From dc87b6c48b9c51ea5eb008d812a6e21fcdf518ea Mon Sep 17 00:00:00 2001 From: pagefault <> Date: Thu, 3 Jul 2003 21:40:59 +0000 Subject: [PATCH] Updated todo.txt --- zsnes/todo.txt | 12 ++---------- 1 file changed, 2 insertions(+), 10 deletions(-) diff --git a/zsnes/todo.txt b/zsnes/todo.txt index 6ddc7ac9..8754eb33 100644 --- a/zsnes/todo.txt +++ b/zsnes/todo.txt @@ -1,20 +1,12 @@ Some Issues : Windows Port: -- For some reason DirectDraw runs very slow on 3dfx cards. - Is this possible to fix? Or maybe implementing a glide mode would fix it. - DirectDraw blit routines are probably not handled in an optimal way - DirectSound in ZSNESw doesn't support the primary sound buffer. Unfortunately, this causes 8-bit quality sounds on certain computers. -- DirectInput seems to cause some systems to really slow down for some - odd reason. When those systems that are affected disables their joystick - from the control panel, the framerate suddenenly goes up from choppy to - smooth. -- VSync or triple buffering not implemented -- Glide,OpenGL, or Direct3D support would be nice -- .ZIPed files seems to not work on certain Win2K configurations +- OpenGL, or Direct3D support would be nice - Use another (free) compiler for the windows version (cygwin?) - Auto-detect high/low latency connections and adjust settings accordingly +- Add support to use filters in a 32-bit windowed mode General - Clean up the makefiles (get rid of this ugly link.win32)