Changed __LINUX__ to __UNIXSDL__.

This commit is contained in:
n-a-c-h
2005-07-10 02:05:12 +00:00
parent 251758fbc3
commit ea1e34a964
37 changed files with 183 additions and 183 deletions

View File

@@ -86,7 +86,7 @@ Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
// only be done if the requested packet is within the past 64 packets.
// In-game chat will be moved to a separate packet in TCP/IP
#ifdef __LINUX__
#ifdef __UNIXSDL__
#include "gblhdr.h"
#define closesocket(A) close(A)
#define CopyMemory(A,B,C) memcpy(A,B,C)
@@ -186,14 +186,14 @@ int GetLeftUDP();
int InitTCP()
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
WORD versionneeded = MAKEWORD(2,2);
WSADATA wsadata;
#endif
UDPEnable=0;
#ifndef __LINUX__
#ifndef __UNIXSDL__
/* Startup winsock */
WSAStartup(versionneeded, &wsadata);
@@ -217,7 +217,7 @@ int InitTCP()
void DeInitTCP()
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
WSACleanup();
#endif
}
@@ -337,7 +337,7 @@ int ConnectServer(char *servername, unsigned int port)
if (ugamesocket == INVALID_SOCKET)
{
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
tcperr=WSAGetLastError();
@@ -349,7 +349,7 @@ int ConnectServer(char *servername, unsigned int port)
if (userversocket == INVALID_SOCKET)
{
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
tcperr=WSAGetLastError();
@@ -362,7 +362,7 @@ int ConnectServer(char *servername, unsigned int port)
if (bind(userversocket,(struct sockaddr*)&userveraddress,sizeof(userveraddress))==
SOCKET_ERROR)
{
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
tcperr=WSAGetLastError();
@@ -420,7 +420,7 @@ int ConnectServer(char *servername, unsigned int port)
sizeof(struct sockaddr));
if (retval == SOCKET_ERROR)
{
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
sprintf(blah,"Could not connect to other side");
@@ -524,7 +524,7 @@ int StartServerCycle(unsigned short port)
if (userversocket == INVALID_SOCKET)
{
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
tcperr=WSAGetLastError();
@@ -536,7 +536,7 @@ int StartServerCycle(unsigned short port)
if (bind(userversocket,(struct sockaddr*)&userveraddress,sizeof(userveraddress))==
SOCKET_ERROR)
{
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
tcperr=WSAGetLastError();
@@ -572,7 +572,7 @@ int StartServerCycle(unsigned short port)
serversocket = socket(AF_INET, SOCK_STREAM, IPPROTO_TCP);
if (serversocket == INVALID_SOCKET)
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
tcperr=WSAGetLastError();
#endif
@@ -589,7 +589,7 @@ int StartServerCycle(unsigned short port)
sizeof(struct sockaddr));
if (retval == SOCKET_ERROR)
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
tcperr=WSAGetLastError();
#endif
closesocket(serversocket);
@@ -600,7 +600,7 @@ int StartServerCycle(unsigned short port)
retval = listen(serversocket, SOMAXCONN);
if (retval == SOCKET_ERROR)
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
tcperr=WSAGetLastError();
#endif
closesocket(serversocket);
@@ -622,7 +622,7 @@ int acceptzuser()
gamesocket = accept(serversocket, NULL, NULL);
if (gamesocket == INVALID_SOCKET)
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
tcperr=WSAGetLastError();
#endif
closesocket(serversocket);
@@ -668,7 +668,7 @@ int ServerCheckNewClient()
if(r == -1)
{
#ifndef __LINUX__
#ifndef __UNIXSDL__
tcperr=WSAGetLastError();
#endif
return(-2);
@@ -1236,7 +1236,7 @@ void UDPDisableMode(){
}
void WinErrorA2(void){
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
char message1[256];
@@ -1246,7 +1246,7 @@ void WinErrorA2(void){
}
void WinErrorB2(void){
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
char message1[256];
@@ -1256,7 +1256,7 @@ void WinErrorB2(void){
}
void WinErrorC2(void){
#ifdef __LINUX__
#ifdef __UNIXSDL__
STUB_FUNCTION;
#else
char message1[256];