Updated
This commit is contained in:
@@ -1,7 +1,403 @@
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What's New :
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------------
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v1.25b, Win v0.93
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v1.337 - This release is dedicated to zsKnight and his family
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All ports
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||||
---------
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||||
- Added a customizable key to toggle display of the game clock in game
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keys [pagefault]
|
||||
- Added support for up to 100 SPC file saves per game [pagefault]
|
||||
- Added customisable keys to increment and decrement the save state
|
||||
slot [pagefault]
|
||||
- Added a customisable key to quickly save an SPC file [pagefault]
|
||||
- Added force NTSC/PAL and force HiROM and LoROM options to GUI
|
||||
[pagefault]
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||||
- Added a customisable key to toggle the display of the FPS counter
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||||
[pagefault]
|
||||
- Added keyboard shortcuts to video options menu [pagefault]
|
||||
- Added feature to automatically increment save state slot after each
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save [pagefault]
|
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- Added new 8-point sound interpolation and two new lowpass filters
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||||
(requires a fast processor, 8pt interpolation and high quality
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lowpass requires an MMX processor) [kode54]
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||||
- Fixed an annoying bug when the menu selection bar would be floating
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||||
in thin air (Thanks to EMu LoRd for pointing this out) [pagefault]
|
||||
- Fixed MMX toggle option, now saved when you restart ZSNES
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||||
[pagefault]
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||||
- Fixed freeze/crash when saving SPC files [pagefault]
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||||
- Fixed filtered GUI option with 2xSaI enabled not refreshing the
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||||
screen [pagefault]
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||||
- Fixed graphics when reseting a game with 2xSaI engine on and the FPS
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counter and/or game clock on [pagefault]
|
||||
- Fixed Vortex, Clayfighter 2, Mr. Nutz, Tenchi Wo Kurau Sangokushi
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Gunyuden and others now working again [_Demo_]
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- Fixed Umi Hara Kawa Se and Tin Tin in Tibet [_Demo_]
|
||||
- Fixed LoROM/HiROM detection code, Star Trek: Deep Space Nine and
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||||
possibly others now working [pagefault]
|
||||
- Fixed Front Mission: Gun Hazard and Pocky and Rocky, now working
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||||
again [_Demo_]
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- Fixed Neugier and Battle Grand Prix freezing after a certain point
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in the game. [_Demo_]
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- Fixed Marko's Magical Football copy protection [pagefault]
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||||
- Fixed problem with Filtered GUI enabled and parts of game screen
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||||
would show up in GUI menus [pagefault]
|
||||
- Fixed frameskip command-line offset [pagefault]
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||||
- Fixed Sim Earth, now loads but map is still not visible [_Demo_]
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- Fixed crash in Home Alone when starting a new game [_Demo_]
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- Fixed sprites in Super James Pond 2 and Kirby Avalanche (Thanks
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Snes9X for the info) [_Demo_]
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||||
- Fixed 256x239 SNES resolution offset in Windows and Linux ports,
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games that use this resolution should now be displayed properly in
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these ports [_Demo_]
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- Fixed freeze in Accelebrid after a few seconds of gameplay [_Demo_]
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- Fixed cursor getting messed up in Windows and Linux ports when using
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||||
a 16-bit desktop [_Demo_]
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- Fixed bugs when switching between fullscreen and windowed modes with
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fullscreen button in Windows and Linux port [pagefault]
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- Fixed Triple Buffering and vsync options so they can't be enabled at
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the time (Triple buffering includes vsync automatically) [pagefault]
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||||
- Fixed sprite layer disappearing when changing screenshot formats or
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moving the F1 menu [pagefault]
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||||
- Fixed a clipping offset bug in the new gfx engine [pagefault]
|
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- Fixed BG3 issue with sub-screens in new graphics engine, fixes gfx
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||||
in Bahamut Lagoon's intro and lots of other games [pagefault]
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||||
- Fixed timing problem in Clock Tower that caused it to freeze
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||||
randomly in-game [pagefault]
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- Optimised global code base, most people should see a performance
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increase [pagefault, stainless]
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- Moved vsync option from game options menu to video options
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||||
[pagefault]
|
||||
- Improved S-DD1 decompressed pack loading and execution, increases
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performance in S-DD1 decompressed pack games [pagefault]
|
||||
- Lots of debugger fixes and additions [byuu, bongo]
|
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- Removed disable screensaver text from DOS and Linux ports
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[pagefault]
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- Updated water effect code to using lighting effects
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[stainless, kode54]
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- Improved SPC700 sample processing, fixes sounds in numerous games
|
||||
[_Demo_]
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- Disabled H-DMA for Bahamut Lagoon and Mortal Kombat, fixes some gfx
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||||
problems [pagefault]
|
||||
- Changed default keyboard layout for player 2 as some keys were
|
||||
overlapping player 1 (Oops!), If you were having problems buying
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things in FF4 or in other games make sure to change your keys for
|
||||
player 2. [pagefault]
|
||||
- Cleaned up config file in Windows and Linux ports, removed DOS
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||||
related comments [pagefault]
|
||||
- MMX option now checks for a MMX processor when enabling it in the
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GUI, also no longer crashes on processors without a cpuid when
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||||
detecting MMX [pagefault, kode54]
|
||||
- Last netplay IP address used is now saved in Windows and Linux ports
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||||
[pagefault]
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||||
- Reorganized sound menu; removed sound interpolation checkbox and
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made a new list of different types of interpolation: gaussian
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(original interpolation with enable interpolation option), cubic
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spline and 8-point interpolation. Also made a new list of lowpass
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filters. [pagefault]
|
||||
- Removed FPU copy from -? option on command line message, since it is
|
||||
no longer supported. Also cleaned up that message in general
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[stainless]
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- FPS at program start option no longer enables FPS display when auto
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||||
framerate is not enabled [pagefault]
|
||||
- Updated video interpolation code, now looks better than before
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[kode54]
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- Lots of misc GUI fixes and cosmetic tweaks [pagefault]
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||||
DOS v1.337
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----------
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||||
- Added grayscale mode toggle to GUI [pagefault]
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- Added support for 5 SNES gamepads on LPT1 [ZDrumm]
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- Added two new 256 color linear VGA video modes, 256x224 and 256x240
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[stainless]
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||||
- Added proper gamma correction, now ranges from 0 (1.0) to 15 (~2.0)
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in 8bpp modes [stainless]
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- Fixed Filtered GUI option, now works [pagefault]
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||||
- Fixed full scanlines disappearing in some modes [pagefault]
|
||||
- Fixed a handful of bugs in the joystick code which may cause the
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joystick not to work if it has a driver installed under Win9x
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control panel [stainless]
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||||
- Fixed date problem in S-RTC games not reporting the proper day of
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the week [stainless]
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||||
- Fixed issue with some sound blaster compatible cards not working
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properly in the DOS port [kode54]
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- Reordered video modes in alphabetical order [stainless]
|
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- Improved SNES pad reading routine, any speed hit now should be
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minimum when using a snespad adaptor [pagefault]
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- Improved interpolation performance [stainless]
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- Default keys for player 1 are now the same as Windows and Linux
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||||
ports [pagefault]
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- You can now use / in command line options in addition to the
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previous - character [stainless]
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Win v1.05
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---------
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||||
- Added option to toggle the trap mouse cursor feature which prevents
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the mouse cursor from leaving the window by accident [pagefault]
|
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- Added 640x480 DS WIN; 1024x768 DR FULL; 1280x960 S/DS WIN, S FULL;
|
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1280x1024 DR/R/DS WIN and FULL resolutions [pagefault]
|
||||
- Added a more meaningful message when changing to a resolution isn't
|
||||
supported [pagefault]
|
||||
- Fixed problem with SRAM not being saved when pressing ALT-F4 in game
|
||||
[pagefault]
|
||||
- Updated icon yet again, looks really nice. [enigMa]
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||||
- Fixed possible crash when exiting [pagefault]
|
||||
- Fixed bug when scrolling in scrollboxes in the GUI would not trap
|
||||
the mouse cursor inside the scrollbox like the DOS port does
|
||||
[pagefault]
|
||||
- Either alt key can now be used when using the alt-enter combination
|
||||
to switch to fullscreen [pagefault]
|
||||
- Removed triple buffering option from windowed video modes (it does
|
||||
not work in windowed mode) [pagefault]
|
||||
- Optimised some Windows port specific code, should give a small speed
|
||||
boost for most people [pagefault]
|
||||
- Rewrote mouse input code, much more efficient now. [pagefault]
|
||||
- Reordered video modes in alphabetical order; removed 64x52 and
|
||||
128x112 resolutions (Thanks to Terrorcide and McGuiver for helping
|
||||
me test this out) [pagefault]
|
||||
- Improved performance in 32bpp windowed modes [pagefault]
|
||||
- Rewrote some of the audio code to be much more efficient, also added
|
||||
MMX optimisations [pagefault, kode54]
|
||||
- When switching to windowed mode from fullscreen, the window position
|
||||
is now remembered [pagefault]
|
||||
- Removed large sound buffer and exclusive mode option, they shouldn't
|
||||
be needed anymore [pagefault]
|
||||
- Now uses idle task priority when in GUI and window is not active,
|
||||
should also smooth task swtiching on slower computers [pagefault]
|
||||
|
||||
Linux 0.32
|
||||
----------
|
||||
- Added autoconf support for easy compiling [Diablo-D3, amit,
|
||||
theoddone33]
|
||||
- Fixed sound buffering in linux port to improve sound on some cards
|
||||
[Diablo-D3]
|
||||
- Implemented S-RTC time functions, FEoEZ and other S-RTC games will
|
||||
now report system time in game [pagefault]
|
||||
- Now supports compiling with gcc 3.0.0 [EvilTypeGuy]
|
||||
|
||||
|
||||
v1.31b
|
||||
All ports
|
||||
---------
|
||||
- Fixed Super Punchout, now working [zsKnight, _Demo_]
|
||||
- Fixed SD Gundam GNext again [_Demo_]
|
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- Final Fantasy Mystic Quest now works again [zsKnight]
|
||||
|
||||
Win v1.04
|
||||
---------
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- Fixed grayscale toggle [pagefault]
|
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- Updated icon again for black backgrounds [enigMa]
|
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|
||||
Linux v0.31
|
||||
-----------
|
||||
- Now compiles and runs on QNX6 systems [TheAlien]
|
||||
|
||||
v1.31
|
||||
All ports
|
||||
---------
|
||||
- Fixed Mode 4 offset bug (Fixes Bust-A-Move, Puzzle Bobble
|
||||
possibly others) [zsKnight]
|
||||
- Emerald Dragon is now working [_Demo_]
|
||||
- Fixed Last Bible 3 DMA problem (Thanks to SNES9x for the info)
|
||||
[_Demo_]
|
||||
- Fixed Super Robot Was Ex (Thanks again to SNES9x for the help
|
||||
on this) [_Demo_]
|
||||
- Moved disable SPC emulation option to sound menu where it should
|
||||
be [pagefault]
|
||||
- Fixed Wizardry 4 and Honkakuha Igo Gosei, interleaved
|
||||
funny [_Demo_]
|
||||
- SD Gundam GNext no longer crashes ZSNES, and actually is
|
||||
playable now. [_Demo_]
|
||||
- Spindizzy worlds should work again [_Demo_, zsKnight]
|
||||
- Dezaemon sprites working now, had to clear OAM address when first
|
||||
address byte is written to [zsKnight]
|
||||
- Power Rangers the Movie working, was reading from register
|
||||
2144 [_Demo_]
|
||||
- King of Rally now working [_Demo_]
|
||||
- Emerald Dragon working, added a hack to disable ENVx for
|
||||
that game [_Demo_, zsKnight]
|
||||
- Full Throttle Racing working, fixed a bug with the wai
|
||||
65816 instruction [_Demo_, zsKnight]
|
||||
- Renamed black and white mode to grayscale mode [pagefault]
|
||||
- Got Traverse Starlight and Prairie to go further, but it
|
||||
still freezes after several scenes [zsKnight]
|
||||
- Mario RPG minecart Mode 2 scene working better now [zsKnight]
|
||||
|
||||
Win v1.03
|
||||
---------
|
||||
- Added disable screensaver feature to disable screen saver while
|
||||
ZSNES is active [pagefault]
|
||||
- Fixed yet another DirectInput slowdown [pagefault]
|
||||
- Added joystick POV hat support (Thanks to kode54 for testing and
|
||||
fixing my code) [pagefault, kode54]
|
||||
- Added error messages and directions if DirectX 8.0 is not installed
|
||||
[kode54]
|
||||
- Fixed another Windows 2000 freeze on exit bug [pagefault]
|
||||
- Fixed BSOD when loading roms on some systems [pagefault]
|
||||
- Hopefully fixed a crash when multiple roms where in a single zip
|
||||
file (only one rom can be loaded per zip file) [pagefault]
|
||||
- Fixed a possible crash when loading/continuing a game (Thanks to
|
||||
Metus for pointing this out) [pagefault]
|
||||
|
||||
Linux v0.29
|
||||
-----------
|
||||
- No changes
|
||||
|
||||
v1.30b
|
||||
All ports
|
||||
---------
|
||||
- Support for Star Ocean S-DD1 decompressed pack is now
|
||||
enabled. [zsKnight]
|
||||
- Fixed bug in H-DMA code, fixes Hook and Bugs Bunny and maybe others
|
||||
(Thanks to Gary of Snes9X for help on this) [_Demo_]
|
||||
- Updated documentation [Matt Kendora]
|
||||
- Fixed new gfx mode checkbox in options menu [pagefault]
|
||||
|
||||
Win v1.02
|
||||
---------
|
||||
- Added 800x600 DR FULL mode (scroll down to the bottom of the mode
|
||||
list to see it)
|
||||
- Fixed timing problem in games when 58 seconds was 1 minute in
|
||||
ZSNES [kode54, pagefault]
|
||||
- Fixed voices in ToP opening and Star Ocean [pagefault]
|
||||
- Fixed another DirectInput slowdown [pagefault]
|
||||
- Fixed joystick 5, it should be working now [pagefault]
|
||||
- Optimised code some more, giving 3-5 FPS boost on most
|
||||
systems [pagefault]
|
||||
|
||||
v1.30
|
||||
All ports
|
||||
---------
|
||||
- Bubsy 2 working again [zsKnight]
|
||||
- Batman: the return of the joker working now [_Demo_]
|
||||
- Sound Novel T-Cool and Derby Stallion 96 memory mapper added [_Demo_]
|
||||
- Fixed BRR block header bug (fixes Raiden Densetsu, Chrono Trigger,
|
||||
Gundam Wing: Endless Duel, and a few other games) [_Demo_]
|
||||
- Updated documentation [Matt Kendora]
|
||||
- New whatsnew.txt format [pagefault]
|
||||
|
||||
Win v1.01
|
||||
---------
|
||||
- Updated icon [enigMa]
|
||||
- Added 1280x960 DR, DR FULL modes to Windows port [pagefault]
|
||||
- Fixed random crash when loading roms in Windows port [pagefault]
|
||||
- Rewrote resolution switching code [pagefault]
|
||||
- Window now moves much smoother and faster [pagefault]
|
||||
- Readded large sound buffer option [pagefault]
|
||||
- Fixed CPU usage when window was minimized [pagefault]
|
||||
- Fixed multiple instances when window was minimized [pagefault]
|
||||
|
||||
Linux v0.29
|
||||
-----------
|
||||
- OpenGL support [hpsolo]
|
||||
- Bilinear option (w/ filtered GUI) [hpsolo]
|
||||
- Fixed video mode descriptions (zsnesl.cfg) [hpsolo]
|
||||
- Resizable windows [amit]
|
||||
- Filter options (scanlines, 2xSaI, etc) for OpenGL modes [zinx]
|
||||
- Many more video modes for OpenGL, including full screen [hpsolo]
|
||||
- Joystick POV hat support [hpsolo]
|
||||
- Added support for 5th Joystick [hpsolo]
|
||||
|
||||
v1.29, Win v1.00
|
||||
- Implemented triple buffering in full screen mode (Huge thanks to
|
||||
whatabubba for his help on this and cleaning up the code)
|
||||
[whatabubba, pagefault]
|
||||
- Fixed top 8 lines being invisible of FFMQ [zsKnight]
|
||||
- Optimised DirectDraw code some more giving a 10-15% speed increase
|
||||
[pagefault]
|
||||
- Fixed black screen when switching windows [pagefault]
|
||||
- Improved loading and shutdown time [pagefault]
|
||||
- Rock 'N Roll Racing is working again [zsKnight]
|
||||
- Fixed Lennus 2's sprites [zsKnight]
|
||||
- Almost figured out Wizardry 4's rom format. It seems like this game
|
||||
was incorrectly dumped so everything in it is out of order. [zsKnight]
|
||||
- Final Fight 2 is working again [zsKnight]
|
||||
- Vsync option now works in triple buffering mode [pagefault]
|
||||
- Now shows minimize window animation when minimizing [pagefault]
|
||||
- Fixed mouse pointer under full screen mode [kode54]
|
||||
- New ZSNES icon in Windows port (Thanks for all your entries) [enigMa]
|
||||
|
||||
v1.28b, Win v0.99
|
||||
- Added a filtered GUI option to allow graphics engines such as 2xSaI
|
||||
to be used in the GUI [zsKnight]
|
||||
- Fixed SA-1 save states [zsKnight]
|
||||
- Fixed Breath of Fire crashing bug when loading [theoddone33]
|
||||
|
||||
v1.28, Win v0.99
|
||||
- Added option to allow multiple instances of ZSNES (off by default)
|
||||
[pagefault]
|
||||
- Fixed Lufia 2 sprite disappearing bug [zsKnight]
|
||||
- Fixed quick menu crash problem when the entries other than the
|
||||
first one is selected when the load menu is opened [zsKnight]
|
||||
- Modified SPC700<->65816 timing again to get Hook working [zsKnight]
|
||||
- Added more keyboard shortcuts to GUI [pagefault]
|
||||
- Fixed vram read to get Smash Tennis working again [zsKnight]
|
||||
- Hopefully fixed lockup when exiting Windows port [pagefault]
|
||||
- Added a spc700 timing hack for Super Final Match Tennis until I
|
||||
re-write the timing engine later (but not anytime soon though)
|
||||
[zsKnight]
|
||||
- Kinda got Rendering Ranger 2 to go further, but this game seems to
|
||||
use some picky timing, so this will have to wait until I re-write
|
||||
timing in the future. [zsKnight]
|
||||
- Removed large sound buffer option since it wasn't really useful
|
||||
[pagefault]
|
||||
- Fixed 16bit access to address $001FFF (or equivalent). Fixes Super
|
||||
Tetris 2+Bombliss. [zsKnight]
|
||||
- Implemented 128KB sram support. Dezaemon runs now (but it
|
||||
suffers graphics glitches at the moment) [zsKnight]
|
||||
- Fixed Wordtris (reading from 002100) [zsKnight]
|
||||
- Fixed reset function in William's Arcade Classics [zsKnight]
|
||||
- Tuff-E-Nuff works now (another timing hack *sigh* )
|
||||
- Added exclusive DirectSound mode option [pagefault]
|
||||
- Fixed corrupt graphics in Rock'n Roll racing (reading from invalid
|
||||
memory) [zsKnight]
|
||||
- Added alternate timer for people having problems with zsnes running
|
||||
too fast [bootgod,pagefault,zsKnight]
|
||||
- Fixed corrupt graphics in Captain America (also reading from invalid
|
||||
memory) [zsKnight]
|
||||
- Implemented latest save state selection in Windows port [pagefault]
|
||||
- Added v-sync to Windows port (enable in options to use it, should
|
||||
fix most graphical tearing issues) [pagefault]
|
||||
- Fixed mid-screen OAM updating. Uniracers works in 2 player mode.
|
||||
[zsKnight]
|
||||
- Combined the new header detection method with the old one, producing a
|
||||
much better method [zsKnight]
|
||||
- Added SA-1 read/write to BWRAM bitmap mode in the lower banks
|
||||
[zsKnight]
|
||||
- Fixed "freeze data" text [hpsolo]
|
||||
- Fixed SA-1 write to BWRAM bitmap mode. It seems like this was the
|
||||
main cause of the level-up screen not working in Mario RPG. [zsKnight]
|
||||
- Fixed cpu usage when ZSNES is in the background doing nothing
|
||||
[pagefault]
|
||||
- Re-wrote character conversion 1 for 2bpp, implemented cc1 for 4bpp
|
||||
[zsKnight]
|
||||
- Fixed vertical high resolution mode for tile priority 1 [zsKnight]
|
||||
- Fixed Terranigma overworld glitch in the new graphics engine 16bit
|
||||
engine [zsKnight]
|
||||
- Enabled RTC in Windows port [pagefault]
|
||||
- Moved the Transparent Message option from the Options to the GUI
|
||||
Optns section. [pagefault]
|
||||
- Added Trainered rom support [zsKnight]
|
||||
- Fixed BG4 graphics in certain games (fixes Digital Devil Story)
|
||||
[zsKnight]
|
||||
|
||||
|
||||
v1.26, Win v0.97
|
||||
- OBC1 support broke in a recent CVS update. Fixed now. [zsKnight]
|
||||
- Added full scanlines to the Win/Linux port [zsKnight]
|
||||
- Added Mouse Wheel switch [zsKnight,pagefault]
|
||||
- Fixed problem with interpolation/2xSaI/scanlines being saved
|
||||
in the windows port [zsKnight]
|
||||
- Improved 512 byte header support. This should improve compatibility
|
||||
with some games [zsKnight]
|
||||
- Added 768x672 and 1024x896 DR, R windowed video modes to Windows
|
||||
port [pagefault]
|
||||
- Windows port now uses the primary DirectSound buffer [pagefault]
|
||||
- Modified 65816<->SPC700 timing. I hope this doesn't break
|
||||
anything [zsKnight]
|
||||
- Fixed a vram read behavior problem (fixed Equinox dungeons) [zsKnight]
|
||||
|
||||
|
||||
v1.25, Win v0.93
|
||||
- Fixed cheat menu text when game was not loaded [pagefault]
|
||||
- Fixed unlabed checkbox in DOS port [pagefault]
|
||||
- DSP1 - Fixed plane controls in Pilotwings [_Demo_]
|
||||
@@ -49,6 +445,7 @@ v1.25b, Win v0.93
|
||||
- Save/Load state now displays which state is being loaded [hpsolo]
|
||||
- Added double buffering support to Linux port [teuf]
|
||||
|
||||
|
||||
v1.20b, Win v0.88
|
||||
- Final Fantasy Mystic Quest works again.
|
||||
- Fixed Empire Strikes Back crashing bug in the millenium falcon
|
||||
@@ -139,6 +536,7 @@ v1.17, Win v0.85
|
||||
- Changed reverse stereo method to become invisible to the sound
|
||||
registers in emulation
|
||||
|
||||
|
||||
v1.14, Win v0.80
|
||||
- Fixed configuration files from removing spaces from directory names
|
||||
- (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
|
||||
@@ -172,6 +570,7 @@ v1.14, Win v0.80
|
||||
- Extended in-game chat length by around 30 characters
|
||||
- Fixed up Interpolation
|
||||
|
||||
|
||||
v1.12, Win v0.74
|
||||
- (Win32) Hopefully fixed up those green display bugs in
|
||||
scanlines/2xSaI in 1:5:5:5 16bit modes.
|
||||
@@ -187,6 +586,7 @@ v1.12, Win v0.74
|
||||
.ZIP file being loaded.
|
||||
- (Win32) Improved DirectInput error handling
|
||||
|
||||
|
||||
v1.11, Win v0.72
|
||||
- (Win32) ZSNESw won't crash anymore if you don't have a soundcard
|
||||
or if DirectSound fails to initialize.
|
||||
@@ -197,6 +597,7 @@ v1.11, Win v0.72
|
||||
and full screen modes.
|
||||
- (Win32) Added simple wheel mouse support.
|
||||
|
||||
|
||||
v1.10, Win v0.70
|
||||
- Fixed games that turns on the x239 resolution (eg. Chrono Trigger
|
||||
battles) when scanline mode is enabled
|
||||
|
||||
Reference in New Issue
Block a user