Fix motion blur compilation

This commit is contained in:
theoddone33
2003-03-02 22:44:08 +00:00
parent 6f9e25d673
commit 92b0c04250

View File

@@ -121,12 +121,12 @@ void UpdateSound(void *userdata, Uint8 * stream, int len);
extern int GUI36hzcall(void);
extern int Game60hzcall(void);
extern void SoundProcess();
extern VOID *blur_temp=0;
extern VOID *blur_buffer=0;
extern _int64 copymaskRB = 0x001FF800001FF800;
extern _int64 copymaskG = 0x0000FC000000FC00;
extern _int64 copymagic = 0x0008010000080100;
extern _int64 coef = 0x0066009a0066009a;
void *blur_temp=0;
void *blur_buffer=0;
_int64 copymaskRB = 0x001FF800001FF800;
_int64 copymaskG = 0x0000FC000000FC00;
_int64 copymagic = 0x0008010000080100;
_int64 coef = 0x0066009a0066009a;
#ifdef __OPENGL__
extern void gl_clearwin(void);
#endif