From bd378eaf30215a950e4d2f9b4bc2c8ab13662d23 Mon Sep 17 00:00:00 2001 From: pagefault <> Date: Wed, 27 Aug 2003 06:30:26 +0000 Subject: [PATCH] VS project update, removed old cfg settings no one will use --- zsnes/src/zsnes.dsp | 2442 ------------------------------------------- 1 file changed, 2442 deletions(-) diff --git a/zsnes/src/zsnes.dsp b/zsnes/src/zsnes.dsp index 0e914ecb..c832140f 100644 --- a/zsnes/src/zsnes.dsp +++ b/zsnes/src/zsnes.dsp @@ -19,9 +19,6 @@ CFG=zsnes - Win32 Debug !MESSAGE !MESSAGE "zsnes - Win32 Release" (based on "Win32 (x86) Application") !MESSAGE "zsnes - Win32 Debug" (based on "Win32 (x86) Application") -!MESSAGE "zsnes - Win32 PPro Release" (based on "Win32 (x86) Application") -!MESSAGE "zsnes - Win32 PIII Release" (based on "Win32 (x86) Application") -!MESSAGE "zsnes - Win32 P4 Release" (based on "Win32 (x86) Application") !MESSAGE # Begin Project @@ -86,102 +83,12 @@ LINK32=link.exe # ADD LINK32 libcmtd.lib msvcrtd.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib libpng.lib /nologo /subsystem:windows /debug /machine:I386 /nodefaultlib:"libcmt" /out:"Debug/zsnesw.exe" /pdbtype:sept # SUBTRACT LINK32 /pdb:none -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "zsnes___Win32_PPro_Release" -# PROP BASE Intermediate_Dir "zsnes___Win32_PPro_Release" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "PPro_Release" -# PROP Intermediate_Dir "PPro_Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /MT /W3 /Gi /O2 /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /c -# ADD CPP /nologo /G6 /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiM /O3 /Qsox- /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"g:\zsnesw_PII_AMD.exe" -# SUBTRACT BASE LINK32 /pdb:none /debug -# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686_static.lib libpng-P2.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_686-MMX.exe" -# SUBTRACT LINK32 /pdb:none /debug - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "zsnes___Win32_PIII_Release" -# PROP BASE Intermediate_Dir "zsnes___Win32_PIII_Release" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "PIII_Release" -# PROP Intermediate_Dir "PIII_Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /MT /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiMK /O3 /c -# ADD CPP /nologo /G6 /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiMK /O3 /Qsox- /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"g:\zsnesw_PIII.exe" -# SUBTRACT BASE LINK32 /pdb:none /debug -# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686-P3_static.lib libpng-P3.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_686-SSE.exe" -# SUBTRACT LINK32 /pdb:none /debug /nodefaultlib - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Use_MFC 0 -# PROP BASE Use_Debug_Libraries 0 -# PROP BASE Output_Dir "zsnes___Win32_P4_Release" -# PROP BASE Intermediate_Dir "zsnes___Win32_P4_Release" -# PROP BASE Ignore_Export_Lib 0 -# PROP BASE Target_Dir "" -# PROP Use_MFC 0 -# PROP Use_Debug_Libraries 0 -# PROP Output_Dir "P4_Release" -# PROP Intermediate_Dir "P4_Release" -# PROP Ignore_Export_Lib 0 -# PROP Target_Dir "" -# ADD BASE CPP /nologo /G6 /MT /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /Qipo /QIfist /QxiMKW /O3 /c -# ADD CPP /nologo /MD /W3 /Gi /Ob2 /D "NDEBUG" /D "__WIN32__" /D "WIN32" /D "_WINDOWS" /YX /FD /G7 /Qipo /QIfist /QxiMKW /O3 /Qsox- /c -# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 -# ADD BASE RSC /l 0x409 /d "NDEBUG" -# ADD RSC /l 0x409 /d "NDEBUG" -BSC32=bscmake.exe -# ADD BASE BSC32 /nologo -# ADD BSC32 /nologo -LINK32=link.exe -# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686_static.lib /nologo /subsystem:windows /machine:I386 /nodefaultlib:"libcmt" /out:"g:\zsnesw_P4.exe" -# SUBTRACT BASE LINK32 /pdb:none /debug -# ADD LINK32 libircmt.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib wsock32.lib winmm.lib ddraw.lib dsound.lib dinput8.lib dxguid.lib zlib-asm686-P4_static.lib libpng-P4.lib /nologo /subsystem:windows /machine:I386 /out:"g:\zsnesw_P4.exe" -# SUBTRACT LINK32 /pdb:none - !ENDIF # Begin Target # Name "zsnes - Win32 Release" # Name "zsnes - Win32 Debug" -# Name "zsnes - Win32 PPro Release" -# Name "zsnes - Win32 PIII Release" -# Name "zsnes - Win32 P4 Release" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" @@ -220,51 +127,6 @@ InputName=2xsaiw # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__2XSAI=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\2xsaiw.asm -InputName=2xsaiw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__2XSAI=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\2xsaiw.asm -InputName=2xsaiw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__2XSAI=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\2xsaiw.asm -InputName=2xsaiw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -300,48 +162,6 @@ InputName=cfgload # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__CFGLO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cfgload.asm -InputName=cfgload - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__CFGLO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cfgload.asm -InputName=cfgload - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__CFGLO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cfgload.asm -InputName=cfgload - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -377,51 +197,6 @@ InputName=copyvwin # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__COPYV=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\win\copyvwin.asm -InputName=copyvwin - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__COPYV=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\win\copyvwin.asm -InputName=copyvwin - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__COPYV=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\win\copyvwin.asm -InputName=copyvwin - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -457,48 +232,6 @@ InputName=debug # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__DEBUG=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\debug.asm -InputName=debug - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__DEBUG=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\debug.asm -InputName=debug - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__DEBUG=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\debug.asm -InputName=debug - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -534,51 +267,6 @@ InputName=dma # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DMA_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\dma.asm -InputName=dma - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DMA_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\dma.asm -InputName=dma - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DMA_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\dma.asm -InputName=dma - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -614,51 +302,6 @@ InputName=dsp # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSP_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\dsp.asm -InputName=dsp - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSP_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\dsp.asm -InputName=dsp - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSP_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\dsp.asm -InputName=dsp - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -694,51 +337,6 @@ InputName=dsp1proc # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSP1P=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\dsp1proc.asm -InputName=dsp1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSP1P=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\dsp1proc.asm -InputName=dsp1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSP1P=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\dsp1proc.asm -InputName=dsp1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -774,51 +372,6 @@ InputName=dspproc # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\dspproc.asm -InputName=dspproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\dspproc.asm -InputName=dspproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__DSPPR=".\macros.mac" ".\cpu\fir_tables.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\dspproc.asm -InputName=dspproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -854,48 +407,6 @@ InputName=endmem # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__ENDME=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\endmem.asm -InputName=endmem - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__ENDME=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\endmem.asm -InputName=endmem - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__ENDME=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\endmem.asm -InputName=endmem - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -931,51 +442,6 @@ InputName=execute # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__EXECU=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\execute.asm -InputName=execute - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__EXECU=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\execute.asm -InputName=execute - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__EXECU=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\execute.asm -InputName=execute - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1011,51 +477,6 @@ InputName=fxemu2 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\fxemu2.asm -InputName=fxemu2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\fxemu2.asm -InputName=fxemu2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU=".\macros.mac" ".\chips\fxemu2.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\fxemu2.asm -InputName=fxemu2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1091,51 +512,6 @@ InputName=fxemu2b # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\fxemu2b.asm -InputName=fxemu2b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\fxemu2b.asm -InputName=fxemu2b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\fxemu2b.asm -InputName=fxemu2b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1171,51 +547,6 @@ InputName=fxemu2c # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\fxemu2c.asm -InputName=fxemu2c - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\fxemu2c.asm -InputName=fxemu2c - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXEMU2C=".\macros.mac" ".\chips\fxemu2.mac" ".\chips\fxemu2b.mac" ".\chips\fxemu2c.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\fxemu2c.asm -InputName=fxemu2c - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1251,51 +582,6 @@ InputName=fxtable # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXTAB=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\fxtable.asm -InputName=fxtable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXTAB=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\fxtable.asm -InputName=fxtable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__FXTAB=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\fxtable.asm -InputName=fxtable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1331,48 +617,6 @@ InputName=gppro # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__GPPRO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\gppro.asm -InputName=gppro - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__GPPRO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\gppro.asm -InputName=gppro - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__GPPRO=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\gppro.asm -InputName=gppro - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1408,51 +652,6 @@ InputName=gui # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\gui\gui.asm -InputName=gui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\gui\gui.asm -InputName=gui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__GUI_A=".\macros.mac" ".\gui\guitools.inc" ".\gui\guimisc.inc" ".\gui\guimouse.inc" ".\gui\guiwindp.inc" ".\gui\guinetpl.inc" ".\gui\guikeys.inc" ".\gui\guicheat.inc" ".\gui\guicombo.inc" ".\gui\guiload.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\gui\gui.asm -InputName=gui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1488,48 +687,6 @@ InputName=init # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__INIT_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\init.asm -InputName=init - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__INIT_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\init.asm -InputName=init - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__INIT_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\init.asm -InputName=init - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1565,48 +722,6 @@ InputName=initvid # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\initvid.asm -InputName=initvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\initvid.asm -InputName=initvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__INITV=".\macros.mac" ".\dos\vga.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\initvid.asm -InputName=initvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1642,51 +757,6 @@ InputName=irq # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__IRQ_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\irq.asm -InputName=irq - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__IRQ_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\irq.asm -InputName=irq - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__IRQ_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\irq.asm -InputName=irq - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1722,48 +792,6 @@ InputName=joy # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__JOY_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\joy.asm -InputName=joy - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__JOY_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\joy.asm -InputName=joy - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__JOY_A=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\joy.asm -InputName=joy - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1799,51 +827,6 @@ InputName=m716text # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__M716T=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\m716text.asm -InputName=m716text - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__M716T=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\m716text.asm -InputName=m716text - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__M716T=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\m716text.asm -InputName=m716text - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1879,51 +862,6 @@ InputName=makev16b # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\makev16b.asm -InputName=makev16b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\makev16b.asm -InputName=makev16b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\makev16b.asm -InputName=makev16b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -1959,51 +897,6 @@ InputName=makev16t # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\makev16t.asm -InputName=makev16t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\makev16t.asm -InputName=makev16t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEV1=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\makev16t.asm -InputName=makev16t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2039,51 +932,6 @@ InputName=makevid # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\makevid.asm -InputName=makevid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\makevid.asm -InputName=makevid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MAKEVI=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\makevid.asm -InputName=makevid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2119,51 +967,6 @@ InputName=memory # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MEMOR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\memory.asm -InputName=memory - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MEMOR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\memory.asm -InputName=memory - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MEMOR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\memory.asm -InputName=memory - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2199,51 +1002,6 @@ InputName=menu # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MENU_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\gui\menu.asm -InputName=menu - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MENU_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\gui\menu.asm -InputName=menu - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MENU_=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\gui\menu.asm -InputName=menu - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2279,51 +1037,6 @@ InputName=mode7 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode7.asm -InputName=mode7 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode7.asm -InputName=mode7 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode7.asm -InputName=mode7 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2359,51 +1072,6 @@ InputName=mode716 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode716.asm -InputName=mode716 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode716.asm -InputName=mode716 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE71=".\macros.mac" ".\video\mode716.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode716.asm -InputName=mode716 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2439,51 +1107,6 @@ InputName=mode716b # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode716b.asm -InputName=mode716b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode716b.asm -InputName=mode716b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode716b.asm -InputName=mode716b - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2519,51 +1142,6 @@ InputName=mode716d # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode716d.asm -InputName=mode716d - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode716d.asm -InputName=mode716d - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716D=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode716d.asm -InputName=mode716d - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2599,51 +1177,6 @@ InputName=mode716e # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716E=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode716e.asm -InputName=mode716e - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716E=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode716e.asm -InputName=mode716e - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716E=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode716e.asm -InputName=mode716e - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2679,51 +1212,6 @@ InputName=mode716t # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode716t.asm -InputName=mode716t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode716t.asm -InputName=mode716t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE716T=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode716t.asm -InputName=mode716t - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2759,51 +1247,6 @@ InputName=mode7ext # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mode7ext.asm -InputName=mode7ext - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mode7ext.asm -InputName=mode7ext - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MODE7E=".\macros.mac" ".\video\mode7.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mode7ext.asm -InputName=mode7ext - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2839,51 +1282,6 @@ InputName=mv16tms # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\mv16tms.asm -InputName=mv16tms - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\mv16tms.asm -InputName=mv16tms - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__MV16T=".\macros.mac" ".\video\vidmacro.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\mv16tms.asm -InputName=mv16tms - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2919,51 +1317,6 @@ InputName=newg162 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\newg162.asm -InputName=newg162 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\newg162.asm -InputName=newg162 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWG1=".\macros.mac" ".\video\vidmacro.mac" ".\video\newg162.mac" ".\video\newgfx16.mac" ".\video\newg16wn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\newg162.asm -InputName=newg162 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -2999,51 +1352,6 @@ InputName=newgfx # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\newgfx.asm -InputName=newgfx - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\newgfx.asm -InputName=newgfx - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGF=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\newgfx.asm -InputName=newgfx - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3079,51 +1387,6 @@ InputName=newgfx16 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\newgfx16.asm -InputName=newgfx16 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\newgfx16.asm -InputName=newgfx16 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx16.mac" ".\video\newg162.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\newgfx16.asm -InputName=newgfx16 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3159,51 +1422,6 @@ InputName=newgfx2 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\newgfx2.asm -InputName=newgfx2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\newgfx2.asm -InputName=newgfx2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__NEWGFX2=".\macros.mac" ".\video\vidmacro.mac" ".\video\newgfx2.mac" ".\video\newgfx.mac" ".\video\newgfxwn.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\newgfx2.asm -InputName=newgfx2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3239,51 +1457,6 @@ InputName=procvid # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\video\procvid.asm -InputName=procvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\video\procvid.asm -InputName=procvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__PROCV=".\macros.mac" ".\video\2xsaimmx.inc" ".\video\copyvid.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\video\procvid.asm -InputName=procvid - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3319,51 +1492,6 @@ InputName=sa1proc # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SA1PR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\sa1proc.asm -InputName=sa1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SA1PR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\sa1proc.asm -InputName=sa1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SA1PR=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\sa1proc.asm -InputName=sa1proc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3399,51 +1527,6 @@ InputName=sa1regs # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\sa1regs.asm -InputName=sa1regs - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\sa1regs.asm -InputName=sa1regs - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SA1RE=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\sa1regs.asm -InputName=sa1regs - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3479,51 +1562,6 @@ InputName=sfxproc # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\chips\sfxproc.asm -InputName=sfxproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\chips\sfxproc.asm -InputName=sfxproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SFXPR=".\macros.mac" ".\cpu\regs.mac" ".\cpu\regsw.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\chips\sfxproc.asm -InputName=sfxproc - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3559,51 +1597,6 @@ InputName=spc700 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\spc700.asm -InputName=spc700 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\spc700.asm -InputName=spc700 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__SPC70=".\macros.mac" ".\cpu\regsw.mac" ".\cpu\spcdef.inc" ".\cpu\spcaddr.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\spc700.asm -InputName=spc700 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3639,51 +1632,6 @@ InputName=stable # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\stable.asm -InputName=stable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\stable.asm -InputName=stable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__STABL=".\macros.mac" ".\cpu\s65816d.inc" ".\cpu\saddress.inc" ".\cpu\saddrni.inc" ".\cpu\se65816.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\stable.asm -InputName=stable - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3719,48 +1667,6 @@ InputName=sw # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__SW_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\sw.asm -InputName=sw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__SW_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\sw.asm -InputName=sw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__SW_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\sw.asm -InputName=sw - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3796,51 +1702,6 @@ InputName=table # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\table.asm -InputName=table - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\table.asm -InputName=table - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLE=".\macros.mac" ".\cpu\65816d.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816.inc" ".\cpu\regs.mac" ".\cpu\regsw.mac" ".\cpu\regs.inc" ".\cpu\regsw.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\table.asm -InputName=table - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3876,51 +1737,6 @@ InputName=tableb # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\tableb.asm -InputName=tableb - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\tableb.asm -InputName=tableb - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEB=".\macros.mac" ".\cpu\65816db.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816b.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\tableb.asm -InputName=tableb - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -3956,51 +1772,6 @@ InputName=tablec # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\cpu\tablec.asm -InputName=tablec - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\cpu\tablec.asm -InputName=tablec - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__TABLEC=".\macros.mac" ".\cpu\65816dc.inc" ".\cpu\address.inc" ".\cpu\addrni.inc" ".\cpu\e65816c.inc" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\cpu\tablec.asm -InputName=tablec - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -4036,48 +1807,6 @@ InputName=ui # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__UI_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\ui.asm -InputName=ui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__UI_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\ui.asm -InputName=ui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__UI_AS=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\ui.asm -InputName=ui - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -4113,48 +1842,6 @@ InputName=vcache # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VCACH=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\vcache.asm -InputName=vcache - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VCACH=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\vcache.asm -InputName=vcache - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VCACH=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\vcache.asm -InputName=vcache - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -4190,48 +1877,6 @@ InputName=vesa12 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA1=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\vesa12.asm -InputName=vesa12 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA1=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\vesa12.asm -InputName=vesa12 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA1=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\vesa12.asm -InputName=vesa12 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -4267,48 +1912,6 @@ InputName=vesa2 # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA2=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\dos\vesa2.asm -InputName=vesa2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA2=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\dos\vesa2.asm -InputName=vesa2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP Ignore_Default_Tool 1 -USERDEP__VESA2=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\dos\vesa2.asm -InputName=vesa2 - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File @@ -4344,51 +1947,6 @@ InputName=winintrf # End Custom Build -!ELSEIF "$(CFG)" == "zsnes - Win32 PPro Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__WININ=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PPro_Release -InputPath=.\win\winintrf.asm -InputName=winintrf - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 PIII Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__WININ=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\PIII_Release -InputPath=.\win\winintrf.asm -InputName=winintrf - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - -!ELSEIF "$(CFG)" == "zsnes - Win32 P4 Release" - -# PROP BASE Ignore_Default_Tool 1 -# PROP Ignore_Default_Tool 1 -USERDEP__WININ=".\macros.mac" -# Begin Custom Build - Assembling $(InputPath) -IntDir=.\P4_Release -InputPath=.\win\winintrf.asm -InputName=winintrf - -"$(INTDIR)\$(InputName).obj" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" - nasmw -f win32 -D__WIN32__ -D__686__ -o $(INTDIR)\$(InputName).obj $(InputPath) - -# End Custom Build - !ENDIF # End Source File