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@@ -80,27 +80,7 @@
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// only be done if the requested packet is within the past 64 packets.
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// In-game chat will be moved to a separate packet in TCP/IP
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#include <stdio.h>
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#include <string.h>
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#include <time.h>
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#ifdef __LINUX__
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#include <sys/time.h>
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#include <arpa/inet.h>
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#include <netinet/in.h>
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#include <sys/types.h>
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#include <sys/socket.h>
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#include <netdb.h>
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#include <unistd.h>
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#include <sys/ioctl.h>
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#ifndef __FreeBSD__
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#include <asm/ioctls.h> // for FIONREAD
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#else
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#include <sys/filio.h> // for FIONREAD
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#endif
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#else
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#include <windows.h>
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#include <winsock.h>
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#endif
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#include "gblhdr.h"
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#ifdef __LINUX__
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#define closesocket(A) close(A)
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