glClear not essential
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@@ -1018,7 +1018,7 @@ void drawscreenwin(void)
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ratiox = 1.0;
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ratiox = 1.0;
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*/
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*/
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glClear(GL_COLOR_BUFFER_BIT);
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//glClear(GL_COLOR_BUFFER_BIT);
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glLoadIdentity();
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glLoadIdentity();
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glEnable(GL_TEXTURE_2D);
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glEnable(GL_TEXTURE_2D);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfilters);
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glTexParameteri(GL_TEXTURE_2D,GL_TEXTURE_MAG_FILTER,glfilters);
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