Remove -fomit-frame-pointer to fix segfault on mode switch.

Note: a real fix for this should be found soon.

Also change hardcoded bitdepth for software mode, don't know why that was
changed.
This commit is contained in:
theoddone33
2002-02-27 06:24:13 +00:00
parent b23123a509
commit adede569d1
2 changed files with 4 additions and 2 deletions

View File

@@ -134,8 +134,10 @@ else
dnl Because of the way zsnes is written, these options make
dnl zsnes more easily deal with small instruction caches, and more
dnl effectivly use branch prediction.
dnl NOTE: -fomit-frame-pointer causes some segfaults
dnl DO NOT re-add it until they are fixed.
CFLAGS="$CFLAGS -Os -ffast-math -fomit-frame-pointer -fschedule-insns2 -s"
CFLAGS="$CFLAGS -Os -ffast-math -fno-omit-frame-pointer -fschedule-insns2 -s"
ZSNESEXE="zsnes"
fi

View File

@@ -57,7 +57,7 @@ BOOL sw_start(int width, int height, int req_depth, int FullScreen)
flags |= (FullScreen ? SDL_FULLSCREEN : 0);
SurfaceX = width; SurfaceY = height;
surface = SDL_SetVideoMode(SurfaceX, SurfaceY, 16, flags);
surface = SDL_SetVideoMode(SurfaceX, SurfaceY, req_depth, flags);
if (surface == NULL) {
fprintf (stderr, "Could not set %dx%d video mode.\n", SurfaceX, SurfaceY);
return FALSE;