Movement smoothness seems to be perfect now (for both players).

This commit is contained in:
n-a-c-h
2006-03-25 20:52:14 +00:00
parent 1b93574e73
commit c97e004488

View File

@@ -505,8 +505,10 @@ void MultiMouseProcess()
continue; continue;
} }
if (event.device == (mouse^1)); if ((event.device == (mouse^1)) && !MouseWaiting[event.device])
{ {
MouseMoveX[event.device] = 0;
MouseMoveY[event.device] = 0;
MouseWaiting[event.device] = true; MouseWaiting[event.device] = true;
} }