Diablo-D3 says this is better
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@@ -40,7 +40,7 @@ BOOL sw_start(int width, int height, int req_depth, int FullScreen)
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{
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{
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unsigned int color32, p;
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unsigned int color32, p;
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int i;
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int i;
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Uint32 flags = SDL_DOUBLEBUF | SDL_HWSURFACE | SDL_HWPALETTE;
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Uint32 flags = SDL_DOUBLEBUF | SDL_SWSURFACE;
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DWORD GBitMask;
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DWORD GBitMask;
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flags |= (FullScreen ? SDL_FULLSCREEN : 0);
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flags |= (FullScreen ? SDL_FULLSCREEN : 0);
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