Stupid (and old) mistake successfully corrected after manual tracking, fixed bug #52, and probably lots of other sound issues upon state load... Thanks to jbo_85 for helping.
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@@ -173,7 +173,7 @@ void repackfunct()
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block = DSPMem[0x6C];
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block = DSPMem[0x6C];
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DSPMem[0x6C] &= 0x7F;
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DSPMem[0x6C] &= 0x7F;
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if (block && 0xC0)
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if (block & 0xC0)
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{
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{
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Voice0Status = Voice1Status = Voice2Status = Voice3Status = 0;
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Voice0Status = Voice1Status = Voice2Status = Voice3Status = 0;
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Voice4Status = Voice5Status = Voice6Status = Voice7Status = 0;
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Voice4Status = Voice5Status = Voice6Status = Voice7Status = 0;
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