Fixed 256x239 resoltuion in windows and linux ports
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@@ -1793,6 +1793,7 @@ extern int DSPBuffer;
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int * DSPBuffer1;
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DWORD ScreenPtr;
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DWORD ScreenPtr2;
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extern BYTE resolutn;
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extern GUI36hzcall(void);
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extern Game60hzcall(void);
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extern int packettimeleft[256];
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@@ -2027,7 +2028,10 @@ void drawscreenwin(void)
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}
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ScreenPtr=vidbuffer;
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ScreenPtr+=16*2+32*2+256*2;
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ScreenPtr+=16*2+32*2+256*2;
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if (resolutn == 239) ScreenPtr+=8*288*2;
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SurfBufD=(DWORD) &SurfBuf[0];
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SURFDW=(DWORD *) &SurfBuf[0];
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