Change around the changelog a little

This commit is contained in:
theoddone33
2001-05-16 04:04:08 +00:00
parent 7bef8304a6
commit 9686578a80
2 changed files with 260 additions and 2 deletions

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zsnes/whatsnew.txt Normal file
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What's New :
------------
v1.25b, Win v0.93
- Fixed cheat menu text when game was not loaded [pagefault]
- Fixed unlabed checkbox in DOS port [pagefault]
- DSP1 - Fixed plane controls in Pilotwings [_Demo_]
- dosintrf.asm - Fixed header detection in the dos port [zsKnight]
- gui.asm - Video mode checking done at initialization [zsKnight]
- Enabled mouse wrap in the Windows and Linux ports [pagefault]
- Fixed full screen mode switch when the user starts ZSNESw before
selecting any full screen modes [zsKnight]
- Made default video mode 512x448 windowed in Windows port [pagefault]
- Prevented enter key from affecting gameplay on returning from
F1 and F3 menus [zsKnight]
- Added minimize button to the Windows port [pagefault]
- Added always on top option in GUI options menu [pagefault]
- Menu fix for 8bit graphics modes [zsKnight]
- ZSNESW now remembers the window position on your desktop (can be
disabled in GUI options) [pagefault]
- Fixed crashing problem with some IPS's in ZIP's [Teuf, zsKnight]
- Ported to DirectX 8.0 which fixed some problems and improved performance
(DirectX 8.0 is now required to run ZSNESW) [pagefault]
- DSP1 - Fixed map offset problem in Pilotwings [zsKnight]
- DSP1 - Fixed rings being mysteriously passed problem in Pilotwings [zsKnight]
- Fixed DirectSound crash when a normal priority buffer could not be
acquired [pagefault]
- Fixed DirectInput compatibility on some computers [pagefault]
- Optimized DSP1 code for better performance [teuf]
- Added proper full main/sub-screen window clipping in the new gfx 16bit
engine (fixed Illusion of Gaia/DKC2 selection screens, etc) [zsKnight]
- Added checksum/header name/chip type header display upon game load [zsKnight]
- Added PNG snapshot support which is selectable in the F1 menu [Matt Kendora]
- Stunt Race FX old graphics engine force fixed [zsKnight]
- Fixed MegamanX copy protection schemes [zsKnight, Matthew Kendora]
- Fixed TopGear 2 PAL version from detecting a PAL system [zsKnight]
- Implemented OBC1 chip (for Metal Combat) [zsKnight]
- Fixed Mode 7 bug in Super Ghouls and Ghosts [zsKnight]
- Added turbo keys for L & R keys [zsKnight]
- OBC1 emulation support. Metal Combat works! [zsKnight]
- You can now customizable the colors to the title bar and
window colors. [zsKnight]
- Optimised global code to provide up to a 50% speed increase on it on most
processors [pagefault]
- Added black and white mode to Windows and Linux ports [pagefault]
- ZSNESW is now packed with the newest version of UPX [pagefault]
- Cleaned up the cfg files for windows/linux ports [pagefault]
- Fixed command-line crash in the Windows port (Thanks Matt Kendora) [pagefault]
- Save/Load state now displays which state is being loaded [hpsolo]
- Added double buffering support to Linux port [teuf]
v1.20b, Win v0.88
- Final Fantasy Mystic Quest works again.
- Fixed Empire Strikes Back crashing bug in the millenium falcon
sequence (hopefully this will fix some other games too)
- Removed all self-modifying code in ZSNES. This will make ZSNES crash
a lot less on certain systems, especially during mode 7 sequences.
Thanks Ivar!
- Implemented S-RTC chip, using the system clock as the actual
time (The game will make you set the time though, but it will just
be replaced with the system time in-game). Thanks to John Weidman and
Dark Force for the info on this chip!
- Fixed crashing bug in certain mosaic scenes (eg. FF3 Phantom Forest)
in the new graphics engine
- Fixed a nasty crashing/corruption bug in the new graphics engine
(both 8bit and 16bit)
- SPC7110 emulation! This is based on the information reverse
engineered by the hard working folks at dejap translations,
Dark Force and John Weidman.
- Altered HiROM/LoROM detection a bit - Fievel goes West works now
- Open source preparations [teuf]
- In-game clock working for the windows port. [kode54]
- Fixed a memory leak problem in the new graphics engine [TRAC]
- Added Cubic Spline Interpolation [Anti Resonance]
- Fixed a assign/compare size bug in the new graphics engine [TRAC]
- Fixed b flag setting in BRK instruction in 6502 emulation mode
[zsKnight]
- Added SPC7110 logger file output to help in the filesize clipping of
the SPC7110 data files [zsKnight]
- Fixed a memory leak bug, fixing that nasty Win2K crash bug
[Matthew Kendora]
- Fixed key combination release [Maxim]
- Fixed source code warnings/added necessary includes [Maxim]
- Added high priority mode for Windows 2000 users and slower
computers (works on Windows 9x as well) [pagefault]
- Added large sound buffer option for people having DirectSound
problems. [pagefault]
- Fixed problem with ZSNESW and Opera causing a BSOD. [pagefault]
- Fixed up error reporting for people experiencing problems. [pagefault]
- Improved performance on 3dfx cards by compiling with DirectX 8
SDK. [pagefault]
- Fixed a sound problem with people with messed up config files.
[pagefault]
- Fixed FF3 flashing line problem [zsKnight]
- Fixed mysterious sprite disappearing bug in the new graphics engine
[zsKnight]
- Reduced noise in ToP opening theme. It works fine in the DOS port,
but the windows port still seems to produce some static, probably
because of the way how sound is updated in that port. [zsKnight]
- Updated Super 2xSaI and Super Eagle code (should be much faster
now on MMX processors) [Kreed, added by pagefault]
- Added gzip support [teuf]
- Added support for ViBRA16 cards [Peter Santing]
- No longer requires zlib.dll file, now statically linked. ZSNESw won't
crash anymore if you try to load a .zip file without that dll file.
[pagefault]
- Now compiled using an optimising compiler [pagefault]
- Almost a fully re-written DSP-1 emulation engine!
[zsKnight, theoddone33, pagefault, teuf]. Also thanks to CrASH_Man
for the 3x3 inverse matrix formula.
- Fixed memory leak problem in the windows port during exit [pagefault]
- And more ...
v1.17, Win v0.85
- Added slow-down key. You can configure it in Misc -> Game Keys
- Invulnerability bug of the 3rd boss in Demon's Crest in the
good checksum roms is fixed through rom mirroring
I also noticed that this fix is the same as what the author of
SNEeSe told me before about on some MegamanX1 roms, but I never had
that rom so I never added this until now. Guess that rom
is also fixed too.
- Changed memory initialization values - Lost Viking 2 works again
- 65816: Fixed WAI instruction timing with HIRQ's
Top Gear 2 - 2 player mode works now
- Improved IRQ re-execution timing precision
- Starfox 2 beta now runs with sound!
- Fixed flickering problem in Starfox 2 beta
- Added Mode 2 16x16 tile offset per tile mode
- (Win32) Improved the timestamps on UDP headers. This should
(hopefully) solve those out of sync (where both sides see different
things) problems with certain connections (ie. T1/LAN connections) in
netplay.
- (Win32) Added a big notice in netplay.txt. For all of you who used
netplay and had poor experiences with a ping time of less than
300ms, read it! Also added a more realistic system requirements
description for decent netplay in netplay.txt rather than a cpu
speed estimate.
- Changed reverse stereo method to become invisible to the sound
registers in emulation
v1.14, Win v0.80
- Fixed configuration files from removing spaces from directory names
- (DOS) Fixed 640x480 vesa2 scanline+interpolation display problem
- (Win32) Improved Windows speed in 32-bit windowed mode. Should
give around an 18% speed increase in FPS.
- (Win32) More netplay improvements. Shouldn't be as jumpy when
one side lacks input.
- (Win32) Starting netplay will now force the max frameskip to 3
if it is less than it and also force on auto frameskip.
- (Win32) MMX optimised netplay with back buffer enabled.
- (Win32) Fixed load state in netplay to load properly instead
of sometimes stalling for no reason
- (DOS) Accidently deleted the code to initialize IPX. Fixed now.
- Fixed a configuration loading problem when loading ZSNES from
a different directory.
- (Win32) Attempted to fix those out of sync problems (although
I don't know if it's fixed now since those problems rarely happen
to me)
- (Win32) Displayed the current filename in the load window
for those files with extra long names.
- (Win32) Added nickname support to NetPlay. There's a 9 character
nickname size limit.
- (Win32) Added actions to chat (similar to how mIRC works - use
/me <action> )
- (Win32) Nicknames can be changed in the windowed chat by typing
/nick <new nickname>
- Added a small buffer to the in-game chat to allow up to 5 chat
strings displayed at once.
- Local chat strings now appear in that buffer
- Thickened black borders on the 5x5 font
- Extended in-game chat length by around 30 characters
- Fixed up Interpolation
v1.12, Win v0.74
- (Win32) Hopefully fixed up those green display bugs in
scanlines/2xSaI in 1:5:5:5 16bit modes.
- (Win32) Improved lost packet recovery time and reduced the
number of lost packet stalls in UDP netplay (should produce
more fluid netplay)
- (Win32) Fixed up crashing bug in Tales of Phantasia with a 512
byte header
- Extended filename length of the Quick Menu
- (Win32) Hopefully fixed up the mouse wheel support for certain
mice
- Temp .ZIP directory is now cleared if it exists prior to another
.ZIP file being loaded.
- (Win32) Improved DirectInput error handling
v1.11, Win v0.72
- (Win32) ZSNESw won't crash anymore if you don't have a soundcard
or if DirectSound fails to initialize.
- (Win32) Fixed a nasty performance bug with certain types of
joystick/drivers installed, causing the FPS to be slower for
no reason.
- (Win32) Wrote an MMX optimised blitter for 16bit non-D windowed
and full screen modes.
- (Win32) Added simple wheel mouse support.
v1.10, Win v0.70
- Fixed games that turns on the x239 resolution (eg. Chrono Trigger
battles) when scanline mode is enabled
- (Win32) Fixed up crashing bugs on extra long filenames with
underscores
- (Win32) Hopefully fixed the odd colored interpolation in 1:5:5:5 16bit
color settings
- (Win32) Hopefully won't crash anymore when the temporary directory
exists prior to unzipping a .zip file
- (Win32) Fixed loading of .zip files with more than 2 '.'s in the
filename. Thanks to DCX for helping us troubleshoot this.
- (Win32) Fixed up short filename saveram/save states loading when
the long filename has spaces in it.
- Added TCP/IP Support. It is recommended that for playable netplay,
you'd have an average ping time of less than 300ms (type
ping <ip address> in dos) and that packet loss is minimal for TCP/IP
(not UDP). At the moment, you cannot have more than 2 connections
Thanks for all the testers for testing this, especially DooMStalK,
GreenImp, and TeleKawaru! Also added back buffer support. This
will sacrifice cpu power for netplay to make it much more playable.
WARNING: High cpu speed recommendations (~450mhz+).
Please see netplay.txt for details.
- Added save states to netplay (just use them like you normally do)
- Save Ram is now defaulted to load/save on the server's side
Save Ram are not supported in SA-1/SuperFX games due to their size,
but you can use save states instead in that case.
- Increased chat line length in the out-of-game chatbox by a lot
- Partly increased the chat line length in-game
- in-game chat text now stays longer on-screen by 2 seconds
- Added reset in netplay
- Fixed up movie recording feature
- (Win32) Mouse shouldn't get stuck on the left side anymore.
- (Win32) Video mode 3 (256x224FS) shouldn't crash anymore. Thanks
to kode54 for his assistance on the above 2 bugfixes.
- (Win32) Fixed the instability bug where the window can sometimes
start shaking for no reason and takes away windows resources.
- (Win32) Re-wrote keyboard character input routines
- Fixed up FF2(4)'s music in lower sampling rates
- (Win32) Coded in the UDP protocol as a replacement for TCP/IP.
Some network configurations won't work with UDP. However, it is
strongly recommended that you use UDP if you can because of the
speed increase. In order to disable UDP and use TCP/IP, both sides
must de-select UDP.
- (Win32) Added a small multiplayer game list (multi.txt)
- Added an updated Windows FAQ, courtesy of TuxedoMsk of VGNetwork
who updated it.
- Added a more user friendly input selection routine (changed Direct
Input to Keyb/Joystick and it also auto-sets keyb/Joystick when you
set a key)
- Hopefully fixed up the sprite priority problems (eg. FF2/4's
damage points)
- (Win32) Added rewind support for up to 8 levels (in 8 second
intervals) (NOTE: Windows Port only! - Sorry DOS Port users). In
order to activate this, assign a key to the Rewind Key in the
Misc -> GameKeys option.
Note: Netplay plays really nice as long as the net connection is not
unstable, both sides have a fast cpu (speed requirements depend
on the game), and at least have a 28.8 connection.
*** PLEASE READ ZSNESW.TXT IF YOU ARE STILL HAVING PROBLEMS WITH
THE WINDOWS PORT