Fixed looking for data all over the place on files which are too small.
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@@ -293,6 +293,18 @@ void BankCheck()
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infoloc = 0;
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Interleaved = false;
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if (NumofBytes < Lo)
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{
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romtype = 1;
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infoloc = 1; //Whatever, we just need a valid location
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}
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if (NumofBytes < Hi)
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{
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romtype = 1;
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infoloc = Lo;
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}
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if (NumofBytes >= 0x500000)
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{
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//Deinterleave if neccesary
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@@ -1027,7 +1039,7 @@ void SplitSupport()
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SplittedROM = false;
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//Same Game add on
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if (ROM[Hi+CompanyOffset] == 0x33 && curromspace == 0x80000 &&
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if (curromspace == 0x80000 && ROM[Hi+CompanyOffset] == 0x33 &&
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!ROM[Hi+BankOffset] && !ROM[Hi+BSMonthOffset] && !ROM[Hi+BSDayOffset])
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{
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addOnStart = 0x200000;
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@@ -1036,7 +1048,7 @@ void SplitSupport()
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}
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//SD Gundam G-Next add on
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if (ROM[Lo+CompanyOffset] == 0x33 && curromspace == 0x80000 &&
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if (curromspace == 0x80000 && ROM[Lo+CompanyOffset] == 0x33 &&
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!ROM[Lo+BankOffset] && !ROM[Lo+BSMonthOffset] && !ROM[Lo+BSDayOffset] && !strncmp(ROM+Lo, "GNEXT", 5))
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{
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addOnStart = 0x400000;
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