Proper logic when when drawing sprites while subscreen is present, fixes SMRPG characters disappearing when entering buildings
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@@ -2567,12 +2567,12 @@ NEWSYM drawsprng16b
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jnz .main2
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jnz .main2
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mov edi,[CSubWinScr]
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mov edi,[CSubWinScr]
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.main2
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.main2
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cmp byte[edi+ebx+4*256],0
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jne near drawsprngw16b
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test byte[FillSubScr+ebx],1
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test byte[FillSubScr+ebx],1
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jz .main
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jz .main
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test byte[BGMS1+ebx*2],10h
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test byte[BGMS1+ebx*2],10h
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jnz .main
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jnz .main
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cmp byte[edi+ebx+4*256],0
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jne near drawsprngw16b
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add esi,75036*2
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add esi,75036*2
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.main
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.main
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xor edi,edi
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xor edi,edi
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