Added exclusive sound mode
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@@ -183,7 +183,7 @@ unsigned char keyboardhit=0;
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void initwinvideo();
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extern BYTE StereoSound;
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extern DWORD SoundQuality;
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extern BYTE LargeSoundBuf;
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extern BYTE ExclusiveSound;
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extern BYTE HighPriority;
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extern BYTE AlwaysOnTop;
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extern BYTE SaveMainWindowPos;
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@@ -475,8 +475,19 @@ InitSound()
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PrevStereoSound=StereoSound;
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if(DS_OK == DirectSoundCreate8(NULL, &lpDirectSound,NULL))
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{
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if (DS_OK != lpDirectSound->SetCooperativeLevel(hMainWindow, DSSCL_NORMAL))
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{
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if (ExclusiveSound == 0)
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{
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if (DS_OK != lpDirectSound->SetCooperativeLevel(hMainWindow, DSSCL_NORMAL))
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{
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if (DS_OK != lpDirectSound->SetCooperativeLevel(hMainWindow, DSSCL_EXCLUSIVE))
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{
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SoundEnabled=0;
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return FALSE;
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}
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}
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}
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else
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{
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if (DS_OK != lpDirectSound->SetCooperativeLevel(hMainWindow, DSSCL_EXCLUSIVE))
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{
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@@ -527,11 +538,6 @@ InitSound()
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SoundBufferSize=1024*2;
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}
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if (LargeSoundBuf == 1)
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{
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SoundBufferSize*=2;
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}
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if(StereoSound==1)
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{
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wfx.nChannels = 2;
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