Fixed jump. Added MultiMouse button support [pagefault]. Improved mouse handling. Fixed issue in ManyMouse library when no mice are detected (Windows crash fix).

This commit is contained in:
n-a-c-h
2006-03-24 14:54:04 +00:00
parent 4dbb188f58
commit ea826c3112
4 changed files with 72 additions and 65 deletions

View File

@@ -447,10 +447,13 @@ void DisplayBatteryStatus()
#ifndef __MSDOS__
int MouseCount = 0;
int Mouse1MoveX = 0;
int Mouse2MoveX = 0;
int Mouse1MoveY = 0;
int Mouse2MoveY = 0;
unsigned short MouseMoveX[2];
unsigned short MouseMoveY[2];
unsigned short MouseButton[2];
bool MouseWaiting[2];
ManyMouseEvent MouseEvent[2];
void MultiMouseShutdown()
{
@@ -464,6 +467,10 @@ void MultiMouseInit()
printf("ManyMouse: %d mice detected.\n", MouseCount);
if (MouseCount > 1)
{
MouseMoveX[0] = MouseMoveX[1] = 0;
MouseMoveY[0] = MouseMoveY[1] = 0;
MouseButton[0] = MouseButton[1] = 0;
MouseWaiting[0] = MouseWaiting[1] = false;
atexit(MultiMouseShutdown);
}
else
@@ -472,41 +479,35 @@ void MultiMouseInit()
}
}
bool Mouse1Waiting = false, Mouse2Waiting = false;
ManyMouseEvent Mouse1Event,Mouse2Event;
#define BIT(x) (1 << (x))
#define MOUSE_BUTTON_HANDLE(mouse, bit, value) \
if (value) { mouse |= BIT(bit); } \
else { mouse &= ~BIT(bit); }
void MultiMouseProcess(unsigned int mouse)
unsigned char mouse;
void MultiMouseProcess()
{
ManyMouseEvent event;
event.device = ~0;
Mouse1MoveX = Mouse1MoveY = Mouse2MoveX = Mouse2MoveY = 0;
MouseMoveX[mouse] = 0;
MouseMoveY[mouse] = 0;
//MouseButton[mouse] = 0;
if (mouse == 1)
if (MouseWaiting[mouse])
{
if (Mouse1Waiting)
if (MouseEvent[mouse].type == MANYMOUSE_EVENT_RELMOTION)
{
if (Mouse1Event.type == MANYMOUSE_EVENT_RELMOTION)
{
if (Mouse1Event.item == 0) { Mouse1MoveX = Mouse1Event.value; } else { Mouse1MoveY = Mouse1Event.value; }
}
Mouse1Waiting = false;
return;
if (MouseEvent[mouse].item == 0) { MouseMoveX[mouse] = MouseEvent[mouse].value; }
else { MouseMoveY[mouse] = MouseEvent[mouse].value; }
}
}
if (mouse == 2)
{
if (Mouse2Waiting)
else if (MouseEvent[mouse].type == MANYMOUSE_EVENT_BUTTON)
{
if (Mouse2Event.type == MANYMOUSE_EVENT_RELMOTION)
{
if (Mouse2Event.item == 1) { Mouse2MoveX = Mouse2Event.value; } else { Mouse2MoveY = Mouse2Event.value; }
}
Mouse2Waiting = false;
return;
if (MouseEvent[mouse].item == 0) { MOUSE_BUTTON_HANDLE(MouseButton[mouse], 0, MouseEvent[mouse].value); }
else if (MouseEvent[mouse].item == 1) { MOUSE_BUTTON_HANDLE(MouseButton[mouse], 1, MouseEvent[mouse].value); }
}
MouseWaiting[mouse] = false;
return;
}
while ((event.device != 0) && (event.device != 1))
@@ -516,31 +517,23 @@ void MultiMouseProcess(unsigned int mouse)
return;
}
if ((mouse == 1) && event.device == 1)
if (event.device == (mouse^1))
{
Mouse2Event = event;
Mouse2Waiting = true;
event.device = ~0;
}
if ((mouse == 2) && event.device == 0)
{
Mouse1Event = event;
Mouse1Waiting = true;
MouseEvent[event.device] = event;
MouseWaiting[event.device] = true;
event.device = ~0;
}
}
if (event.type == MANYMOUSE_EVENT_RELMOTION)
{
if (event.device == 0)
{
if (event.item == 0) { Mouse1MoveX = event.value; } else { Mouse1MoveY = event.value; }
return;
}
if (event.device == 1)
{
if (event.item == 0) { Mouse2MoveX = event.value; } else { Mouse2MoveY = event.value; }
}
if (event.item == 0) { MouseMoveX[mouse] = event.value; }
else { MouseMoveY[mouse] = event.value; }
}
else if (event.type == MANYMOUSE_EVENT_BUTTON)
{
if (event.item == 0) { MOUSE_BUTTON_HANDLE(MouseButton[mouse], 0, event.value); }
else if (event.item == 1) { MOUSE_BUTTON_HANDLE(MouseButton[mouse], 1, event.value); }
}
}