Builds now, but hq3x is still not fully implemented.
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@@ -63,8 +63,15 @@ static const int BitDepth = 16;
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DWORD FirstVid = 1;
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extern void SwitchFullScreen (void);
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extern BYTE GUIWFVID[];
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extern unsigned char cvidmode;
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DWORD SMode=0;
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DWORD DSMode=0;
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DWORD prevHQ3XMode=-1;
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extern BYTE GUIWFVID[];
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extern BYTE GUISMODE[];
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extern BYTE GUIDSMODE[];
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extern BYTE GUIHQ3X[];
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/* JOYSTICK AND KEYBOARD INPUT */
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SDL_Joystick *JoystickInput[5];
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@@ -123,10 +130,10 @@ extern int Game60hzcall(void);
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extern void SoundProcess();
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void *blur_temp=0;
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void *blur_buffer=0;
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_int64 copymaskRB = 0x001FF800001FF800;
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_int64 copymaskG = 0x0000FC000000FC00;
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_int64 copymagic = 0x0008010000080100;
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_int64 coef = 0x0066009a0066009a;
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_int64 copymaskRB = 0x001FF800001FF800LL;
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_int64 copymaskG = 0x0000FC000000FC00LL;
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_int64 copymagic = 0x0008010000080100LL;
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_int64 coef = 0x0066009a0066009aLL;
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#ifdef __OPENGL__
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extern void gl_clearwin(void);
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#endif
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