Builds now, but hq3x is still not fully implemented.

This commit is contained in:
theoddone33
2003-07-18 04:31:57 +00:00
parent 1be7460614
commit addb385cc8
3 changed files with 17 additions and 7 deletions

View File

@@ -26,7 +26,7 @@ ZIPDIR=zip
CHIPSOBJ=${CHIPDIR}/sfxproc.o ${CHIPDIR}/fxemu2.o ${CHIPDIR}/dsp1proc.o\
${CHIPDIR}/fxemu2b.o ${CHIPDIR}/fxemu2c.o ${CHIPDIR}/fxtable.o\
${CHIPDIR}/sa1proc.o ${CHIPDIR}/sa1regs.o $CHIPDIR}/dsp1emu.o
${CHIPDIR}/sa1proc.o ${CHIPDIR}/sa1regs.o ${CHIPDIR}/dsp1emu.o
CPUOBJ=${CPUDIR}/addrni.o ${CPUDIR}/dma.o ${CPUDIR}/dsp.o ${CPUDIR}/dspproc.o\
${CPUDIR}/execute.o ${CPUDIR}/irq.o ${CPUDIR}/memory.o \
@@ -42,7 +42,7 @@ VIDEOBJ=${VIDEODIR}/makev16b.o ${VIDEODIR}/makev16t.o ${VIDEODIR}/makevid.o\
${VIDEODIR}/newgfx16.o ${VIDEODIR}/newgfx2.o ${VIDEODIR}/newgfx.o\
${VIDEODIR}/m716text.o ${VIDEODIR}/2xsaiw.o\
${VIDEODIR}/procvid.o ${VIDEODIR}/sw_draw.o\
$${VIDEODIR}/hq3x16.o ${VIDEODIR}/hq3x32.o
${VIDEODIR}/hq3x16.o ${VIDEODIR}/hq3x32.o
WINOBJ=${WINDIR}/copyvwin.o \
${WINDIR}/sdlintrf.o ${WINDIR}/sdllink.o \

View File

@@ -935,6 +935,9 @@ NEWSYM GUIBIFIL, db 0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1 ; binlinear = 1, nea
NEWSYM GUITBWVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 ; Triple Buffering (Win)
NEWSYM GUIMBVID, db 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
NEWSYM GUIHQ3X, db 0,0,0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0 ; hq3x filter
SECTION .text
; ****************************

View File

@@ -63,8 +63,15 @@ static const int BitDepth = 16;
DWORD FirstVid = 1;
extern void SwitchFullScreen (void);
extern BYTE GUIWFVID[];
extern unsigned char cvidmode;
DWORD SMode=0;
DWORD DSMode=0;
DWORD prevHQ3XMode=-1;
extern BYTE GUIWFVID[];
extern BYTE GUISMODE[];
extern BYTE GUIDSMODE[];
extern BYTE GUIHQ3X[];
/* JOYSTICK AND KEYBOARD INPUT */
SDL_Joystick *JoystickInput[5];
@@ -123,10 +130,10 @@ extern int Game60hzcall(void);
extern void SoundProcess();
void *blur_temp=0;
void *blur_buffer=0;
_int64 copymaskRB = 0x001FF800001FF800;
_int64 copymaskG = 0x0000FC000000FC00;
_int64 copymagic = 0x0008010000080100;
_int64 coef = 0x0066009a0066009a;
_int64 copymaskRB = 0x001FF800001FF800LL;
_int64 copymaskG = 0x0000FC000000FC00LL;
_int64 copymagic = 0x0008010000080100LL;
_int64 coef = 0x0066009a0066009aLL;
#ifdef __OPENGL__
extern void gl_clearwin(void);
#endif