this should lessen the effects of annoying GUI mouse kwirks
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@@ -504,6 +504,7 @@ int startgame(void)
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return FALSE;
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}
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SurfaceLocking = SDL_MUSTLOCK(surface);
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SDL_WarpMouse(0,0);
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// Grab mouse in fullscreen mode
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FullScreen ? SDL_WM_GrabInput(SDL_GRAB_ON) : SDL_WM_GrabInput(SDL_GRAB_OFF);
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