}
}
/* 7 output pixels for every 8 input pixels, linear interpolation */
static void rescale( short const* in, int count, short* out )
{
do
{
int const accuracy = 16;
int const unit = 1 << accuracy;
int const step = unit / 8;
int left = unit - step;
int right = step;
int n = 7;
while ( n-- )
{
int r = (in [0] * left + in [3] * right) >> accuracy;
int g = (in [1] * left + in [4] * right) >> accuracy;
int b = (in [2] * left + in [5] * right) >> accuracy;
*out++ = r;
*out++ = g;
*out++ = b;
left -= step;
right += step;
in += 3;
}
in += 3;
}
while ( (count -= 7) > 0 );
}
/* sharpen image using (level-1)/2, level, (level-1)/2 convolution kernel */
static void sharpen( short const* in, float level, int count, short* out )
{
/* to do: sharpen luma only? */
int const accuracy = 16;
int const middle = (int) (level * (1 << accuracy));
int const side = (middle - (1 << accuracy)) >> 1;
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
for ( count = (count - 2) * 3; count--; in++ )
*out++ = (in [0] * middle - in [-3] * side - in [3] * side) >> accuracy;
*out++ = *in++;
*out++ = *in++;
*out++ = *in++;
}
/* Generate pixel and capture into table */
static ntsc_rgb_t* gen_pixel( ntsc_to_rgb_t* ntsc, int ntsc_pos, int rescaled_pos, ntsc_rgb_t* out )
{
ntsc_to_rgb( ntsc, composite_border + ntsc_pos, ntsc->rgb [rgb_pad] );
if ( ntsc->sharpness == 1.0f ) /* optimization only */
{
rescale( ntsc->rgb [0], rescaled_size, ntsc->rescaled [0] );
}
else
{
rescale( ntsc->rgb [0], rescaled_size, ntsc->rescaled [1] );
sharpen( ntsc->rescaled [1], ntsc->sharpness, rescaled_size, ntsc->rescaled [0] );
}
{
short const* in = ntsc->rescaled [rescaled_pos];
int n = rgb_kernel_size;
while ( n-- )
{
*out++ = MAKE_KRGB( in [0], in [1], in [2] );
in += 3;
}
}
return out;
}
/* Generate pixel at all burst phases and column alignments and return ideal color */
static ntsc_rgb_t gen_kernel( ntsc_to_rgb_t* ntsc, float y, float ci, float cq, ntsc_rgb_t* out )
{
static float const burst_phases [burst_count] [2] = { /* 0 deg, -120 deg, -240 deg */
{0.0, 1.0}, {-0.866025, -0.5}, {0.866025, -0.5}
};
int burst;
/* warp hue */
float cq_warp = cq * ntsc->hue_warping;
if ( cq_warp != 0 && ci * cq <= 0 )
{
float factor = (ci * cq_warp) / (ci * ci + cq * cq);
ci -= ci * factor;
cq += cq * factor;
}
y = y * ntsc->contrast + ntsc->brightness;
/* generate for each scanline burst phase */
for ( burst = 0; burst < burst_count; burst++ )
{
/* adjust i, q, and decoder matrix for burst phase */
float sin_b = burst_phases [burst] [0];
float cos_b = burst_phases [burst] [1];
float fi = ci * cos_b - cq * sin_b;
float fq = ci * sin_b + cq * cos_b;
rotate_matrix( ntsc->decoder_matrix, sin_b, cos_b, ntsc->to_rgb );
ntsc->composite [composite_border + 0] = fi + y;
ntsc->composite [composite_border + 1] = fq + y;
ntsc->composite [composite_border + 2] = (fi - y) * (2 / 3.0f);
out = gen_pixel( ntsc, 0, 5, out );
ntsc->composite [composite_border + 0] = 0;
ntsc->composite [composite_border + 1] = 0;
ntsc->composite [composite_border + 2] = (fi - y) * (1 / 3.0f);
ntsc->composite [composite_border + 3] = fq - y;
ntsc->composite [composite_border + 4] = fi + y;
ntsc->composite [composite_border + 5] = (fq + y) * (1 / 3.0f);
out = gen_pixel( ntsc, 2, 7, out );
ntsc->composite [composite_border + 2] = 0;
ntsc->composite [composite_border + 3] = 0;
ntsc->composite [composite_border + 4] = 0;
ntsc->composite [composite_border + 5] = (fq + y) * (2 / 3.0f);
ntsc->composite [composite_border + 6] = fi - y;
ntsc->composite [composite_border + 7] = fq - y;
out = gen_pixel( ntsc, 4, 9, out );
/* keep composite clear for next time */
ntsc->composite [composite_border + 5] = 0;
ntsc->composite [composite_border + 6] = 0;
ntsc->composite [composite_border + 7] = 0;
}
/* determine rgb that ntsc decoder should produce for a solid area of color */
{
float r = y + ci * ntsc->decoder_matrix [0] + cq * ntsc->decoder_matrix [1];
float g = y + ci * ntsc->decoder_matrix [2] + cq * ntsc->decoder_matrix [3];
float b = y + ci * ntsc->decoder_matrix [4] + cq * ntsc->decoder_matrix [5];
return MAKE_KRGB( (int) r, (int) g, (int) b );
}
}
/* correct kernel colors and merge burst phases */
static void adjust_kernel( ntsc_rgb_t color, int merge_fields, ntsc_rgb_t* out )
{
ntsc_rgb_t const bias = MAKE_KMASK( 0x100 );
if ( merge_fields )
{
/* convert to offset binary when doing shift to avoid bit leakage */
ntsc_rgb_t const mask = MAKE_KMASK( 0x1FF );
int i;
for ( i = 0; i < burst_entry_size; i++ )
{
ntsc_rgb_t* p = &out [i];
ntsc_rgb_t p0 = p [burst_entry_size * 0];
ntsc_rgb_t p1 = p [burst_entry_size * 1];
ntsc_rgb_t p2 = p [burst_entry_size * 2];
p [burst_entry_size * 0] = ((p0 + p1 + bias) >> 1 & mask) - (bias >> 1);
p [burst_entry_size * 1] = ((p1 + p2 + bias) >> 1 & mask) - (bias >> 1);
p [burst_entry_size * 2] = ((p2 + p0 + bias) >> 1 & mask) - (bias >> 1);
}
}
/* correct roundoff errors that would cause speckles in solid areas */
color += bias;
{
int burst;
for ( burst = 0; burst < burst_count; burst++ )
{
int i;
for ( i = 0; i < rgb_kernel_size / 2; i++ )
{
/* sum as would occur when outputting run of pixels using same color,
but don't sum first kernel; the difference between this and the correct
color is what the first kernel's entry should be */
ntsc_rgb_t sum = out [(i+12)%14+14] + out [(i+10)%14+28] +
out [i + 7] +out [ i+ 5 +14] + out [ i+ 3 +28];
out [i] = color - sum;
}
out += rgb_kernel_size * alignment_count;
}
}
}
void snes_ntsc_init( snes_ntsc_t* emu, snes_ntsc_setup_t const* setup )
{
/* init pixel renderer */
unsigned long const* bsnes_colortbl;
float to_float [32];
int entry;
ntsc_to_rgb_t ntsc;
ntsc_to_rgb_init( &ntsc, setup );
/* generate gamma table */
{
float gamma = 1 - setup->gamma * (setup->gamma > 0 ? 0.5f : 1.5f);
int i;
for ( i = 0; i < 32; i++ )
to_float [i] = pow( (1 / 31.0f) * i, gamma ) * rgb_unit;
}
/* generate entries */
bsnes_colortbl = setup->bsnes_colortbl;
for ( entry = 0; entry < snes_ntsc_color_count; entry++ )
{
/* get rgb for entry */
int ir = entry >> 8 & 0x1E;
int ig = entry >> 4 & 0x1F;
int ib = entry << 1 & 0x1E;
/*
if ( bsnes_colortbl )
{
int bgr15 = (entry << 2 & 0x7800) | (entry << 1 & 0x3FE);
int rgb16 = bsnes_colortbl [bgr15];
ir = rgb16 >> 11 & 0x1F;
ig = rgb16 >> 6 & 0x1F;
ib = rgb16 & 0x1F;
}
*/
/* reduce number of significant bits of source color (changes to this
must be reflectd in the ENTRY macro). I found that clearing the low
bits of r and b were least notictable (setting them was moreso, and
modifying green at all was quite noticeable) */
float r = to_float [ir & ~1];
float g = to_float [ig ];
float b = to_float [ib & ~1];
/* convert to yiq color */
float y = r * 0.299f + g * 0.587f + b * 0.114f;
float i = r * 0.596f - g * 0.275f - b * 0.321f;
float q = r * 0.212f - g * 0.523f + b * 0.311f;
/* build table entries for pixel */
ntsc_rgb_t color = gen_kernel( &ntsc, y, i, q, emu->table [entry] );
adjust_kernel( color, setup->merge_fields, emu->table [entry] );
}
/* verify byte order */
{
volatile unsigned i = ~0xFF;
#ifdef BIG_ENDIAN
/* if this fails, BIG_ENDIAN needs to be #undef'd */
assert( *(char*) &i != 0 );
#else
/* if this fails, BIG_ENDIAN needs to be #define'd */
assert( *(char*) &i == 0 );
#endif
}
}
/* SNES 0BBBBbGG GGGRRRRr -> 00BBBBGG GGGRRRR0 index into table
hopefully compiler doesn't unnecessarily reload n, used twice here */
enum { snes_entry_factor = snes_ntsc_entry_size / 2 * sizeof (ntsc_rgb_t) };
#define ENTRY( n ) (ntsc_rgb_t*) \
((char*) table + ((n & 0x001E) | (n >> 1 & 0x03E0) | (n >> 2 & 0x3C00)) * snes_entry_factor)
/* final and adj are compile-time constants */
/* in : xxxxxRRR RRxxxxxG GGGGxxxx xBBBBBxx (for adj = 1, things are shifted left by 1 bit)
out: RRRRRGGG GG0BBBBB RRRRRGGG GG0BBBBB */
#define LO_PIXEL( in, adj ) \
(in>>(11+adj)&0x0000F800)|(in>>( 6+adj)& 0x000007C0)|(in>>( 2+adj)&0x0000001F)
#define HI_PIXEL( in, adj ) \
(in<<( 5-adj)&0xF8000000)|(in<<(10-adj)& 0x07C00000)|(in<<(14-adj)&0x001F0000)
#ifdef BIG_ENDIAN
#define RIGHT_PIXEL LO_PIXEL
#define LEFT_PIXEL HI_PIXEL
#else
#define RIGHT_PIXEL HI_PIXEL
#define LEFT_PIXEL LO_PIXEL
#endif
/* Writing pixels singly halved performance when going to video memory on my machine */
#define MAKE_RGB( in, final, adj, rgb ) {\
ntsc_rgb_t sub = (in) >> (7 + adj) & MAKE_KMASK( 3 );\
ntsc_rgb_t clamp = MAKE_KMASK( 0x202 ) - sub;\
in = ((in) | clamp) & (clamp - sub);\
if ( final ) rgb |= RIGHT_PIXEL( in, adj );\
else rgb = LEFT_PIXEL( in, adj );\
}
/* would be easier for user if this took a boolean parameter for hires mode, but I'd
rather not stress the compiler's optimizer with a single huge function */
void snes_ntsc_blit( snes_ntsc_t const* emu, unsigned short const* in, long in_pitch,
int burst, int width, int height, void* vout, long out_pitch )
{
int const chunk_count = (unsigned) (width - 12) / 14;
long const next_in_line = in_pitch - (chunk_count * 6 + 2) * sizeof *in;
long const next_out_line = out_pitch * 2 - chunk_count * (14 * 2);
ntsc_rgb_t* restrict out = (ntsc_rgb_t*) vout;
ntsc_rgb_t* restrict out2 = (ntsc_rgb_t*) ((char*) out + out_pitch);
height >>= 1;
while ( height-- )
{
ntsc_rgb_t const* table = &emu->table [0] [burst * burst_entry_size];
ntsc_rgb_t const* k1 = ENTRY( 0 );
ntsc_rgb_t const* k2 = k1;
ntsc_rgb_t const* k3 = k1;
ntsc_rgb_t const* k4 = ENTRY( in [0] );
ntsc_rgb_t const* k5 = ENTRY( in [1] );
int n;
in += 2;
burst = (burst + 1) % 3;
#define WRITE_PIXEL( x ) \
{ out [x/2-1] = rgb; out2 [x/2-1] = rgb - (rgb >> 2 & 0x39E739E7); }
#define PIXEL( x ) { \
ntsc_rgb_t raw =\
k0 [ x ] + k1 [(x+12)%14+14] + k2 [(x+10)%14+28] +\
k3 [(x+7)%14] + k4 [(x+ 5)%14+14] + k5 [(x+ 3)%14+28];\
if ( x && !(x & 1) ) WRITE_PIXEL( x ); \
MAKE_RGB( raw, x & 1, 0, rgb )\
}
for ( n = chunk_count; n; --n )
{
ntsc_rgb_t const* k0 = ENTRY( in [0] );
ntsc_rgb_t rgb;
PIXEL( 0 );
PIXEL( 1 );
k1 = ENTRY( in [1] );
PIXEL( 2 );
PIXEL( 3 );
k2 = ENTRY( in [2] );
PIXEL( 4 );
PIXEL( 5 );
PIXEL( 6 );
k3 = ENTRY( in [3] );
PIXEL( 7 );
PIXEL( 8 );
k4 = ENTRY( in [4] );
PIXEL( 9 );
PIXEL( 10 );
k5 = ENTRY( in [5] );
PIXEL( 11 );
PIXEL( 12 );
PIXEL( 13 );
WRITE_PIXEL( 14 );
in += 6;
out += 7;
out2 += 7;
}
{
ntsc_rgb_t const* k0 = ENTRY( in [0] );
ntsc_rgb_t rgb;
PIXEL( 0 );
PIXEL( 1 );
k1 = ENTRY( in [1] );
PIXEL( 2 );
PIXEL( 3 );
k2 = ENTRY( 0 );
PIXEL( 4 );
PIXEL( 5 );
PIXEL( 6 );
k3 = k2;
PIXEL( 7 );
PIXEL( 8 );
k4 = k2;
PIXEL( 9 );
PIXEL( 10 );
k5 = k2;
PIXEL( 11 );
WRITE_PIXEL( 12 );
}
#undef PIXEL
in = (unsigned short*) ((char*) in + next_in_line);
out = (ntsc_rgb_t*) ((char*) out + next_out_line);
out2 = (ntsc_rgb_t*) ((char*) out2 + next_out_line);
}
}
void snes_ntsc_blit_hires( snes_ntsc_t const* emu, unsigned short const* in, long in_pitch,
int burst, int width, int height, void* vout, long out_pitch )
{
int const chunk_count = (unsigned) (width - 12) / 14;
long const next_in_line = in_pitch - (chunk_count * 12 + 4) * sizeof *in;
long const next_out_line = out_pitch * 2 - chunk_count * (14 * 2);
ntsc_rgb_t* restrict out = (ntsc_rgb_t*) vout;
ntsc_rgb_t* restrict out2 = (ntsc_rgb_t*) ((char*) out + out_pitch);
height >>= 1;
while ( height-- )
{
ntsc_rgb_t const* table = &emu->table [0] [burst * burst_entry_size];
ntsc_rgb_t const* k1 = ENTRY( 0 );
ntsc_rgb_t const* k2 = k1;
ntsc_rgb_t const* k3 = k1;
ntsc_rgb_t const* k4 = k1;
ntsc_rgb_t const* k5 = k1;
ntsc_rgb_t const* k6 = k1;
ntsc_rgb_t const* k7 = k1;
ntsc_rgb_t const* k8 = ENTRY( in [0] );
ntsc_rgb_t const* k9 = ENTRY( in [1] );
ntsc_rgb_t const* k10= ENTRY( in [2] );
ntsc_rgb_t const* k11= ENTRY( in [3] );
int n;
in += 4;
burst = (burst + 1) % 3;
#define WRITE_PIXEL( x ) \
{ out [x/2-1] = rgb; out2 [x/2-1] = rgb - (rgb >> 2 & 0x39E739E7); }
#define PIXEL( x ) { \
ntsc_rgb_t raw =\
k0 [ x ] + k2 [(x+12)%14+14] + k4 [(x+10)%14+28] +\
k6 [(x+ 7)%14] + k8 [(x+ 5)%14+14] + k10 [(x+ 3)%14+28] +\
k1 [(x+13)%14] + k3 [(x+11)%14+14] + k5 [(x+ 9)%14+28] +\
k7 [(x+ 6)%14] + k9 [(x+ 4)%14+14] + k11 [(x+ 2)%14+28];\
if ( x && !(x & 1) ) WRITE_PIXEL( x ); \
MAKE_RGB( raw, x & 1, 1, rgb )\
}
for ( n = chunk_count; n; --n )
{
ntsc_rgb_t const* k0 = ENTRY( in [0] );
ntsc_rgb_t rgb;
PIXEL( 0 );
k1 = ENTRY( in [1] );
PIXEL( 1 );
k2 = ENTRY( in [2] );
PIXEL( 2 );
k3 = ENTRY( in [3] );
PIXEL( 3 );
k4 = ENTRY( in [4] );
PIXEL( 4 );
k5 = ENTRY( in [5] );
PIXEL( 5 );
PIXEL( 6 );
k6 = ENTRY( in [6] );
PIXEL( 7 );
k7 = ENTRY( in [7] );
PIXEL( 8 );
k8 = ENTRY( in [8] );
PIXEL( 9 );
k9 = ENTRY( in [9] );
PIXEL( 10 );
k10= ENTRY( in [10] );
PIXEL( 11 );
k11= ENTRY( in [11] );
PIXEL( 12 );
PIXEL( 13 );
WRITE_PIXEL( 14 );
in += 12;
out += 7;
out2 += 7;
}
{
ntsc_rgb_t const* k0 = ENTRY( in [0] );
ntsc_rgb_t rgb;
PIXEL( 0 );
k1 = ENTRY( in [1] );
PIXEL( 1 );
k2 = ENTRY( in [2] );
PIXEL( 2 );
k3 = ENTRY( in [3] );
PIXEL( 3 );
k4 = ENTRY( 0 );
PIXEL( 4 );
k5 = k4;
PIXEL( 5 );
PIXEL( 6 );
k6 = k4;
PIXEL( 7 );
k7 = k4;
PIXEL( 8 );
k8 = k4;
PIXEL( 9 );
k9 = k4;
PIXEL( 10 );
k10 = k4;
PIXEL( 11 );
WRITE_PIXEL( 12 );
}
#undef PIXEL
in = (unsigned short*) ((char*) in + next_in_line);
out = (ntsc_rgb_t*) ((char*) out + next_out_line);
out2 = (ntsc_rgb_t*) ((char*) out2 + next_out_line);
}
}

56
zsnes/src/video/ntsc.h Executable file
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@@ -0,0 +1,56 @@
/* SNES NTSC composite video to RGB emulator/blitter */
/* snes_ntsc 0.1.1 */
#ifndef SNES_NTSC_H
#define SNES_NTSC_H
/* Picture parameters, ranging from -1.0 to 1.0 where 0.0 is normal. To easily
clear all fields, make it a static object then set whatever fields you want:
static snes_ntsc_setup_t setup;
setup.hue = ... */
typedef struct snes_ntsc_setup_t
{
float hue;
float saturation;
float contrast;
float brightness;
float sharpness;
float gamma;
float hue_warping; /* < 0 expands purple and green, > 0 expands orange and cyan */
int merge_fields; /* if 1, merges even and odd fields together to reduce flicker */
unsigned long const* bsnes_colortbl; /* temporary feature for bsnes only; set to 0 */
} snes_ntsc_setup_t;
/* Initialize and adjust parameters. Can be called multiple times on the same
snes_ntsc_t object. */
struct snes_ntsc_t;
typedef struct snes_ntsc_t snes_ntsc_t;
void snes_ntsc_init( snes_ntsc_t*, snes_ntsc_setup_t const* setup );
/* Blit one or more scanlines of 1-bit BGR pixels to 16-bit 5-6-5 RGB output. For
every 16 output pixels, reads approximately 6 SNES pixels (12 if using hires blit).
Use constants below for definite input and output pixel counts. */
void snes_ntsc_blit( snes_ntsc_t const*, unsigned short const* snes_in, long in_pitch,
int burst_phase, int out_width, int out_height, void* rgb16_out, long out_pitch );
void snes_ntsc_blit_hires( snes_ntsc_t const*, unsigned short const* snes_in, long in_pitch,
int burst_phase, int out_width, int out_height, void* rgb16_out, long out_pitch );
/* Useful values to use for output width and number of input pixels read */
enum { snes_ntsc_min_out_width = 600 }; /* minimum width that doesn't cut off active area */
enum { snes_ntsc_min_in_width = 256 };
/* private */
enum { snes_ntsc_entry_size = 128 };
enum { snes_ntsc_color_count = 0x2000 };
typedef unsigned long ntsc_rgb_t;
/* Caller must allocate space for blitter data, which uses over 4500 KB of memory. */
struct snes_ntsc_t
{
ntsc_rgb_t table [snes_ntsc_color_count] [snes_ntsc_entry_size];
};
#endif