Builds now, but hq3x is still not fully implemented.

This commit is contained in:
theoddone33
2003-07-18 04:31:57 +00:00
parent 1be7460614
commit addb385cc8
3 changed files with 17 additions and 7 deletions

View File

@@ -63,8 +63,15 @@ static const int BitDepth = 16;
DWORD FirstVid = 1;
extern void SwitchFullScreen (void);
extern BYTE GUIWFVID[];
extern unsigned char cvidmode;
DWORD SMode=0;
DWORD DSMode=0;
DWORD prevHQ3XMode=-1;
extern BYTE GUIWFVID[];
extern BYTE GUISMODE[];
extern BYTE GUIDSMODE[];
extern BYTE GUIHQ3X[];
/* JOYSTICK AND KEYBOARD INPUT */
SDL_Joystick *JoystickInput[5];
@@ -123,10 +130,10 @@ extern int Game60hzcall(void);
extern void SoundProcess();
void *blur_temp=0;
void *blur_buffer=0;
_int64 copymaskRB = 0x001FF800001FF800;
_int64 copymaskG = 0x0000FC000000FC00;
_int64 copymagic = 0x0008010000080100;
_int64 coef = 0x0066009a0066009a;
_int64 copymaskRB = 0x001FF800001FF800LL;
_int64 copymaskG = 0x0000FC000000FC00LL;
_int64 copymagic = 0x0008010000080100LL;
_int64 coef = 0x0066009a0066009aLL;
#ifdef __OPENGL__
extern void gl_clearwin(void);
#endif