Some minor changes
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@@ -91,10 +91,10 @@ extern BYTE GUIOn2;
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static BYTE IsActivated = 1;
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/* TIMER VARIABLES/MACROS */
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#define UPDATE_TICKS_GAME (1000/59.95) // milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL (20)// milliseconds per world update
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#define UPDATE_TICKS_GUI (1000/36.0) // milliseconds per world update
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#define UPDATE_TICKS_UDP (1000/60) // milliseconds per world update
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#define UPDATE_TICKS_GAME (1000.0/59.95)// milliseconds per world update
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#define UPDATE_TICKS_GAMEPAL (20) // milliseconds per world update
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#define UPDATE_TICKS_GUI (1000.0/36.0) // milliseconds per world update
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#define UPDATE_TICKS_UDP (1000.0/60.0) // milliseconds per world update
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int T60HZEnabled = 0;
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int T36HZEnabled = 0;
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