Movement smoothness seems to be perfect now (for both players).
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@@ -505,8 +505,10 @@ void MultiMouseProcess()
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continue;
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continue;
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}
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}
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if (event.device == (mouse^1));
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if ((event.device == (mouse^1)) && !MouseWaiting[event.device])
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{
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{
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MouseMoveX[event.device] = 0;
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MouseMoveY[event.device] = 0;
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MouseWaiting[event.device] = true;
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MouseWaiting[event.device] = true;
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}
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}
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