diff --git a/zsnes/src/win/zogl.c b/zsnes/src/win/zogl.c deleted file mode 100644 index 0027ac10..00000000 --- a/zsnes/src/win/zogl.c +++ /dev/null @@ -1,91 +0,0 @@ -//Copyright (C) 1997-2001 ZSNES Team ( zsknight@zsnes.com / _demo_@zsnes.com ) -// -//This program is free software; you can redistribute it and/or -//modify it under the terms of the GNU General Public License -//as published by the Free Software Foundation; either -//version 2 of the License, or (at your option) any later -//version. -// -//This program is distributed in the hope that it will be useful, -//but WITHOUT ANY WARRANTY; without even the implied warranty of -//MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -//GNU General Public License for more details. -// -//You should have received a copy of the GNU General Public License -//along with this program; if not, write to the Free Software -//Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. - -#include - -// Some code taken from DGen source - -// GL Textures -static GLuint texture[2]; - -// Video Buffers (one for each texture 256x256 and 64x256 = 320x256) -static unsigned char oglbuffer1[256][256][4]; -static unsigned char oglbuffer2[256][64][4]; - -static void maketex(int num, int size) -{ - glGenTextures(num,&texture[num-1]); - glBindTexture(GL_TEXTURE_2D,texture[num-1]); - - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); - glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); - - glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,size,256,0,GL_RGBA, GL_UNSIGNED_BYTE, oglbuffer); - -} - -void list() -{ - int i; - - dlist=glGenLists(1); - glNewList(dlist,GL_COMPILE); - - glEnable(GL_TEXTURE_2D); - - glTexEnvf(GL_TEXTURE_ENV,GL_TEXTURE_ENV_MODE, GL_REPLACE); - - // 256x256 - glBindTexture(GL_TEXTURE_2D, texture[0]); - - glBegin(GL_QUADS); - glTexCoord2f(0.0,1.0); glVertex2f(-1.0,-1.0); // upper left - glTexCoord2f(0.0,0.0); glVertex2f(-1.0,1.0); // lower left - glTexCoord2f(1.0,0.0); glVertex2f(tex_end,1.0); // lower right - glTexCoord2f(1.0,1.0); glVertex2f(tex_end,-1.0); // upper right - glEnd(); - - // 64x256 - glBindTexture(GL_TEXTURE_2D, texture[1]); - - glBegin(GL_QUADS); - glTexCoord2f(0.0, 1.0); glVertex2f(tex_end, -1.0); // upper left - glTexCoord2f(0.0, 0.0); glVertex2f(tex_end, 1.0); // lower left - glTexCoord2f(1.0, 0.0); glVertex2f(1.0, 1.0); // lower right - glTexCoord2f(1.0, 1.0); glVertex2f(1.0, -1.0); // upper right - glEnd(); - - glDisable(GL_TEXTURE_2D); - - glEndList(); -} - -void update() { - int i,x,y; - int c,x2; - - glBindTexture(GL_TEXTURE_2D, texture[0]); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 15, 256, 224, GL_RGBA, GL_UNSIGNED_BYTE, oglbuffer1); - - glBindTexture(GL_TEXTURE_2D, texture[1]); - glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 15, 64, 224, GL_RGBA, GL_UNSIGNED_BYTE, oglbuffer2); - - display(); -} -