Stupid (and old) mistake successfully corrected after manual tracking, fixed bug #52, and probably lots of other sound issues upon state load... Thanks to jbo_85 for helping.

This commit is contained in:
grinvader
2005-09-13 19:35:00 +00:00
parent 34a4cb7839
commit a434c2b89a

View File

@@ -173,7 +173,7 @@ void repackfunct()
block = DSPMem[0x6C]; block = DSPMem[0x6C];
DSPMem[0x6C] &= 0x7F; DSPMem[0x6C] &= 0x7F;
if (block && 0xC0) if (block & 0xC0)
{ {
Voice0Status = Voice1Status = Voice2Status = Voice3Status = 0; Voice0Status = Voice1Status = Voice2Status = Voice3Status = 0;
Voice4Status = Voice5Status = Voice6Status = Voice7Status = 0; Voice4Status = Voice5Status = Voice6Status = Voice7Status = 0;